* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
20 lines
510 B
C++
20 lines
510 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __BLENDER_TEXTURE_H__
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#define __BLENDER_TEXTURE_H__
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#include "blender/sync.h"
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#include <stdlib.h>
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CCL_NAMESPACE_BEGIN
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void point_density_texture_space(BL::Depsgraph &b_depsgraph,
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BL::ShaderNodeTexPointDensity &b_point_density_node,
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float3 &loc,
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float3 &size);
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CCL_NAMESPACE_END
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#endif /* __BLENDER_TEXTURE_H__ */
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