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blender-archive/source/blender/sequencer/SEQ_time.h
Paul Golter 3df40cc343 Fix: Subtitles: Order of channels in the .blend file will be kept in the .rst file.
If text strips have the same start frame but are stacked on top of each
other in different channels the order in which they are written in the
.rst file was random before.

Reviewed By: Richard Antalik

Differential Revision: https://developer.blender.org/D11903
2021-07-15 15:49:25 +02:00

53 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Scene;
struct Sequence;
struct rctf;
void SEQ_timeline_boundbox(const struct Scene *scene,
const struct ListBase *seqbase,
struct rctf *rect);
float SEQ_time_sequence_get_fps(struct Scene *scene, struct Sequence *seq);
int SEQ_time_find_next_prev_edit(struct Scene *scene,
int timeline_frame,
const short side,
const bool do_skip_mute,
const bool do_center,
const bool do_unselected);
void SEQ_time_update_sequence(struct Scene *scene, struct Sequence *seq);
void SEQ_time_update_sequence_bounds(struct Scene *scene, struct Sequence *seq);
bool SEQ_time_strip_intersects_frame(const struct Sequence *seq, const int timeline_frame);
void SEQ_time_update_meta_strip_range(struct Scene *scene, struct Sequence *seq_meta);
#ifdef __cplusplus
}
#endif