approach for the coloring of interface texts. Currently two seperate fonts get generated, one black and one white, which eliminates the glPixelTransfer command. (which assumably caused the huge slowdowns) Please try, and post your experiences on the interface drawing speed. NOTE: for this new method you need the *unmodified* FTGL library: http://homepages.paradise.net.nz/henryj/code/#FTGL Apologies on any inconveniences...