The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
152 lines
4.0 KiB
C
152 lines
4.0 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bpygpu
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*
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* Experimental Python API, not considered public yet (called '_gpu'),
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* we may re-expose as public later.
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*
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* - Use ``bpygpu_`` for local API.
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* - Use ``BPyGPU`` for public API.
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*/
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#include <Python.h>
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#include "BLI_utildefines.h"
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#include "../generic/python_utildefines.h"
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#include "GPU_init_exit.h"
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#include "GPU_primitive.h"
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#include "gpu_py_matrix.h"
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#include "gpu_py_select.h"
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#include "gpu_py_types.h"
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#include "gpu_py_api.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Utils to invalidate functions
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* \{ */
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bool bpygpu_is_init_or_error(void)
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{
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if (!GPU_is_init()) {
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PyErr_SetString(PyExc_SystemError,
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"GPU functions for drawing are not available in background mode");
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return false;
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}
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return true;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Primitive Type Utils
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* \{ */
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int bpygpu_ParsePrimType(PyObject *o, void *p)
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{
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Py_ssize_t mode_id_len;
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const char *mode_id = _PyUnicode_AsStringAndSize(o, &mode_id_len);
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if (mode_id == NULL) {
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PyErr_Format(PyExc_ValueError, "expected a string, got %s", Py_TYPE(o)->tp_name);
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return 0;
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}
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#define MATCH_ID(id) \
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if (mode_id_len == strlen(STRINGIFY(id))) { \
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if (STREQ(mode_id, STRINGIFY(id))) { \
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mode = GPU_PRIM_##id; \
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goto success; \
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} \
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} \
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((void)0)
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GPUPrimType mode;
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MATCH_ID(POINTS);
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MATCH_ID(LINES);
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MATCH_ID(TRIS);
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MATCH_ID(LINE_STRIP);
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MATCH_ID(LINE_LOOP);
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MATCH_ID(TRI_STRIP);
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MATCH_ID(TRI_FAN);
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MATCH_ID(LINES_ADJ);
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MATCH_ID(TRIS_ADJ);
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MATCH_ID(LINE_STRIP_ADJ);
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#undef MATCH_ID
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PyErr_Format(PyExc_ValueError, "unknown type literal: '%s'", mode_id);
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return 0;
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success:
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(*(GPUPrimType *)p) = mode;
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return 1;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GPU Module
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* \{ */
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PyDoc_STRVAR(GPU_doc,
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"This module provides Python wrappers for the GPU implementation in Blender. "
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"Some higher level functions can be found in the `gpu_extras` module. "
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"\n\n"
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"Submodules:\n"
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"\n"
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".. toctree::\n"
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" :maxdepth: 1\n"
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"\n"
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" gpu.types.rst\n"
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" gpu.shader.rst\n"
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" gpu.matrix.rst\n"
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" gpu.select.rst\n"
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"\n");
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static struct PyModuleDef GPU_module_def = {
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PyModuleDef_HEAD_INIT,
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.m_name = "gpu",
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.m_doc = GPU_doc,
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};
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PyObject *BPyInit_gpu(void)
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{
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PyObject *sys_modules = PyImport_GetModuleDict();
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PyObject *submodule;
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PyObject *mod;
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mod = PyModule_Create(&GPU_module_def);
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PyModule_AddObject(mod, "types", (submodule = BPyInit_gpu_types()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "matrix", (submodule = BPyInit_gpu_matrix()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "select", (submodule = BPyInit_gpu_select()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "shader", (submodule = BPyInit_gpu_shader()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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return mod;
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}
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/** \} */
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