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blender-archive/intern/cycles/kernel/closure/bsdf_microfacet.h
Lukas Stockner 329eeacc66 Cleanup: Cycles: Remove isotropic microfacet closure setup functions
Turns out these are 100% redundant, so get rid of them.
2023-02-06 04:26:36 +01:00

650 lines
22 KiB
C++

/* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted from Open Shading Language
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011-2022 Blender Foundation. */
#pragma once
#include "kernel/closure/bsdf_util.h"
#include "kernel/sample/pattern.h"
#include "kernel/util/lookup_table.h"
CCL_NAMESPACE_BEGIN
enum MicrofacetType {
BECKMANN,
GGX,
};
typedef struct MicrofacetExtra {
Spectrum color, cspec0;
} MicrofacetExtra;
typedef struct MicrofacetBsdf {
SHADER_CLOSURE_BASE;
float alpha_x, alpha_y, ior;
ccl_private MicrofacetExtra *extra;
float3 T;
} MicrofacetBsdf;
static_assert(sizeof(ShaderClosure) >= sizeof(MicrofacetBsdf), "MicrofacetBsdf is too large!");
/* Beckmann VNDF importance sampling algorithm from:
* Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals.
* Eric Heitz and Eugene d'Eon, EGSR 2014.
* https://hal.inria.fr/hal-00996995v2/document */
ccl_device_forceinline float3 microfacet_beckmann_sample_vndf(const float3 wi,
const float alpha_x,
const float alpha_y,
const float randu,
const float randv)
{
/* 1. stretch wi */
float3 wi_ = make_float3(alpha_x * wi.x, alpha_y * wi.y, wi.z);
wi_ = normalize(wi_);
/* 2. sample P22_{wi}(x_slope, y_slope, 1, 1) */
float slope_x, slope_y;
float cos_phi_i = 1.0f;
float sin_phi_i = 0.0f;
if (wi_.z >= 0.99999f) {
/* Special case (normal incidence). */
const float r = sqrtf(-logf(randu));
const float phi = M_2PI_F * randv;
slope_x = r * cosf(phi);
slope_y = r * sinf(phi);
}
else {
/* Precomputations. */
const float cos_theta_i = wi_.z;
const float sin_theta_i = sin_from_cos(cos_theta_i);
const float tan_theta_i = sin_theta_i / cos_theta_i;
const float cot_theta_i = 1.0f / tan_theta_i;
const float erf_a = fast_erff(cot_theta_i);
const float exp_a2 = expf(-cot_theta_i * cot_theta_i);
const float SQRT_PI_INV = 0.56418958354f;
float invlen = 1.0f / sin_theta_i;
cos_phi_i = wi_.x * invlen;
sin_phi_i = wi_.y * invlen;
/* Based on paper from Wenzel Jakob
* An Improved Visible Normal Sampling Routine for the Beckmann Distribution
*
* http://www.mitsuba-renderer.org/~wenzel/files/visnormal.pdf
*
* Reformulation from OpenShadingLanguage which avoids using inverse
* trigonometric functions.
*/
/* Sample slope X.
*
* Compute a coarse approximation using the approximation:
* exp(-ierf(x)^2) ~= 1 - x * x
* solve y = 1 + b + K * (1 - b * b)
*/
const float K = tan_theta_i * SQRT_PI_INV;
const float y_approx = randu * (1.0f + erf_a + K * (1 - erf_a * erf_a));
const float y_exact = randu * (1.0f + erf_a + K * exp_a2);
float b = K > 0 ? (0.5f - sqrtf(K * (K - y_approx + 1.0f) + 0.25f)) / K : y_approx - 1.0f;
float inv_erf = fast_ierff(b);
float2 begin = make_float2(-1.0f, -y_exact);
float2 end = make_float2(erf_a, 1.0f + erf_a + K * exp_a2 - y_exact);
float2 current = make_float2(b, 1.0f + b + K * expf(-sqr(inv_erf)) - y_exact);
/* Find root in a monotonic interval using newton method, under given precision and maximal
* iterations. Falls back to bisection if newton step produces results outside of the valid
* interval.*/
const float precision = 1e-6f;
const int max_iter = 3;
int iter = 0;
while (fabsf(current.y) > precision && iter++ < max_iter) {
if (signf(begin.y) == signf(current.y)) {
begin.x = current.x;
begin.y = current.y;
}
else {
end.x = current.x;
}
const float newton_x = current.x - current.y / (1.0f - inv_erf * tan_theta_i);
current.x = (newton_x >= begin.x && newton_x <= end.x) ? newton_x : 0.5f * (begin.x + end.x);
inv_erf = fast_ierff(current.x);
current.y = 1.0f + current.x + K * expf(-sqr(inv_erf)) - y_exact;
}
slope_x = inv_erf;
slope_y = fast_ierff(2.0f * randv - 1.0f);
}
/* 3. rotate */
float tmp = cos_phi_i * slope_x - sin_phi_i * slope_y;
slope_y = sin_phi_i * slope_x + cos_phi_i * slope_y;
slope_x = tmp;
/* 4. unstretch */
slope_x = alpha_x * slope_x;
slope_y = alpha_y * slope_y;
/* 5. compute normal */
return normalize(make_float3(-slope_x, -slope_y, 1.0f));
}
/* GGX VNDF importance sampling algorithm from:
* Sampling the GGX Distribution of Visible Normals.
* Eric Heitz, JCGT Vol. 7, No. 4, 2018.
* https://jcgt.org/published/0007/04/01/ */
ccl_device_forceinline float3 microfacet_ggx_sample_vndf(const float3 wi,
const float alpha_x,
const float alpha_y,
const float randu,
const float randv)
{
/* Section 3.2: Transforming the view direction to the hemisphere configuration. */
float3 wi_ = normalize(make_float3(alpha_x * wi.x, alpha_y * wi.y, wi.z));
/* Section 4.1: Orthonormal basis. */
float lensq = sqr(wi_.x) + sqr(wi_.y);
float3 T1, T2;
if (lensq > 1e-7f) {
T1 = make_float3(-wi_.y, wi_.x, 0.0f) * inversesqrtf(lensq);
T2 = cross(wi_, T1);
}
else {
/* Normal incidence, any basis is fine. */
T1 = make_float3(1.0f, 0.0f, 0.0f);
T2 = make_float3(0.0f, 1.0f, 0.0f);
}
/* Section 4.2: Parameterization of the projected area. */
float2 t = concentric_sample_disk(randu, randv);
t.y = mix(safe_sqrtf(1.0f - sqr(t.x)), t.y, 0.5f * (1.0f + wi_.z));
/* Section 4.3: Reprojection onto hemisphere. */
float3 H_ = t.x * T1 + t.y * T2 + safe_sqrtf(1.0f - len_squared(t)) * wi_;
/* Section 3.4: Transforming the normal back to the ellipsoid configuration. */
return normalize(make_float3(alpha_x * H_.x, alpha_y * H_.y, max(0.0f, H_.z)));
}
/* Calculate the reflection color
*
* If fresnel is used, the color is an interpolation of the F0 color and white
* with respect to the fresnel
*
* Else it is simply white
*/
ccl_device_forceinline Spectrum microfacet_fresnel(ccl_private const MicrofacetBsdf *bsdf,
float3 wi,
float3 H)
{
if (CLOSURE_IS_BSDF_MICROFACET_FRESNEL(bsdf->type)) {
return interpolate_fresnel_color(wi, H, bsdf->ior, bsdf->extra->cspec0);
}
else if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
return make_spectrum(fresnel_dielectric_cos(dot(wi, H), bsdf->ior));
}
else {
return one_spectrum();
}
}
ccl_device_forceinline void bsdf_microfacet_adjust_weight(ccl_private const ShaderData *sd,
ccl_private MicrofacetBsdf *bsdf)
{
bsdf->sample_weight *= average(microfacet_fresnel(bsdf, sd->wi, bsdf->N));
}
/* Generalized Trowbridge-Reitz for clearcoat. */
ccl_device_forceinline float bsdf_clearcoat_D(float alpha2, float cos_NH)
{
if (alpha2 >= 1.0f) {
return M_1_PI_F;
}
const float t = 1.0f + (alpha2 - 1.0f) * cos_NH * cos_NH;
return (alpha2 - 1.0f) / (M_PI_F * logf(alpha2) * t);
}
/* Smith shadowing-masking term, here in the non-separable form.
* For details, see:
* Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs.
* Eric Heitz, JCGT Vol. 3, No. 2, 2014.
* https://jcgt.org/published/0003/02/03/ */
template<MicrofacetType m_type>
ccl_device_inline float bsdf_lambda_from_sqr_alpha_tan_n(float sqr_alpha_tan_n)
{
if (m_type == MicrofacetType::GGX) {
/* Equation 72. */
return 0.5f * (sqrtf(1.0f + sqr_alpha_tan_n) - 1.0f);
}
else {
/* m_type == MicrofacetType::BECKMANN
* Approximation from below Equation 69. */
if (sqr_alpha_tan_n < 0.39f) {
/* Equivalent to a >= 1.6f, but also handles sqr_alpha_tan_n == 0.0f cleanly. */
return 0.0f;
}
const float a = inversesqrtf(sqr_alpha_tan_n);
return ((0.396f * a - 1.259f) * a + 1.0f) / ((2.181f * a + 3.535f) * a);
}
}
template<MicrofacetType m_type> ccl_device_inline float bsdf_lambda(float alpha2, float cos_N)
{
return bsdf_lambda_from_sqr_alpha_tan_n<m_type>(alpha2 * fmaxf(1.0f / sqr(cos_N) - 1.0f, 0.0f));
}
template<MicrofacetType m_type>
ccl_device_inline float bsdf_aniso_lambda(float alpha_x, float alpha_y, float3 V)
{
const float sqr_alpha_tan_n = (sqr(alpha_x * V.x) + sqr(alpha_y * V.y)) / sqr(V.z);
return bsdf_lambda_from_sqr_alpha_tan_n<m_type>(sqr_alpha_tan_n);
}
/* Combined shadowing-masking term. */
template<MicrofacetType m_type>
ccl_device_inline float bsdf_G(float alpha2, float cos_NI, float cos_NO)
{
return 1.0f / (1.0f + bsdf_lambda<m_type>(alpha2, cos_NI) + bsdf_lambda<m_type>(alpha2, cos_NO));
}
/* Normal distribution function. */
template<MicrofacetType m_type> ccl_device_inline float bsdf_D(float alpha2, float cos_NH)
{
const float cos_NH2 = sqr(cos_NH);
if (m_type == MicrofacetType::BECKMANN) {
return expf((1.0f - 1.0f / cos_NH2) / alpha2) / (M_PI_F * alpha2 * sqr(cos_NH2));
}
else {
/* m_type == MicrofacetType::GGX */
return alpha2 / (M_PI_F * sqr(1.0f + (alpha2 - 1.0f) * cos_NH2));
}
}
template<MicrofacetType m_type>
ccl_device_inline float bsdf_aniso_D(float alpha_x, float alpha_y, float3 H)
{
H /= make_float3(alpha_x, alpha_y, 1.0f);
const float cos_NH2 = sqr(H.z);
const float alpha2 = alpha_x * alpha_y;
if (m_type == MicrofacetType::BECKMANN) {
return expf(-(sqr(H.x) + sqr(H.y)) / cos_NH2) / (M_PI_F * alpha2 * sqr(cos_NH2));
}
else {
/* m_type == MicrofacetType::GGX */
return M_1_PI_F / (alpha2 * sqr(len_squared(H)));
}
}
template<MicrofacetType m_type>
ccl_device Spectrum bsdf_microfacet_eval(ccl_private const ShaderClosure *sc,
const float3 Ng,
const float3 wi,
const float3 wo,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
const bool m_refractive = (bsdf->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID) ||
(bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID);
const float3 N = bsdf->N;
const float cos_NI = dot(N, wi);
const float cos_NO = dot(N, wo);
const float cos_NgO = dot(Ng, wo);
const float alpha_x = bsdf->alpha_x;
const float alpha_y = bsdf->alpha_y;
if ((cos_NI <= 0) || ((cos_NgO < 0.0f) != m_refractive) || ((cos_NO < 0.0f) != m_refractive) ||
(alpha_x * alpha_y <= 1e-7f)) {
*pdf = 0.0f;
return zero_spectrum();
}
/* Compute half vector. */
float3 H = m_refractive ? -(bsdf->ior * wo + wi) : (wi + wo);
const float inv_len_H = 1.0f / len(H);
H *= inv_len_H;
const float cos_NH = dot(N, H);
float D, lambdaI, lambdaO;
/* TODO: add support for anisotropic transmission. */
if (alpha_x == alpha_y || m_refractive) { /* Isotropic. */
float alpha2 = alpha_x * alpha_y;
if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
D = bsdf_clearcoat_D(alpha2, cos_NH);
/* The masking-shadowing term for clearcoat has a fixed alpha of 0.25
* => alpha2 = 0.25 * 0.25 */
alpha2 = 0.0625f;
}
else {
D = bsdf_D<m_type>(alpha2, cos_NH);
}
lambdaI = bsdf_lambda<m_type>(alpha2, cos_NI);
lambdaO = bsdf_lambda<m_type>(alpha2, cos_NO);
}
else { /* Anisotropic. */
float3 X, Y;
make_orthonormals_tangent(N, bsdf->T, &X, &Y);
const float3 local_H = make_float3(dot(X, H), dot(Y, H), cos_NH);
const float3 local_I = make_float3(dot(X, wi), dot(Y, wi), cos_NI);
const float3 local_O = make_float3(dot(X, wo), dot(Y, wo), cos_NO);
D = bsdf_aniso_D<m_type>(alpha_x, alpha_y, local_H);
lambdaI = bsdf_aniso_lambda<m_type>(alpha_x, alpha_y, local_I);
lambdaO = bsdf_aniso_lambda<m_type>(alpha_x, alpha_y, local_O);
}
const float common = D / cos_NI *
(m_refractive ?
sqr(bsdf->ior * inv_len_H) * fabsf(dot(H, wi) * dot(H, wo)) :
0.25f);
*pdf = common / (1.0f + lambdaI);
const Spectrum F = microfacet_fresnel(bsdf, wo, H);
return F * common / (1.0f + lambdaO + lambdaI);
}
template<MicrofacetType m_type>
ccl_device int bsdf_microfacet_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float *pdf,
ccl_private float2 *sampled_roughness,
ccl_private float *eta)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
const float m_eta = bsdf->ior;
const bool m_refractive = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID) ||
(bsdf->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID);
int label = m_refractive ? LABEL_TRANSMIT : LABEL_REFLECT;
const float3 N = bsdf->N;
const float cos_NI = dot(N, wi);
if (cos_NI <= 0) {
return label | LABEL_GLOSSY;
}
float3 X, Y;
const float alpha_x = bsdf->alpha_x;
const float alpha_y = bsdf->alpha_y;
if (alpha_x == alpha_y) {
make_orthonormals(N, &X, &Y);
}
else {
make_orthonormals_tangent(N, bsdf->T, &X, &Y);
}
/* Importance sampling with distribution of visible normals. Vectors are transformed to local
* space before and after sampling. */
const float3 local_I = make_float3(dot(X, wi), dot(Y, wi), cos_NI);
float3 local_H;
if (m_type == MicrofacetType::GGX) {
local_H = microfacet_ggx_sample_vndf(local_I, alpha_x, alpha_y, randu, randv);
}
else {
/* m_type == MicrofacetType::BECKMANN */
local_H = microfacet_beckmann_sample_vndf(local_I, alpha_x, alpha_y, randu, randv);
}
const float3 H = X * local_H.x + Y * local_H.y + N * local_H.z;
const float cos_NH = local_H.z;
const float cos_HI = dot(H, wi);
bool valid = false;
if (m_refractive) {
float3 R, T;
bool inside;
float fresnel = fresnel_dielectric(m_eta, H, wi, &R, &T, &inside);
*wo = T;
valid = !inside && fresnel != 1.0f;
}
else {
/* Eq. 39 - compute actual reflected direction */
*wo = 2 * cos_HI * H - wi;
valid = dot(Ng, *wo) > 0;
}
if (!valid) {
*eval = zero_spectrum();
*pdf = 0.0f;
return label | LABEL_GLOSSY;
}
if (alpha_x * alpha_y <= 1e-7f || (m_refractive && fabsf(m_eta - 1.0f) < 1e-4f)) {
label |= LABEL_SINGULAR;
/* Some high number for MIS. */
*pdf = 1e6f;
*eval = make_spectrum(1e6f) * microfacet_fresnel(bsdf, *wo, H);
}
else {
label |= LABEL_GLOSSY;
float cos_NO = dot(N, *wo);
float D, lambdaI, lambdaO;
/* TODO: add support for anisotropic transmission. */
if (alpha_x == alpha_y || m_refractive) { /* Isotropic. */
float alpha2 = alpha_x * alpha_y;
if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
D = bsdf_clearcoat_D(alpha2, cos_NH);
/* The masking-shadowing term for clearcoat has a fixed alpha of 0.25
* => alpha2 = 0.25 * 0.25 */
alpha2 = 0.0625f;
}
else {
D = bsdf_D<m_type>(alpha2, cos_NH);
}
lambdaO = bsdf_lambda<m_type>(alpha2, cos_NO);
lambdaI = bsdf_lambda<m_type>(alpha2, cos_NI);
}
else { /* Anisotropic. */
const float3 local_O = make_float3(dot(X, *wo), dot(Y, *wo), cos_NO);
D = bsdf_aniso_D<m_type>(alpha_x, alpha_y, local_H);
lambdaO = bsdf_aniso_lambda<m_type>(alpha_x, alpha_y, local_O);
lambdaI = bsdf_aniso_lambda<m_type>(alpha_x, alpha_y, local_I);
}
const float cos_HO = dot(H, *wo);
const float common = D / cos_NI *
(m_refractive ? fabsf(cos_HI * cos_HO) / sqr(cos_HO + cos_HI / m_eta) :
0.25f);
*pdf = common / (1.0f + lambdaI);
Spectrum F = microfacet_fresnel(bsdf, *wo, H);
*eval = F * common / (1.0f + lambdaI + lambdaO);
}
*sampled_roughness = make_float2(alpha_x, alpha_y);
*eta = m_refractive ? 1.0f / m_eta : m_eta;
return label;
}
/* GGX microfacet with Smith shadow-masking from:
*
* Microfacet Models for Refraction through Rough Surfaces
* B. Walter, S. R. Marschner, H. Li, K. E. Torrance, EGSR 2007
*
* Anisotropic from:
*
* Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs
* E. Heitz, Research Report 2014
*
* Anisotropy is only supported for reflection currently, but adding it for
* transmission is just a matter of copying code from reflection if needed. */
ccl_device int bsdf_microfacet_ggx_setup(ccl_private MicrofacetBsdf *bsdf)
{
bsdf->extra = NULL;
bsdf->alpha_x = saturatef(bsdf->alpha_x);
bsdf->alpha_y = saturatef(bsdf->alpha_y);
bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_ID;
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
ccl_device int bsdf_microfacet_ggx_fresnel_setup(ccl_private MicrofacetBsdf *bsdf,
ccl_private const ShaderData *sd)
{
bsdf->extra->cspec0 = saturate(bsdf->extra->cspec0);
bsdf->alpha_x = saturatef(bsdf->alpha_x);
bsdf->alpha_y = saturatef(bsdf->alpha_y);
bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID;
bsdf_microfacet_adjust_weight(sd, bsdf);
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
ccl_device int bsdf_microfacet_ggx_clearcoat_setup(ccl_private MicrofacetBsdf *bsdf,
ccl_private const ShaderData *sd)
{
bsdf->alpha_x = saturatef(bsdf->alpha_x);
bsdf->alpha_y = bsdf->alpha_x;
bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID;
bsdf_microfacet_adjust_weight(sd, bsdf);
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
ccl_device int bsdf_microfacet_ggx_refraction_setup(ccl_private MicrofacetBsdf *bsdf)
{
bsdf->extra = NULL;
bsdf->alpha_x = saturatef(bsdf->alpha_x);
bsdf->alpha_y = bsdf->alpha_x;
bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_HAS_TRANSMISSION;
}
ccl_device void bsdf_microfacet_ggx_blur(ccl_private ShaderClosure *sc, float roughness)
{
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)sc;
bsdf->alpha_x = fmaxf(roughness, bsdf->alpha_x);
bsdf->alpha_y = fmaxf(roughness, bsdf->alpha_y);
}
ccl_device Spectrum bsdf_microfacet_ggx_eval(ccl_private const ShaderClosure *sc,
const float3 Ng,
const float3 wi,
const float3 wo,
ccl_private float *pdf)
{
return bsdf_microfacet_eval<MicrofacetType::GGX>(sc, Ng, wi, wo, pdf);
}
ccl_device int bsdf_microfacet_ggx_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float *pdf,
ccl_private float2 *sampled_roughness,
ccl_private float *eta)
{
return bsdf_microfacet_sample<MicrofacetType::GGX>(
sc, Ng, wi, randu, randv, eval, wo, pdf, sampled_roughness, eta);
}
/* Beckmann microfacet with Smith shadow-masking from:
*
* Microfacet Models for Refraction through Rough Surfaces
* B. Walter, S. R. Marschner, H. Li, K. E. Torrance, EGSR 2007 */
ccl_device int bsdf_microfacet_beckmann_setup(ccl_private MicrofacetBsdf *bsdf)
{
bsdf->alpha_x = saturatef(bsdf->alpha_x);
bsdf->alpha_y = saturatef(bsdf->alpha_y);
bsdf->type = CLOSURE_BSDF_MICROFACET_BECKMANN_ID;
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
ccl_device int bsdf_microfacet_beckmann_refraction_setup(ccl_private MicrofacetBsdf *bsdf)
{
bsdf->alpha_x = saturatef(bsdf->alpha_x);
bsdf->alpha_y = bsdf->alpha_x;
bsdf->type = CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_HAS_TRANSMISSION;
}
ccl_device void bsdf_microfacet_beckmann_blur(ccl_private ShaderClosure *sc, float roughness)
{
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)sc;
bsdf->alpha_x = fmaxf(roughness, bsdf->alpha_x);
bsdf->alpha_y = fmaxf(roughness, bsdf->alpha_y);
}
ccl_device Spectrum bsdf_microfacet_beckmann_eval(ccl_private const ShaderClosure *sc,
const float3 Ng,
const float3 wi,
const float3 wo,
ccl_private float *pdf)
{
return bsdf_microfacet_eval<MicrofacetType::BECKMANN>(sc, Ng, wi, wo, pdf);
}
ccl_device int bsdf_microfacet_beckmann_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float *pdf,
ccl_private float2 *sampled_roughness,
ccl_private float *eta)
{
return bsdf_microfacet_sample<MicrofacetType::BECKMANN>(
sc, Ng, wi, randu, randv, eval, wo, pdf, sampled_roughness, eta);
}
CCL_NAMESPACE_END