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blender-archive/intern/cycles/hydra/mesh.cpp
Patrick Mours d350976ba0 Cycles: Add Hydra render delegate
This patch adds a Hydra render delegate to Cycles, allowing Cycles to be used for rendering
in applications that provide a Hydra viewport. The implementation was written from scratch
against Cycles X, for integration into the Blender repository to make it possible to continue
developing it in step with the rest of Cycles. For this purpose it follows the style of the rest of
the Cycles code and can be built with a CMake option
(`WITH_CYCLES_HYDRA_RENDER_DELEGATE=1`) similar to the existing standalone version
of Cycles.

Since Hydra render delegates need to be built against the exact USD version and other
dependencies as the target application is using, this is intended to be built separate from
Blender (`WITH_BLENDER=0` CMake option) and with support for library versions different
from what Blender is using. As such the CMake build scripts for Windows had to be modified
slightly, so that the Cycles Hydra render delegate can e.g. be built with MSVC 2017 again
even though Blender requires MSVC 2019 now, and it's possible to specify custom paths to
the USD SDK etc. The codebase supports building against the latest USD release 22.03 and all
the way back to USD 20.08 (with some limitations).

Reviewed By: brecht, LazyDodo

Differential Revision: https://developer.blender.org/D14398
2022-03-23 16:39:05 +01:00

525 lines
18 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/mesh.h"
#include "hydra/geometry.inl"
#include "scene/mesh.h"
#include <pxr/base/gf/vec2f.h>
#include <pxr/imaging/hd/extComputationUtils.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
namespace {
template<typename T>
VtValue ComputeTriangulatedUniformPrimvar(VtValue value, const VtIntArray &primitiveParams)
{
T output;
output.reserve(primitiveParams.size());
const T &input = value.Get<T>();
for (size_t i = 0; i < primitiveParams.size(); ++i) {
const int faceIndex = HdMeshUtil::DecodeFaceIndexFromCoarseFaceParam(primitiveParams[i]);
output.push_back(input[faceIndex]);
}
return VtValue(output);
}
VtValue ComputeTriangulatedUniformPrimvar(VtValue value,
const HdType valueType,
const VtIntArray &primitiveParams)
{
switch (valueType) {
case HdTypeFloat:
return ComputeTriangulatedUniformPrimvar<VtFloatArray>(value, primitiveParams);
case HdTypeFloatVec2:
return ComputeTriangulatedUniformPrimvar<VtVec2fArray>(value, primitiveParams);
case HdTypeFloatVec3:
return ComputeTriangulatedUniformPrimvar<VtVec3fArray>(value, primitiveParams);
case HdTypeFloatVec4:
return ComputeTriangulatedUniformPrimvar<VtVec4fArray>(value, primitiveParams);
default:
TF_RUNTIME_ERROR("Unsupported attribute type %d", static_cast<int>(valueType));
return VtValue();
}
}
VtValue ComputeTriangulatedFaceVaryingPrimvar(VtValue value,
const HdType valueType,
HdMeshUtil &meshUtil)
{
if (meshUtil.ComputeTriangulatedFaceVaryingPrimvar(
HdGetValueData(value), value.GetArraySize(), valueType, &value)) {
return value;
}
return VtValue();
}
} // namespace
Transform convert_transform(const GfMatrix4d &matrix)
{
return make_transform(matrix[0][0],
matrix[1][0],
matrix[2][0],
matrix[3][0],
matrix[0][1],
matrix[1][1],
matrix[2][1],
matrix[3][1],
matrix[0][2],
matrix[1][2],
matrix[2][2],
matrix[3][2]);
}
HdCyclesMesh::HdCyclesMesh(const SdfPath &rprimId
#if PXR_VERSION < 2102
,
const SdfPath &instancerId
#endif
)
: HdCyclesGeometry(rprimId
#if PXR_VERSION < 2102
,
instancerId
#endif
),
_util(&_topology, rprimId)
{
}
HdCyclesMesh::~HdCyclesMesh()
{
}
HdDirtyBits HdCyclesMesh::GetInitialDirtyBitsMask() const
{
HdDirtyBits bits = HdCyclesGeometry::GetInitialDirtyBitsMask();
bits |= HdChangeTracker::DirtyPoints | HdChangeTracker::DirtyNormals |
HdChangeTracker::DirtyPrimvar | HdChangeTracker::DirtyTopology |
HdChangeTracker::DirtyDisplayStyle | HdChangeTracker::DirtySubdivTags;
return bits;
}
HdDirtyBits HdCyclesMesh::_PropagateDirtyBits(HdDirtyBits bits) const
{
if (bits & (HdChangeTracker::DirtyMaterialId)) {
// Update used shaders from geometry subsets if any exist in the topology
bits |= HdChangeTracker::DirtyTopology;
}
if (bits & (HdChangeTracker::DirtyTopology | HdChangeTracker::DirtyDisplayStyle |
HdChangeTracker::DirtySubdivTags)) {
// Do full topology update when display style or subdivision changes
bits |= HdChangeTracker::DirtyTopology | HdChangeTracker::DirtyDisplayStyle |
HdChangeTracker::DirtySubdivTags;
}
if (bits & (HdChangeTracker::DirtyTopology)) {
// Changing topology clears the geometry, so need to populate everything again
bits |= HdChangeTracker::DirtyPoints | HdChangeTracker::DirtyNormals |
HdChangeTracker::DirtyPrimvar;
}
return bits;
}
void HdCyclesMesh::Populate(HdSceneDelegate *sceneDelegate, HdDirtyBits dirtyBits, bool &rebuild)
{
if (HdChangeTracker::IsTopologyDirty(dirtyBits, GetId())) {
PopulateTopology(sceneDelegate);
}
if (dirtyBits & HdChangeTracker::DirtyPoints) {
PopulatePoints(sceneDelegate);
}
// Must happen after topology update, so that normals attribute size can be calculated
if (dirtyBits & HdChangeTracker::DirtyNormals) {
PopulateNormals(sceneDelegate);
}
// Must happen after topology update, so that appropriate attribute set can be selected
if (dirtyBits & HdChangeTracker::DirtyPrimvar) {
PopulatePrimvars(sceneDelegate);
}
rebuild = (_geom->triangles_is_modified()) || (_geom->subd_start_corner_is_modified()) ||
(_geom->subd_num_corners_is_modified()) || (_geom->subd_shader_is_modified()) ||
(_geom->subd_smooth_is_modified()) || (_geom->subd_ptex_offset_is_modified()) ||
(_geom->subd_face_corners_is_modified());
}
void HdCyclesMesh::PopulatePoints(HdSceneDelegate *sceneDelegate)
{
VtValue value;
for (const HdExtComputationPrimvarDescriptor &desc :
sceneDelegate->GetExtComputationPrimvarDescriptors(GetId(), HdInterpolationVertex)) {
if (desc.name == HdTokens->points) {
auto valueStore = HdExtComputationUtils::GetComputedPrimvarValues({desc}, sceneDelegate);
const auto valueStoreIt = valueStore.find(desc.name);
if (valueStoreIt != valueStore.end()) {
value = std::move(valueStoreIt->second);
}
break;
}
}
if (value.IsEmpty()) {
value = GetPoints(sceneDelegate);
}
if (!value.IsHolding<VtVec3fArray>()) {
TF_WARN("Invalid points data for %s", GetId().GetText());
return;
}
const auto &points = value.UncheckedGet<VtVec3fArray>();
TF_VERIFY(points.size() >= static_cast<size_t>(_topology.GetNumPoints()));
array<float3> pointsDataCycles;
pointsDataCycles.reserve(points.size());
for (const GfVec3f &point : points) {
pointsDataCycles.push_back_reserved(make_float3(point[0], point[1], point[2]));
}
_geom->set_verts(pointsDataCycles);
}
void HdCyclesMesh::PopulateNormals(HdSceneDelegate *sceneDelegate)
{
_geom->attributes.remove(ATTR_STD_FACE_NORMAL);
_geom->attributes.remove(ATTR_STD_VERTEX_NORMAL);
// Authored normals should only exist on triangle meshes
if (_geom->get_subdivision_type() != Mesh::SUBDIVISION_NONE) {
return;
}
VtValue value;
HdInterpolation interpolation = HdInterpolationCount;
for (int i = 0; i < HdInterpolationCount && interpolation == HdInterpolationCount; ++i) {
for (const HdExtComputationPrimvarDescriptor &desc :
sceneDelegate->GetExtComputationPrimvarDescriptors(GetId(),
static_cast<HdInterpolation>(i))) {
if (desc.name == HdTokens->normals) {
auto valueStore = HdExtComputationUtils::GetComputedPrimvarValues({desc}, sceneDelegate);
const auto valueStoreIt = valueStore.find(desc.name);
if (valueStoreIt != valueStore.end()) {
value = std::move(valueStoreIt->second);
interpolation = static_cast<HdInterpolation>(i);
}
break;
}
}
}
if (value.IsEmpty()) {
interpolation = GetPrimvarInterpolation(sceneDelegate, HdTokens->normals);
if (interpolation == HdInterpolationCount) {
return; // Ignore missing normals
}
value = GetNormals(sceneDelegate);
}
if (!value.IsHolding<VtVec3fArray>()) {
TF_WARN("Invalid normals data for %s", GetId().GetText());
return;
}
const auto &normals = value.UncheckedGet<VtVec3fArray>();
if (interpolation == HdInterpolationConstant) {
TF_VERIFY(normals.size() == 1);
const GfVec3f constantNormal = normals[0];
float3 *const N = _geom->attributes.add(ATTR_STD_VERTEX_NORMAL)->data_float3();
for (size_t i = 0; i < _geom->get_verts().size(); ++i) {
N[i] = make_float3(constantNormal[0], constantNormal[1], constantNormal[2]);
}
}
else if (interpolation == HdInterpolationUniform) {
TF_VERIFY(normals.size() == static_cast<size_t>(_topology.GetNumFaces()));
float3 *const N = _geom->attributes.add(ATTR_STD_FACE_NORMAL)->data_float3();
for (size_t i = 0; i < _geom->num_triangles(); ++i) {
const int faceIndex = HdMeshUtil::DecodeFaceIndexFromCoarseFaceParam(_primitiveParams[i]);
N[i] = make_float3(normals[faceIndex][0], normals[faceIndex][1], normals[faceIndex][2]);
}
}
else if (interpolation == HdInterpolationVertex || interpolation == HdInterpolationVarying) {
TF_VERIFY(normals.size() == static_cast<size_t>(_topology.GetNumPoints()) &&
static_cast<size_t>(_topology.GetNumPoints()) == _geom->get_verts().size());
float3 *const N = _geom->attributes.add(ATTR_STD_VERTEX_NORMAL)->data_float3();
for (size_t i = 0; i < _geom->get_verts().size(); ++i) {
N[i] = make_float3(normals[i][0], normals[i][1], normals[i][2]);
}
}
else if (interpolation == HdInterpolationFaceVarying) {
TF_VERIFY(normals.size() == static_cast<size_t>(_topology.GetNumFaceVaryings()));
if (!_util.ComputeTriangulatedFaceVaryingPrimvar(
normals.data(), normals.size(), HdTypeFloatVec3, &value)) {
return;
}
const auto &normalsTriangulated = value.UncheckedGet<VtVec3fArray>();
// Cycles has no standard attribute for face-varying normals, so this is a lossy transformation
float3 *const N = _geom->attributes.add(ATTR_STD_FACE_NORMAL)->data_float3();
for (size_t i = 0; i < _geom->num_triangles(); ++i) {
GfVec3f averageNormal = normalsTriangulated[i * 3] + normalsTriangulated[i * 3 + 1] +
normalsTriangulated[i * 3 + 2];
GfNormalize(&averageNormal);
N[i] = make_float3(averageNormal[0], averageNormal[1], averageNormal[2]);
}
}
}
void HdCyclesMesh::PopulatePrimvars(HdSceneDelegate *sceneDelegate)
{
Scene *const scene = (Scene *)_geom->get_owner();
const bool subdivision = _geom->get_subdivision_type() != Mesh::SUBDIVISION_NONE;
AttributeSet &attributes = subdivision ? _geom->subd_attributes : _geom->attributes;
const std::pair<HdInterpolation, AttributeElement> interpolations[] = {
std::make_pair(HdInterpolationFaceVarying, ATTR_ELEMENT_CORNER),
std::make_pair(HdInterpolationUniform, ATTR_ELEMENT_FACE),
std::make_pair(HdInterpolationVertex, ATTR_ELEMENT_VERTEX),
std::make_pair(HdInterpolationVarying, ATTR_ELEMENT_VERTEX),
std::make_pair(HdInterpolationConstant, ATTR_ELEMENT_OBJECT),
};
for (const auto &interpolation : interpolations) {
for (const HdPrimvarDescriptor &desc :
GetPrimvarDescriptors(sceneDelegate, interpolation.first)) {
// Skip special primvars that are handled separately
if (desc.name == HdTokens->points || desc.name == HdTokens->normals) {
continue;
}
VtValue value = GetPrimvar(sceneDelegate, desc.name);
if (value.IsEmpty()) {
continue;
}
const ustring name(desc.name.GetString());
AttributeStandard std = ATTR_STD_NONE;
if (desc.role == HdPrimvarRoleTokens->textureCoordinate) {
std = ATTR_STD_UV;
}
else if (interpolation.first == HdInterpolationVertex) {
if (desc.name == HdTokens->displayColor || desc.role == HdPrimvarRoleTokens->color) {
std = ATTR_STD_VERTEX_COLOR;
}
else if (desc.name == HdTokens->normals) {
std = ATTR_STD_VERTEX_NORMAL;
}
}
else if (desc.name == HdTokens->displayColor &&
interpolation.first == HdInterpolationConstant) {
if (value.IsHolding<VtVec3fArray>() && value.GetArraySize() == 1) {
const GfVec3f color = value.UncheckedGet<VtVec3fArray>()[0];
_instances[0]->set_color(make_float3(color[0], color[1], color[2]));
}
}
// Skip attributes that are not needed
if ((std != ATTR_STD_NONE && _geom->need_attribute(scene, std)) ||
_geom->need_attribute(scene, name)) {
const HdType valueType = HdGetValueTupleType(value).type;
if (!subdivision) {
// Adjust attributes for polygons that were triangulated
if (interpolation.first == HdInterpolationUniform) {
value = ComputeTriangulatedUniformPrimvar(value, valueType, _primitiveParams);
if (value.IsEmpty()) {
continue;
}
}
else if (interpolation.first == HdInterpolationFaceVarying) {
value = ComputeTriangulatedFaceVaryingPrimvar(value, valueType, _util);
if (value.IsEmpty()) {
continue;
}
}
}
ApplyPrimvars(attributes, name, value, interpolation.second, std);
}
}
}
}
void HdCyclesMesh::PopulateTopology(HdSceneDelegate *sceneDelegate)
{
// Clear geometry before populating it again with updated topology
_geom->clear(true);
const HdDisplayStyle displayStyle = GetDisplayStyle(sceneDelegate);
_topology = HdMeshTopology(GetMeshTopology(sceneDelegate), displayStyle.refineLevel);
const TfToken subdivScheme = _topology.GetScheme();
if (subdivScheme == PxOsdOpenSubdivTokens->bilinear && _topology.GetRefineLevel() > 0) {
_geom->set_subdivision_type(Mesh::SUBDIVISION_LINEAR);
}
else if (subdivScheme == PxOsdOpenSubdivTokens->catmullClark && _topology.GetRefineLevel() > 0) {
_geom->set_subdivision_type(Mesh::SUBDIVISION_CATMULL_CLARK);
}
else {
_geom->set_subdivision_type(Mesh::SUBDIVISION_NONE);
}
const bool smooth = !displayStyle.flatShadingEnabled;
const bool subdivision = _geom->get_subdivision_type() != Mesh::SUBDIVISION_NONE;
// Initialize lookup table from polygon face to material shader index
VtIntArray faceShaders(_topology.GetNumFaces(), 0);
HdGeomSubsets const &geomSubsets = _topology.GetGeomSubsets();
if (!geomSubsets.empty()) {
array<Node *> usedShaders = std::move(_geom->get_used_shaders());
// Remove any previous materials except for the material assigned to the prim
usedShaders.resize(1);
std::unordered_map<SdfPath, int, SdfPath::Hash> materials;
for (const HdGeomSubset &geomSubset : geomSubsets) {
TF_VERIFY(geomSubset.type == HdGeomSubset::TypeFaceSet);
int shader = 0;
const auto it = materials.find(geomSubset.materialId);
if (it != materials.end()) {
shader = it->second;
}
else {
const auto material = static_cast<const HdCyclesMaterial *>(
sceneDelegate->GetRenderIndex().GetSprim(HdPrimTypeTokens->material,
geomSubset.materialId));
if (material && material->GetCyclesShader()) {
shader = static_cast<int>(usedShaders.size());
usedShaders.push_back_slow(material->GetCyclesShader());
materials.emplace(geomSubset.materialId, shader);
}
}
for (int face : geomSubset.indices) {
faceShaders[face] = shader;
}
}
_geom->set_used_shaders(usedShaders);
}
const VtIntArray vertIndx = _topology.GetFaceVertexIndices();
const VtIntArray vertCounts = _topology.GetFaceVertexCounts();
if (!subdivision) {
VtVec3iArray triangles;
_util.ComputeTriangleIndices(&triangles, &_primitiveParams);
_geom->reserve_mesh(_topology.GetNumPoints(), triangles.size());
for (size_t i = 0; i < _primitiveParams.size(); ++i) {
const int faceIndex = HdMeshUtil::DecodeFaceIndexFromCoarseFaceParam(_primitiveParams[i]);
const GfVec3i triangle = triangles[i];
_geom->add_triangle(triangle[0], triangle[1], triangle[2], faceShaders[faceIndex], smooth);
}
}
else {
PxOsdSubdivTags subdivTags = GetSubdivTags(sceneDelegate);
_topology.SetSubdivTags(subdivTags);
size_t numNgons = 0;
size_t numCorners = 0;
for (int vertCount : vertCounts) {
numNgons += (vertCount == 4) ? 0 : 1;
numCorners += vertCount;
}
_geom->reserve_subd_faces(_topology.GetNumFaces(), numNgons, numCorners);
// TODO: Handle hole indices
size_t faceIndex = 0;
size_t indexOffset = 0;
for (int vertCount : vertCounts) {
_geom->add_subd_face(&vertIndx[indexOffset], vertCount, faceShaders[faceIndex], smooth);
faceIndex++;
indexOffset += vertCount;
}
const VtIntArray creaseLengths = subdivTags.GetCreaseLengths();
if (!creaseLengths.empty()) {
size_t numCreases = 0;
for (int creaseLength : creaseLengths) {
numCreases += creaseLength - 1;
}
_geom->reserve_subd_creases(numCreases);
const VtIntArray creaseIndices = subdivTags.GetCreaseIndices();
const VtFloatArray creaseWeights = subdivTags.GetCreaseWeights();
indexOffset = 0;
size_t creaseLengthOffset = 0;
size_t createWeightOffset = 0;
for (int creaseLength : creaseLengths) {
for (int j = 0; j < creaseLength - 1; ++j, ++createWeightOffset) {
const int v0 = creaseIndices[indexOffset + j];
const int v1 = creaseIndices[indexOffset + j + 1];
float weight = creaseWeights.size() == creaseLengths.size() ?
creaseWeights[creaseLengthOffset] :
creaseWeights[createWeightOffset];
_geom->add_edge_crease(v0, v1, weight);
}
indexOffset += creaseLength;
creaseLengthOffset++;
}
const VtIntArray cornerIndices = subdivTags.GetCornerIndices();
const VtFloatArray cornerWeights = subdivTags.GetCornerWeights();
for (size_t i = 0; i < cornerIndices.size(); ++i) {
_geom->add_vertex_crease(cornerIndices[i], cornerWeights[i]);
}
}
_geom->set_subd_dicing_rate(1.0f);
_geom->set_subd_max_level(_topology.GetRefineLevel());
_geom->set_subd_objecttoworld(_instances[0]->get_tfm());
}
}
void HdCyclesMesh::Finalize(PXR_NS::HdRenderParam *renderParam)
{
_topology = HdMeshTopology();
_primitiveParams.clear();
HdCyclesGeometry<PXR_NS::HdMesh, Mesh>::Finalize(renderParam);
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE