This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/compositor/nodes/COM_FlipNode.cpp
Campbell Barton 44d4a61ed0 Cleanup: replace doxy @ with backslash
The rest of Blender uses backslashes.
2018-09-05 14:56:29 +10:00

57 lines
1.8 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_FlipNode.h"
#include "COM_FlipOperation.h"
#include "COM_ExecutionSystem.h"
FlipNode::FlipNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void FlipNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *inputSocket = this->getInputSocket(0);
NodeOutput *outputSocket = this->getOutputSocket(0);
FlipOperation *operation = new FlipOperation();
switch (this->getbNode()->custom1) {
case 0: /// \TODO: I didn't find any constants in the old implementation, should I introduce them.
operation->setFlipX(true);
operation->setFlipY(false);
break;
case 1:
operation->setFlipX(false);
operation->setFlipY(true);
break;
case 2:
operation->setFlipX(true);
operation->setFlipY(true);
break;
}
converter.addOperation(operation);
converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
}