* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
37 lines
1002 B
C++
37 lines
1002 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2019, NVIDIA Corporation.
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* Copyright 2019-2022 Blender Foundation. */
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#ifdef WITH_OPTIX
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# include "device/device.h"
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# include "bvh/optix.h"
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CCL_NAMESPACE_BEGIN
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BVHOptiX::BVHOptiX(const BVHParams ¶ms_,
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const vector<Geometry *> &geometry_,
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const vector<Object *> &objects_,
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Device *device)
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: BVH(params_, geometry_, objects_),
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device(device),
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traversable_handle(0),
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as_data(make_unique<device_only_memory<char>>(
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device, params.top_level ? "optix tlas" : "optix blas", false)),
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motion_transform_data(
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make_unique<device_only_memory<char>>(device, "optix motion transform", false))
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{
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}
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BVHOptiX::~BVHOptiX()
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{
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/* Acceleration structure memory is delayed freed on device, since deleting the
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* BVH may happen while still being used for rendering. */
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device->release_optix_bvh(this);
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}
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CCL_NAMESPACE_END
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#endif /* WITH_OPTIX */
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