* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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CCL_NAMESPACE_BEGIN
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/*
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* Utility functions for work stealing
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*/
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/* Map global work index to tile, pixel X/Y and sample. */
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ccl_device_inline void get_work_pixel(ccl_global const KernelWorkTile *tile,
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uint global_work_index,
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ccl_private uint *x,
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ccl_private uint *y,
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ccl_private uint *sample)
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{
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uint sample_offset, pixel_offset;
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if (kernel_data.integrator.scrambling_distance < 0.9f) {
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/* Keep threads for the same sample together. */
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uint tile_pixels = tile->w * tile->h;
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sample_offset = global_work_index / tile_pixels;
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pixel_offset = global_work_index - sample_offset * tile_pixels;
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}
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else {
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/* Keeping threads for the same pixel together.
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* Appears to improve performance by a few % on CUDA and OptiX. */
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sample_offset = global_work_index % tile->num_samples;
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pixel_offset = global_work_index / tile->num_samples;
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}
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uint y_offset = pixel_offset / tile->w;
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uint x_offset = pixel_offset - y_offset * tile->w;
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*x = tile->x + x_offset;
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*y = tile->y + y_offset;
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*sample = tile->start_sample + sample_offset;
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}
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CCL_NAMESPACE_END
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