Archived
Remove sculpt/paint checks in getTransformOrientation_ex This code goes back a long time (early 2.5x). I couldn't find any reason why sculpt/paint checks were being made. This makes the following changes: - When in object mode, the object must be selected. Since this function typically operates on the selected items. - When in paint/particle modes, the objects matrix is always used regardless of selection, since object selection can't be controlled in these modes. - When there is no active object, the first selected object is no longer used as it's quite an arbitrary decision & not something done elsewhere with objects in Blender.