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blender-archive/intern/cycles/device/cuda/kernel.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

44 lines
810 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#ifdef WITH_CUDA
# include "device/kernel.h"
# ifdef WITH_CUDA_DYNLOAD
# include "cuew.h"
# else
# include <cuda.h>
# endif
CCL_NAMESPACE_BEGIN
class CUDADevice;
/* CUDA kernel and associate occupancy information. */
class CUDADeviceKernel {
public:
CUfunction function = nullptr;
int num_threads_per_block = 0;
int min_blocks = 0;
};
/* Cache of CUDA kernels for each DeviceKernel. */
class CUDADeviceKernels {
public:
void load(CUDADevice *device);
const CUDADeviceKernel &get(DeviceKernel kernel) const;
bool available(DeviceKernel kernel) const;
protected:
CUDADeviceKernel kernels_[DEVICE_KERNEL_NUM];
bool loaded = false;
};
CCL_NAMESPACE_END
#endif /* WITH_CUDA */