Cycles already treats denoising fairly separate in its code, with a dedicated `Denoiser` base class used to describe denoising behavior. That class has been fully implemented for OIDN (`denoiser_oidn.cpp`), but for OptiX was mostly empty (`denoiser_optix.cpp`) and denoising was instead implemented in the OptiX device. That meant denoising code was split over various files and directories, making it a bit awkward to work with. This patch moves the OptiX denoising implementation into the existing `OptiXDenoiser` class, so that everything is in one place. There are no functional changes, code has been mostly moved as-is. To retain support for potential other denoiser implementations based on a GPU device in the future, the `DeviceDenoiser` base class was kept and slightly extended (and its file renamed to `denoiser_gpu.cpp` to follow similar naming rules as `path_trace_work_*.cpp`). Differential Revision: https://developer.blender.org/D16502
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "device/memory.h"
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#include "graph/node.h"
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#include "session/buffers.h"
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CCL_NAMESPACE_BEGIN
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enum DenoiserType {
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DENOISER_OPTIX = 2,
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DENOISER_OPENIMAGEDENOISE = 4,
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DENOISER_NUM,
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DENOISER_NONE = 0,
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DENOISER_ALL = ~0,
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};
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/* COnstruct human-readable string which denotes the denoiser type. */
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const char *denoiserTypeToHumanReadable(DenoiserType type);
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typedef int DenoiserTypeMask;
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enum DenoiserPrefilter {
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/* Best quality of the result without extra processing time, but requires guiding passes to be
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* noise-free. */
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DENOISER_PREFILTER_NONE = 1,
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/* Denoise color and guiding passes together.
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* Improves quality when guiding passes are noisy using least amount of extra processing time. */
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DENOISER_PREFILTER_FAST = 2,
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/* Prefilter noisy guiding passes before denoising color.
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* Improves quality when guiding passes are noisy using extra processing time. */
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DENOISER_PREFILTER_ACCURATE = 3,
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DENOISER_PREFILTER_NUM,
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};
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/* NOTE: Is not a real scene node. Using Node API for ease of (de)serialization.
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* The default values here do not really matter as they are always initialized from the
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* Integrator node. */
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class DenoiseParams : public Node {
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public:
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NODE_DECLARE
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/* Apply denoiser to image. */
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bool use = false;
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/* Denoiser type. */
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DenoiserType type = DENOISER_OPENIMAGEDENOISE;
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/* Viewport start sample. */
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int start_sample = 0;
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/* Auxiliary passes. */
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bool use_pass_albedo = true;
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bool use_pass_normal = true;
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/* Configure the denoiser to use motion vectors, previous image and a temporally stable model. */
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bool temporally_stable = false;
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DenoiserPrefilter prefilter = DENOISER_PREFILTER_FAST;
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static const NodeEnum *get_type_enum();
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static const NodeEnum *get_prefilter_enum();
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DenoiseParams();
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bool modified(const DenoiseParams &other) const
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{
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return !(use == other.use && type == other.type && start_sample == other.start_sample &&
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use_pass_albedo == other.use_pass_albedo &&
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use_pass_normal == other.use_pass_normal &&
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temporally_stable == other.temporally_stable && prefilter == other.prefilter);
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}
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};
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CCL_NAMESPACE_END
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