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blender-archive/intern/cycles/device/cuda/util.cpp
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

49 lines
1.0 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifdef WITH_CUDA
# include "device/cuda/util.h"
# include "device/cuda/device_impl.h"
CCL_NAMESPACE_BEGIN
CUDAContextScope::CUDAContextScope(CUDADevice *device) : device(device)
{
cuda_device_assert(device, cuCtxPushCurrent(device->cuContext));
}
CUDAContextScope::~CUDAContextScope()
{
cuda_device_assert(device, cuCtxPopCurrent(NULL));
}
# ifndef WITH_CUDA_DYNLOAD
const char *cuewErrorString(CUresult result)
{
/* We can only give error code here without major code duplication, that
* should be enough since dynamic loading is only being disabled by folks
* who knows what they're doing anyway.
*
* NOTE: Avoid call from several threads.
*/
static string error;
error = string_printf("%d", result);
return error.c_str();
}
const char *cuewCompilerPath()
{
return CYCLES_CUDA_NVCC_EXECUTABLE;
}
int cuewCompilerVersion()
{
return (CUDA_VERSION / 100) + (CUDA_VERSION % 100 / 10);
}
# endif
CCL_NAMESPACE_END
#endif /* WITH_CUDA */