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blender-archive/intern/cycles/blender/texture.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

20 lines
510 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __BLENDER_TEXTURE_H__
#define __BLENDER_TEXTURE_H__
#include "blender/sync.h"
#include <stdlib.h>
CCL_NAMESPACE_BEGIN
void point_density_texture_space(BL::Depsgraph &b_depsgraph,
BL::ShaderNodeTexPointDensity &b_point_density_node,
float3 &loc,
float3 &size);
CCL_NAMESPACE_END
#endif /* __BLENDER_TEXTURE_H__ */