This patch generalizes the OSL support in Cycles to include GPU device types and adds an implementation for that in the OptiX device. There are some caveats still, including simplified texturing due to lack of OIIO on the GPU and a few missing OSL intrinsics. Note that this is incomplete and missing an update to the OSL library before being enabled! The implementation is already committed now to simplify further development. Maniphest Tasks: T101222 Differential Revision: https://developer.blender.org/D15902
166 lines
4.5 KiB
Python
166 lines
4.5 KiB
Python
# SPDX-License-Identifier: Apache-2.0
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# Copyright 2011-2022 Blender Foundation
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from __future__ import annotations
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bl_info = {
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"name": "Cycles Render Engine",
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"author": "",
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"blender": (2, 80, 0),
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"description": "Cycles renderer integration",
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"warning": "",
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"doc_url": "https://docs.blender.org/manual/en/latest/render/cycles/",
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"tracker_url": "",
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"support": 'OFFICIAL',
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"category": "Render"}
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# Support 'reload' case.
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if "bpy" in locals():
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import importlib
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if "engine" in locals():
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importlib.reload(engine)
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if "version_update" in locals():
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importlib.reload(version_update)
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if "ui" in locals():
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importlib.reload(ui)
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if "operators" in locals():
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importlib.reload(operators)
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if "properties" in locals():
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importlib.reload(properties)
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if "presets" in locals():
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importlib.reload(presets)
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import bpy
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from . import (
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engine,
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version_update,
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)
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class CyclesRender(bpy.types.RenderEngine):
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bl_idname = 'CYCLES'
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bl_label = "Cycles"
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bl_use_eevee_viewport = True
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bl_use_preview = True
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bl_use_exclude_layers = True
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bl_use_spherical_stereo = True
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bl_use_custom_freestyle = True
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bl_use_alembic_procedural = True
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def __init__(self):
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self.session = None
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def __del__(self):
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engine.free(self)
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# final render
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def update(self, data, depsgraph):
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if not self.session:
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if self.is_preview:
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cscene = bpy.context.scene.cycles
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use_osl = cscene.shading_system
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engine.create(self, data, preview_osl=use_osl)
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else:
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engine.create(self, data)
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engine.reset(self, data, depsgraph)
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def render(self, depsgraph):
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engine.render(self, depsgraph)
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def render_frame_finish(self):
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engine.render_frame_finish(self)
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def draw(self, context, depsgraph):
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engine.draw(self, depsgraph, context.space_data)
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def bake(self, depsgraph, obj, pass_type, pass_filter, width, height):
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engine.bake(self, depsgraph, obj, pass_type, pass_filter, width, height)
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# viewport render
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def view_update(self, context, depsgraph):
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if not self.session:
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# When starting a new render session in viewport (by switching
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# viewport to Rendered shading) unpause the render. The way to think
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# of it is: artist requests render, so we start to render.
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# Do it for both original and evaluated scene so that Cycles
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# immediately reacts to un-paused render.
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cscene = context.scene.cycles
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cscene_eval = depsgraph.scene_eval.cycles
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if cscene.preview_pause or cscene_eval.preview_pause:
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cscene.preview_pause = False
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cscene_eval.preview_pause = False
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engine.create(self, context.blend_data,
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context.region, context.space_data, context.region_data)
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engine.reset(self, context.blend_data, depsgraph)
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engine.sync(self, depsgraph, context.blend_data)
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def view_draw(self, context, depsgraph):
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engine.view_draw(self, depsgraph, context.region, context.space_data, context.region_data)
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def update_script_node(self, node):
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if engine.with_osl():
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from . import osl
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osl.update_script_node(node, self.report)
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else:
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self.report({'ERROR'}, "OSL support disabled in this build.")
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def update_render_passes(self, scene, srl):
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engine.register_passes(self, scene, srl)
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def engine_exit():
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engine.exit()
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classes = (
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CyclesRender,
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)
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def register():
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from bpy.utils import register_class
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from . import ui
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from . import operators
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from . import properties
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from . import presets
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import atexit
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# Make sure we only registered the callback once.
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atexit.unregister(engine_exit)
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atexit.register(engine_exit)
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engine.init()
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properties.register()
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ui.register()
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operators.register()
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presets.register()
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for cls in classes:
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register_class(cls)
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bpy.app.handlers.version_update.append(version_update.do_versions)
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def unregister():
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from bpy.utils import unregister_class
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from . import ui
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from . import operators
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from . import properties
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from . import presets
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import atexit
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bpy.app.handlers.version_update.remove(version_update.do_versions)
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ui.unregister()
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operators.unregister()
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properties.unregister()
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presets.unregister()
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for cls in classes:
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unregister_class(cls)
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