This is both a cleanup and a preparation for the Principled v2 changes. Notable changes: - Clearcoat weight is now folded into the closure weight, there's no reason to track this separately. - There's a general-purpose helper for computing a Closure's albedo, which is currently used by the denoising albedo and diffuse/gloss/transmission color passes. - The d/g/t color passes didn't account for closure albedo before, this means that e.g. metallic shaders with Principled v2 now have their color texture included in the glossy color pass. Also fixes T104041 (sheen albedo). - Instead of precomputing and storing the albedo during shader setup, compute it when needed. This is technically redundant since we still need to compute it on shader setup to adjust the sample weight, but the operation is cheap enough that freeing up the storage seems worth it. - Future changes (Principled v2) are easier to integrate since the Fresnel handling isn't all over the place anymore. - Fresnel handling in the Multiscattering GGX code is still ugly, but since removing that entirely is the next step, putting effort into cleaning it up doesn't seem worth it. - Apart from the d/g/t color passes, no changes to render results are expected. Differential Revision: https://developer.blender.org/D17101
1244 lines
46 KiB
C++
1244 lines
46 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "kernel/closure/alloc.h"
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#include "kernel/closure/bsdf.h"
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#include "kernel/closure/bsdf_util.h"
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#include "kernel/closure/emissive.h"
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#include "kernel/util/color.h"
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CCL_NAMESPACE_BEGIN
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/* Closure Nodes */
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ccl_device void svm_node_glass_setup(ccl_private ShaderData *sd,
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ccl_private MicrofacetBsdf *bsdf,
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int type,
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float eta,
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float roughness,
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bool refract)
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{
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if (type == CLOSURE_BSDF_SHARP_GLASS_ID) {
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if (refract) {
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bsdf->alpha_y = 0.0f;
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bsdf->alpha_x = 0.0f;
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bsdf->ior = eta;
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sd->flag |= bsdf_refraction_setup(bsdf);
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}
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else {
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bsdf->alpha_y = 0.0f;
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bsdf->alpha_x = 0.0f;
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bsdf->ior = eta;
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sd->flag |= bsdf_reflection_setup(bsdf);
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}
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}
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else if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) {
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bsdf->alpha_x = roughness;
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bsdf->alpha_y = roughness;
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bsdf->ior = eta;
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if (refract)
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sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
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else
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sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
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}
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else {
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bsdf->alpha_x = roughness;
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bsdf->alpha_y = roughness;
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bsdf->ior = eta;
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if (refract)
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sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
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else
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sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
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}
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}
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ccl_device_inline int svm_node_closure_bsdf_skip(KernelGlobals kg, int offset, uint type)
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{
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if (type == CLOSURE_BSDF_PRINCIPLED_ID) {
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/* Read all principled BSDF extra data to get the right offset. */
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read_node(kg, &offset);
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read_node(kg, &offset);
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read_node(kg, &offset);
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read_node(kg, &offset);
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}
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return offset;
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}
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template<uint node_feature_mask, ShaderType shader_type>
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ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint4 node,
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uint32_t path_flag,
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int offset)
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{
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uint type, param1_offset, param2_offset;
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uint mix_weight_offset;
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svm_unpack_node_uchar4(node.y, &type, ¶m1_offset, ¶m2_offset, &mix_weight_offset);
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float mix_weight = (stack_valid(mix_weight_offset) ? stack_load_float(stack, mix_weight_offset) :
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1.0f);
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/* note we read this extra node before weight check, so offset is added */
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uint4 data_node = read_node(kg, &offset);
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/* Only compute BSDF for surfaces, transparent variable is shared with volume extinction. */
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IF_KERNEL_NODES_FEATURE(BSDF)
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{
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if ((shader_type != SHADER_TYPE_SURFACE) || mix_weight == 0.0f) {
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return svm_node_closure_bsdf_skip(kg, offset, type);
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}
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}
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else
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{
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return svm_node_closure_bsdf_skip(kg, offset, type);
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}
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float3 N = stack_valid(data_node.x) ? stack_load_float3(stack, data_node.x) : sd->N;
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if (!(sd->type & PRIMITIVE_CURVE)) {
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N = ensure_valid_reflection(sd->Ng, sd->wi, N);
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}
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float param1 = (stack_valid(param1_offset)) ? stack_load_float(stack, param1_offset) :
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__uint_as_float(node.z);
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float param2 = (stack_valid(param2_offset)) ? stack_load_float(stack, param2_offset) :
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__uint_as_float(node.w);
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switch (type) {
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case CLOSURE_BSDF_PRINCIPLED_ID: {
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uint specular_offset, roughness_offset, specular_tint_offset, anisotropic_offset,
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sheen_offset, sheen_tint_offset, clearcoat_offset, clearcoat_roughness_offset,
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eta_offset, transmission_offset, anisotropic_rotation_offset,
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transmission_roughness_offset;
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uint4 data_node2 = read_node(kg, &offset);
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float3 T = stack_load_float3(stack, data_node.y);
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svm_unpack_node_uchar4(data_node.z,
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&specular_offset,
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&roughness_offset,
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&specular_tint_offset,
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&anisotropic_offset);
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svm_unpack_node_uchar4(data_node.w,
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&sheen_offset,
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&sheen_tint_offset,
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&clearcoat_offset,
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&clearcoat_roughness_offset);
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svm_unpack_node_uchar4(data_node2.x,
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&eta_offset,
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&transmission_offset,
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&anisotropic_rotation_offset,
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&transmission_roughness_offset);
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// get Disney principled parameters
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float metallic = param1;
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float subsurface = param2;
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float specular = stack_load_float(stack, specular_offset);
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float roughness = stack_load_float(stack, roughness_offset);
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float specular_tint = stack_load_float(stack, specular_tint_offset);
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float anisotropic = stack_load_float(stack, anisotropic_offset);
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float sheen = stack_load_float(stack, sheen_offset);
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float sheen_tint = stack_load_float(stack, sheen_tint_offset);
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float clearcoat = stack_load_float(stack, clearcoat_offset);
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float clearcoat_roughness = stack_load_float(stack, clearcoat_roughness_offset);
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float transmission = stack_load_float(stack, transmission_offset);
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float anisotropic_rotation = stack_load_float(stack, anisotropic_rotation_offset);
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float transmission_roughness = stack_load_float(stack, transmission_roughness_offset);
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float eta = fmaxf(stack_load_float(stack, eta_offset), 1e-5f);
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ClosureType distribution = (ClosureType)data_node2.y;
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ClosureType subsurface_method = (ClosureType)data_node2.z;
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/* rotate tangent */
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if (anisotropic_rotation != 0.0f)
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T = rotate_around_axis(T, N, anisotropic_rotation * M_2PI_F);
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/* calculate ior */
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float ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
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// calculate fresnel for refraction
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float cosNI = dot(N, sd->wi);
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float fresnel = fresnel_dielectric_cos(cosNI, ior);
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// calculate weights of the diffuse and specular part
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float diffuse_weight = (1.0f - saturatef(metallic)) * (1.0f - saturatef(transmission));
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float final_transmission = saturatef(transmission) * (1.0f - saturatef(metallic));
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float specular_weight = (1.0f - final_transmission);
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// get the base color
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uint4 data_base_color = read_node(kg, &offset);
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float3 base_color = stack_valid(data_base_color.x) ?
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stack_load_float3(stack, data_base_color.x) :
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make_float3(__uint_as_float(data_base_color.y),
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__uint_as_float(data_base_color.z),
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__uint_as_float(data_base_color.w));
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// get the additional clearcoat normal and subsurface scattering radius
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uint4 data_cn_ssr = read_node(kg, &offset);
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float3 clearcoat_normal = stack_valid(data_cn_ssr.x) ?
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stack_load_float3(stack, data_cn_ssr.x) :
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sd->N;
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if (!(sd->type & PRIMITIVE_CURVE)) {
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clearcoat_normal = ensure_valid_reflection(sd->Ng, sd->wi, clearcoat_normal);
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}
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float3 subsurface_radius = stack_valid(data_cn_ssr.y) ?
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stack_load_float3(stack, data_cn_ssr.y) :
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one_float3();
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float subsurface_ior = stack_valid(data_cn_ssr.z) ? stack_load_float(stack, data_cn_ssr.z) :
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1.4f;
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float subsurface_anisotropy = stack_valid(data_cn_ssr.w) ?
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stack_load_float(stack, data_cn_ssr.w) :
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0.0f;
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// get the subsurface color
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uint4 data_subsurface_color = read_node(kg, &offset);
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float3 subsurface_color = stack_valid(data_subsurface_color.x) ?
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stack_load_float3(stack, data_subsurface_color.x) :
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make_float3(__uint_as_float(data_subsurface_color.y),
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__uint_as_float(data_subsurface_color.z),
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__uint_as_float(data_subsurface_color.w));
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Spectrum weight = sd->svm_closure_weight * mix_weight;
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#ifdef __SUBSURFACE__
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float3 mixed_ss_base_color = subsurface_color * subsurface +
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base_color * (1.0f - subsurface);
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Spectrum subsurf_weight = weight * rgb_to_spectrum(mixed_ss_base_color) * diffuse_weight;
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/* disable in case of diffuse ancestor, can't see it well then and
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* adds considerably noise due to probabilities of continuing path
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* getting lower and lower */
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if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
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subsurface = 0.0f;
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/* need to set the base color in this case such that the
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* rays get the correctly mixed color after transmitting
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* the object */
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base_color = mixed_ss_base_color;
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}
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/* diffuse */
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if (fabsf(average(mixed_ss_base_color)) > CLOSURE_WEIGHT_CUTOFF) {
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if (subsurface <= CLOSURE_WEIGHT_CUTOFF && diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
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Spectrum diff_weight = weight * rgb_to_spectrum(base_color) * diffuse_weight;
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ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)
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bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
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if (bsdf) {
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bsdf->N = N;
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bsdf->roughness = roughness;
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/* setup bsdf */
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sd->flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_FULL);
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}
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}
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else if (subsurface > CLOSURE_WEIGHT_CUTOFF) {
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ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, subsurf_weight);
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if (bssrdf) {
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bssrdf->radius = rgb_to_spectrum(subsurface_radius * subsurface);
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bssrdf->albedo = rgb_to_spectrum(mixed_ss_base_color);
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bssrdf->N = N;
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bssrdf->roughness = roughness;
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/* Clamps protecting against bad/extreme and non physical values. */
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subsurface_ior = clamp(subsurface_ior, 1.01f, 3.8f);
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bssrdf->anisotropy = clamp(subsurface_anisotropy, 0.0f, 0.9f);
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/* setup bsdf */
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sd->flag |= bssrdf_setup(sd, bssrdf, subsurface_method, subsurface_ior);
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}
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}
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}
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#else
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/* diffuse */
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if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
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Spectrum diff_weight = weight * rgb_to_spectrum(base_color) * diffuse_weight;
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ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)bsdf_alloc(
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sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
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if (bsdf) {
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bsdf->N = N;
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bsdf->roughness = roughness;
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/* setup bsdf */
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sd->flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_FULL);
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}
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}
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#endif
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/* sheen */
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if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF && sheen > CLOSURE_WEIGHT_CUTOFF) {
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float m_cdlum = linear_rgb_to_gray(kg, base_color);
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float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum :
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one_float3(); // normalize lum. to isolate hue+sat
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/* color of the sheen component */
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float3 sheen_color = make_float3(1.0f - sheen_tint) + m_ctint * sheen_tint;
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Spectrum sheen_weight = weight * sheen * rgb_to_spectrum(sheen_color) * diffuse_weight;
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ccl_private PrincipledSheenBsdf *bsdf = (ccl_private PrincipledSheenBsdf *)bsdf_alloc(
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sd, sizeof(PrincipledSheenBsdf), sheen_weight);
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if (bsdf) {
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bsdf->N = N;
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/* setup bsdf */
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sd->flag |= bsdf_principled_sheen_setup(sd, bsdf);
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}
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}
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/* specular reflection */
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#ifdef __CAUSTICS_TRICKS__
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if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
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#endif
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if (specular_weight > CLOSURE_WEIGHT_CUTOFF &&
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(specular > CLOSURE_WEIGHT_CUTOFF || metallic > CLOSURE_WEIGHT_CUTOFF)) {
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Spectrum spec_weight = weight * specular_weight;
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ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
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sd, sizeof(MicrofacetBsdf), spec_weight);
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ccl_private MicrofacetExtra *extra =
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(bsdf != NULL) ?
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(ccl_private MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra)) :
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NULL;
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if (bsdf && extra) {
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bsdf->N = N;
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bsdf->ior = (2.0f / (1.0f - safe_sqrtf(0.08f * specular))) - 1.0f;
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bsdf->T = T;
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bsdf->extra = extra;
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float aspect = safe_sqrtf(1.0f - anisotropic * 0.9f);
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float r2 = roughness * roughness;
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bsdf->alpha_x = r2 / aspect;
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bsdf->alpha_y = r2 * aspect;
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float m_cdlum = 0.3f * base_color.x + 0.6f * base_color.y +
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0.1f * base_color.z; // luminance approx.
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float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum :
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one_float3(); // normalize lum. to isolate hue+sat
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float3 tmp_col = make_float3(1.0f - specular_tint) + m_ctint * specular_tint;
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bsdf->extra->cspec0 = rgb_to_spectrum(
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(specular * 0.08f * tmp_col) * (1.0f - metallic) + base_color * metallic);
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bsdf->extra->color = rgb_to_spectrum(base_color);
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/* setup bsdf */
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if (distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID ||
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roughness <= 0.075f) /* use single-scatter GGX */
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sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
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else /* use multi-scatter GGX */
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sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
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}
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}
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#ifdef __CAUSTICS_TRICKS__
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}
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#endif
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/* BSDF */
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#ifdef __CAUSTICS_TRICKS__
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if (kernel_data.integrator.caustics_reflective ||
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kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0) {
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#endif
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if (final_transmission > CLOSURE_WEIGHT_CUTOFF) {
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Spectrum glass_weight = weight * final_transmission;
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float3 cspec0 = base_color * specular_tint + make_float3(1.0f - specular_tint);
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if (roughness <= 5e-2f ||
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distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID) { /* use single-scatter GGX */
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float refl_roughness = roughness;
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/* reflection */
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#ifdef __CAUSTICS_TRICKS__
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if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0)
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#endif
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{
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ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
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sd, sizeof(MicrofacetBsdf), glass_weight * fresnel);
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ccl_private MicrofacetExtra *extra =
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(bsdf != NULL) ? (ccl_private MicrofacetExtra *)closure_alloc_extra(
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sd, sizeof(MicrofacetExtra)) :
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NULL;
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if (bsdf && extra) {
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bsdf->N = N;
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bsdf->T = zero_float3();
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bsdf->extra = extra;
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bsdf->alpha_x = refl_roughness * refl_roughness;
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bsdf->alpha_y = refl_roughness * refl_roughness;
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bsdf->ior = ior;
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bsdf->extra->color = rgb_to_spectrum(base_color);
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bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
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/* setup bsdf */
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sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
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}
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}
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/* refraction */
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#ifdef __CAUSTICS_TRICKS__
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if (kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
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#endif
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{
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/* This is to prevent MNEE from receiving a null BSDF. */
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float refraction_fresnel = fmaxf(0.0001f, 1.0f - fresnel);
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ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
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sd,
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sizeof(MicrofacetBsdf),
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rgb_to_spectrum(base_color) * glass_weight * refraction_fresnel);
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if (bsdf) {
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bsdf->N = N;
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bsdf->T = zero_float3();
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bsdf->extra = NULL;
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if (distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID)
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transmission_roughness = 1.0f - (1.0f - refl_roughness) *
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(1.0f - transmission_roughness);
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else
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transmission_roughness = refl_roughness;
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bsdf->alpha_x = transmission_roughness * transmission_roughness;
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bsdf->alpha_y = transmission_roughness * transmission_roughness;
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bsdf->ior = ior;
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/* setup bsdf */
|
|
sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
|
|
}
|
|
}
|
|
}
|
|
else { /* use multi-scatter GGX */
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), glass_weight);
|
|
ccl_private MicrofacetExtra *extra =
|
|
(bsdf != NULL) ? (ccl_private MicrofacetExtra *)closure_alloc_extra(
|
|
sd, sizeof(MicrofacetExtra)) :
|
|
NULL;
|
|
|
|
if (bsdf && extra) {
|
|
bsdf->N = N;
|
|
bsdf->extra = extra;
|
|
bsdf->T = zero_float3();
|
|
|
|
bsdf->alpha_x = roughness * roughness;
|
|
bsdf->alpha_y = roughness * roughness;
|
|
bsdf->ior = ior;
|
|
|
|
bsdf->extra->color = rgb_to_spectrum(base_color);
|
|
bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
|
|
|
|
/* setup bsdf */
|
|
sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
|
|
}
|
|
}
|
|
}
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
}
|
|
#endif
|
|
|
|
/* clearcoat */
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
|
|
#endif
|
|
Spectrum clearcoat_weight = 0.25f * clearcoat * weight;
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), clearcoat_weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = clearcoat_normal;
|
|
bsdf->T = zero_float3();
|
|
bsdf->ior = 1.5f;
|
|
|
|
bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness;
|
|
bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness;
|
|
|
|
/* setup bsdf */
|
|
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
|
|
}
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
}
|
|
#endif
|
|
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_DIFFUSE_ID: {
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private OrenNayarBsdf *bsdf = (ccl_private OrenNayarBsdf *)bsdf_alloc(
|
|
sd, sizeof(OrenNayarBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
|
|
float roughness = param1;
|
|
|
|
if (roughness == 0.0f) {
|
|
sd->flag |= bsdf_diffuse_setup((ccl_private DiffuseBsdf *)bsdf);
|
|
}
|
|
else {
|
|
bsdf->roughness = roughness;
|
|
sd->flag |= bsdf_oren_nayar_setup(bsdf);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_TRANSLUCENT_ID: {
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
|
|
sd, sizeof(DiffuseBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
sd->flag |= bsdf_translucent_setup(bsdf);
|
|
}
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_TRANSPARENT_ID: {
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
bsdf_transparent_setup(sd, weight, path_flag);
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_REFLECTION_ID:
|
|
case CLOSURE_BSDF_MICROFACET_GGX_ID:
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
|
|
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
|
|
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID: {
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
|
|
break;
|
|
#endif
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), weight);
|
|
|
|
if (!bsdf) {
|
|
break;
|
|
}
|
|
|
|
float roughness = sqr(param1);
|
|
|
|
bsdf->N = N;
|
|
bsdf->ior = 1.0f;
|
|
bsdf->extra = NULL;
|
|
|
|
if (data_node.y == SVM_STACK_INVALID) {
|
|
bsdf->T = zero_float3();
|
|
bsdf->alpha_x = roughness;
|
|
bsdf->alpha_y = roughness;
|
|
}
|
|
else {
|
|
bsdf->T = stack_load_float3(stack, data_node.y);
|
|
|
|
/* rotate tangent */
|
|
float rotation = stack_load_float(stack, data_node.z);
|
|
if (rotation != 0.0f)
|
|
bsdf->T = rotate_around_axis(bsdf->T, bsdf->N, rotation * M_2PI_F);
|
|
|
|
/* compute roughness */
|
|
float anisotropy = clamp(param2, -0.99f, 0.99f);
|
|
if (anisotropy < 0.0f) {
|
|
bsdf->alpha_x = roughness / (1.0f + anisotropy);
|
|
bsdf->alpha_y = roughness * (1.0f + anisotropy);
|
|
}
|
|
else {
|
|
bsdf->alpha_x = roughness * (1.0f - anisotropy);
|
|
bsdf->alpha_y = roughness / (1.0f - anisotropy);
|
|
}
|
|
}
|
|
|
|
/* setup bsdf */
|
|
if (type == CLOSURE_BSDF_REFLECTION_ID)
|
|
sd->flag |= bsdf_reflection_setup(bsdf);
|
|
else if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID)
|
|
sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
|
|
else if (type == CLOSURE_BSDF_MICROFACET_GGX_ID)
|
|
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
|
|
else if (type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID) {
|
|
kernel_assert(stack_valid(data_node.w));
|
|
bsdf->extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(sd,
|
|
sizeof(MicrofacetExtra));
|
|
if (bsdf->extra) {
|
|
bsdf->extra->color = rgb_to_spectrum(stack_load_float3(stack, data_node.w));
|
|
bsdf->extra->cspec0 = zero_spectrum();
|
|
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
|
|
}
|
|
}
|
|
else {
|
|
sd->flag |= bsdf_ashikhmin_shirley_setup(bsdf);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_REFRACTION_ID:
|
|
case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: {
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
|
|
break;
|
|
#endif
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
bsdf->T = zero_float3();
|
|
bsdf->extra = NULL;
|
|
|
|
float eta = fmaxf(param2, 1e-5f);
|
|
eta = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
|
|
|
|
/* setup bsdf */
|
|
if (type == CLOSURE_BSDF_REFRACTION_ID) {
|
|
bsdf->alpha_x = 0.0f;
|
|
bsdf->alpha_y = 0.0f;
|
|
bsdf->ior = eta;
|
|
|
|
sd->flag |= bsdf_refraction_setup(bsdf);
|
|
}
|
|
else {
|
|
float roughness = sqr(param1);
|
|
bsdf->alpha_x = roughness;
|
|
bsdf->alpha_y = roughness;
|
|
bsdf->ior = eta;
|
|
|
|
if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID)
|
|
sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
|
|
else
|
|
sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_SHARP_GLASS_ID:
|
|
case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID:
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID: {
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (!kernel_data.integrator.caustics_reflective &&
|
|
!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE)) {
|
|
break;
|
|
}
|
|
#endif
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
|
|
/* index of refraction */
|
|
float eta = fmaxf(param2, 1e-5f);
|
|
eta = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
|
|
|
|
/* fresnel */
|
|
float cosNI = dot(N, sd->wi);
|
|
float fresnel = fresnel_dielectric_cos(cosNI, eta);
|
|
float roughness = sqr(param1);
|
|
|
|
/* reflection */
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0)
|
|
#endif
|
|
{
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), weight * fresnel);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
bsdf->T = zero_float3();
|
|
bsdf->extra = NULL;
|
|
svm_node_glass_setup(sd, bsdf, type, eta, roughness, false);
|
|
}
|
|
}
|
|
|
|
/* refraction */
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
|
|
#endif
|
|
{
|
|
/* This is to prevent MNEE from receiving a null BSDF. */
|
|
float refraction_fresnel = fmaxf(0.0001f, 1.0f - fresnel);
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), weight * refraction_fresnel);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
bsdf->T = zero_float3();
|
|
bsdf->extra = NULL;
|
|
svm_node_glass_setup(sd, bsdf, type, eta, roughness, true);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID: {
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (!kernel_data.integrator.caustics_reflective &&
|
|
!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
|
|
break;
|
|
#endif
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
|
|
sd, sizeof(MicrofacetBsdf), weight);
|
|
if (!bsdf) {
|
|
break;
|
|
}
|
|
|
|
ccl_private MicrofacetExtra *extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(
|
|
sd, sizeof(MicrofacetExtra));
|
|
if (!extra) {
|
|
break;
|
|
}
|
|
|
|
bsdf->N = N;
|
|
bsdf->extra = extra;
|
|
bsdf->T = zero_float3();
|
|
|
|
float roughness = sqr(param1);
|
|
bsdf->alpha_x = roughness;
|
|
bsdf->alpha_y = roughness;
|
|
float eta = fmaxf(param2, 1e-5f);
|
|
bsdf->ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
|
|
|
|
kernel_assert(stack_valid(data_node.z));
|
|
bsdf->extra->color = rgb_to_spectrum(stack_load_float3(stack, data_node.z));
|
|
bsdf->extra->cspec0 = zero_spectrum();
|
|
|
|
/* setup bsdf */
|
|
sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: {
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private VelvetBsdf *bsdf = (ccl_private VelvetBsdf *)bsdf_alloc(
|
|
sd, sizeof(VelvetBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
|
|
bsdf->sigma = saturatef(param1);
|
|
sd->flag |= bsdf_ashikhmin_velvet_setup(bsdf);
|
|
}
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_GLOSSY_TOON_ID:
|
|
#ifdef __CAUSTICS_TRICKS__
|
|
if (!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
|
|
break;
|
|
ATTR_FALLTHROUGH;
|
|
#endif
|
|
case CLOSURE_BSDF_DIFFUSE_TOON_ID: {
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private ToonBsdf *bsdf = (ccl_private ToonBsdf *)bsdf_alloc(
|
|
sd, sizeof(ToonBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
bsdf->size = param1;
|
|
bsdf->smooth = param2;
|
|
|
|
if (type == CLOSURE_BSDF_DIFFUSE_TOON_ID)
|
|
sd->flag |= bsdf_diffuse_toon_setup(bsdf);
|
|
else
|
|
sd->flag |= bsdf_glossy_toon_setup(bsdf);
|
|
}
|
|
break;
|
|
}
|
|
#ifdef __HAIR__
|
|
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID: {
|
|
uint4 data_node2 = read_node(kg, &offset);
|
|
uint4 data_node3 = read_node(kg, &offset);
|
|
uint4 data_node4 = read_node(kg, &offset);
|
|
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
|
|
uint offset_ofs, ior_ofs, color_ofs, parametrization;
|
|
svm_unpack_node_uchar4(data_node.y, &offset_ofs, &ior_ofs, &color_ofs, ¶metrization);
|
|
float alpha = stack_load_float_default(stack, offset_ofs, data_node.z);
|
|
float ior = stack_load_float_default(stack, ior_ofs, data_node.w);
|
|
|
|
uint coat_ofs, melanin_ofs, melanin_redness_ofs, absorption_coefficient_ofs;
|
|
svm_unpack_node_uchar4(data_node2.x,
|
|
&coat_ofs,
|
|
&melanin_ofs,
|
|
&melanin_redness_ofs,
|
|
&absorption_coefficient_ofs);
|
|
|
|
uint tint_ofs, random_ofs, random_color_ofs, random_roughness_ofs;
|
|
svm_unpack_node_uchar4(
|
|
data_node3.x, &tint_ofs, &random_ofs, &random_color_ofs, &random_roughness_ofs);
|
|
|
|
const AttributeDescriptor attr_descr_random = find_attribute(kg, sd, data_node4.y);
|
|
float random = 0.0f;
|
|
if (attr_descr_random.offset != ATTR_STD_NOT_FOUND) {
|
|
random = primitive_surface_attribute_float(kg, sd, attr_descr_random, NULL, NULL);
|
|
}
|
|
else {
|
|
random = stack_load_float_default(stack, random_ofs, data_node3.y);
|
|
}
|
|
|
|
ccl_private PrincipledHairBSDF *bsdf = (ccl_private PrincipledHairBSDF *)bsdf_alloc(
|
|
sd, sizeof(PrincipledHairBSDF), weight);
|
|
if (bsdf) {
|
|
ccl_private PrincipledHairExtra *extra = (ccl_private PrincipledHairExtra *)
|
|
closure_alloc_extra(sd, sizeof(PrincipledHairExtra));
|
|
|
|
if (!extra)
|
|
break;
|
|
|
|
/* Random factors range: [-randomization/2, +randomization/2]. */
|
|
float random_roughness = stack_load_float_default(
|
|
stack, random_roughness_ofs, data_node3.w);
|
|
float factor_random_roughness = 1.0f + 2.0f * (random - 0.5f) * random_roughness;
|
|
float roughness = param1 * factor_random_roughness;
|
|
float radial_roughness = param2 * factor_random_roughness;
|
|
|
|
/* Remap Coat value to [0, 100]% of Roughness. */
|
|
float coat = stack_load_float_default(stack, coat_ofs, data_node2.y);
|
|
float m0_roughness = 1.0f - clamp(coat, 0.0f, 1.0f);
|
|
|
|
bsdf->N = N;
|
|
bsdf->v = roughness;
|
|
bsdf->s = radial_roughness;
|
|
bsdf->m0_roughness = m0_roughness;
|
|
bsdf->alpha = alpha;
|
|
bsdf->eta = ior;
|
|
bsdf->extra = extra;
|
|
|
|
switch (parametrization) {
|
|
case NODE_PRINCIPLED_HAIR_DIRECT_ABSORPTION: {
|
|
float3 absorption_coefficient = stack_load_float3(stack, absorption_coefficient_ofs);
|
|
bsdf->sigma = rgb_to_spectrum(absorption_coefficient);
|
|
break;
|
|
}
|
|
case NODE_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION: {
|
|
float melanin = stack_load_float_default(stack, melanin_ofs, data_node2.z);
|
|
float melanin_redness = stack_load_float_default(
|
|
stack, melanin_redness_ofs, data_node2.w);
|
|
|
|
/* Randomize melanin. */
|
|
float random_color = stack_load_float_default(stack, random_color_ofs, data_node3.z);
|
|
random_color = clamp(random_color, 0.0f, 1.0f);
|
|
float factor_random_color = 1.0f + 2.0f * (random - 0.5f) * random_color;
|
|
melanin *= factor_random_color;
|
|
|
|
/* Map melanin 0..inf from more perceptually linear 0..1. */
|
|
melanin = -logf(fmaxf(1.0f - melanin, 0.0001f));
|
|
|
|
/* Benedikt Bitterli's melanin ratio remapping. */
|
|
float eumelanin = melanin * (1.0f - melanin_redness);
|
|
float pheomelanin = melanin * melanin_redness;
|
|
Spectrum melanin_sigma = bsdf_principled_hair_sigma_from_concentration(eumelanin,
|
|
pheomelanin);
|
|
|
|
/* Optional tint. */
|
|
float3 tint = stack_load_float3(stack, tint_ofs);
|
|
Spectrum tint_sigma = bsdf_principled_hair_sigma_from_reflectance(
|
|
rgb_to_spectrum(tint), radial_roughness);
|
|
|
|
bsdf->sigma = melanin_sigma + tint_sigma;
|
|
break;
|
|
}
|
|
case NODE_PRINCIPLED_HAIR_REFLECTANCE: {
|
|
float3 color = stack_load_float3(stack, color_ofs);
|
|
bsdf->sigma = bsdf_principled_hair_sigma_from_reflectance(rgb_to_spectrum(color),
|
|
radial_roughness);
|
|
break;
|
|
}
|
|
default: {
|
|
/* Fallback to brownish hair, same as defaults for melanin. */
|
|
kernel_assert(!"Invalid Principled Hair parametrization!");
|
|
bsdf->sigma = bsdf_principled_hair_sigma_from_concentration(0.0f, 0.8054375f);
|
|
break;
|
|
}
|
|
}
|
|
|
|
sd->flag |= bsdf_principled_hair_setup(sd, bsdf);
|
|
}
|
|
break;
|
|
}
|
|
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
|
|
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
|
|
ccl_private HairBsdf *bsdf = (ccl_private HairBsdf *)bsdf_alloc(
|
|
sd, sizeof(HairBsdf), weight);
|
|
|
|
if (bsdf) {
|
|
bsdf->N = N;
|
|
bsdf->roughness1 = param1;
|
|
bsdf->roughness2 = param2;
|
|
bsdf->offset = -stack_load_float(stack, data_node.z);
|
|
|
|
if (stack_valid(data_node.y)) {
|
|
bsdf->T = normalize(stack_load_float3(stack, data_node.y));
|
|
}
|
|
else if (!(sd->type & PRIMITIVE_CURVE)) {
|
|
bsdf->T = normalize(sd->dPdv);
|
|
bsdf->offset = 0.0f;
|
|
}
|
|
else
|
|
bsdf->T = normalize(sd->dPdu);
|
|
|
|
if (type == CLOSURE_BSDF_HAIR_REFLECTION_ID) {
|
|
sd->flag |= bsdf_hair_reflection_setup(bsdf);
|
|
}
|
|
else {
|
|
sd->flag |= bsdf_hair_transmission_setup(bsdf);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
#endif /* __HAIR__ */
|
|
|
|
#ifdef __SUBSURFACE__
|
|
case CLOSURE_BSSRDF_BURLEY_ID:
|
|
case CLOSURE_BSSRDF_RANDOM_WALK_ID:
|
|
case CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID: {
|
|
Spectrum weight = sd->svm_closure_weight * mix_weight;
|
|
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
|
|
|
|
if (bssrdf) {
|
|
/* disable in case of diffuse ancestor, can't see it well then and
|
|
* adds considerably noise due to probabilities of continuing path
|
|
* getting lower and lower */
|
|
if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
|
|
param1 = 0.0f;
|
|
|
|
bssrdf->radius = rgb_to_spectrum(stack_load_float3(stack, data_node.z) * param1);
|
|
bssrdf->albedo = sd->svm_closure_weight;
|
|
bssrdf->N = N;
|
|
bssrdf->roughness = FLT_MAX;
|
|
|
|
const float subsurface_ior = clamp(param2, 1.01f, 3.8f);
|
|
const float subsurface_anisotropy = stack_load_float(stack, data_node.w);
|
|
bssrdf->anisotropy = clamp(subsurface_anisotropy, 0.0f, 0.9f);
|
|
|
|
sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type, subsurface_ior);
|
|
}
|
|
|
|
break;
|
|
}
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
template<ShaderType shader_type>
|
|
ccl_device_noinline void svm_node_closure_volume(KernelGlobals kg,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
#ifdef __VOLUME__
|
|
/* Only sum extinction for volumes, variable is shared with surface transparency. */
|
|
if (shader_type != SHADER_TYPE_VOLUME) {
|
|
return;
|
|
}
|
|
|
|
uint type, density_offset, anisotropy_offset;
|
|
|
|
uint mix_weight_offset;
|
|
svm_unpack_node_uchar4(node.y, &type, &density_offset, &anisotropy_offset, &mix_weight_offset);
|
|
float mix_weight = (stack_valid(mix_weight_offset) ? stack_load_float(stack, mix_weight_offset) :
|
|
1.0f);
|
|
|
|
if (mix_weight == 0.0f) {
|
|
return;
|
|
}
|
|
|
|
float density = (stack_valid(density_offset)) ? stack_load_float(stack, density_offset) :
|
|
__uint_as_float(node.z);
|
|
density = mix_weight * fmaxf(density, 0.0f);
|
|
|
|
/* Compute scattering coefficient. */
|
|
Spectrum weight = sd->svm_closure_weight;
|
|
|
|
if (type == CLOSURE_VOLUME_ABSORPTION_ID) {
|
|
weight = one_spectrum() - weight;
|
|
}
|
|
|
|
weight *= density;
|
|
|
|
/* Add closure for volume scattering. */
|
|
if (type == CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID) {
|
|
ccl_private HenyeyGreensteinVolume *volume = (ccl_private HenyeyGreensteinVolume *)bsdf_alloc(
|
|
sd, sizeof(HenyeyGreensteinVolume), weight);
|
|
|
|
if (volume) {
|
|
float anisotropy = (stack_valid(anisotropy_offset)) ?
|
|
stack_load_float(stack, anisotropy_offset) :
|
|
__uint_as_float(node.w);
|
|
volume->g = anisotropy; /* g */
|
|
sd->flag |= volume_henyey_greenstein_setup(volume);
|
|
}
|
|
}
|
|
|
|
/* Sum total extinction weight. */
|
|
volume_extinction_setup(sd, weight);
|
|
#endif
|
|
}
|
|
|
|
template<ShaderType shader_type>
|
|
ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node,
|
|
uint32_t path_flag,
|
|
int offset)
|
|
{
|
|
#ifdef __VOLUME__
|
|
uint4 value_node = read_node(kg, &offset);
|
|
uint4 attr_node = read_node(kg, &offset);
|
|
|
|
/* Only sum extinction for volumes, variable is shared with surface transparency. */
|
|
if (shader_type != SHADER_TYPE_VOLUME) {
|
|
return offset;
|
|
}
|
|
|
|
uint density_offset, anisotropy_offset, absorption_color_offset, mix_weight_offset;
|
|
svm_unpack_node_uchar4(
|
|
node.y, &density_offset, &anisotropy_offset, &absorption_color_offset, &mix_weight_offset);
|
|
float mix_weight = (stack_valid(mix_weight_offset) ? stack_load_float(stack, mix_weight_offset) :
|
|
1.0f);
|
|
|
|
if (mix_weight == 0.0f) {
|
|
return offset;
|
|
}
|
|
|
|
/* Compute density. */
|
|
float primitive_density = 1.0f;
|
|
float density = (stack_valid(density_offset)) ? stack_load_float(stack, density_offset) :
|
|
__uint_as_float(value_node.x);
|
|
density = mix_weight * fmaxf(density, 0.0f);
|
|
|
|
if (density > CLOSURE_WEIGHT_CUTOFF) {
|
|
/* Density and color attribute lookup if available. */
|
|
const AttributeDescriptor attr_density = find_attribute(kg, sd, attr_node.x);
|
|
if (attr_density.offset != ATTR_STD_NOT_FOUND) {
|
|
primitive_density = primitive_volume_attribute_float(kg, sd, attr_density);
|
|
density = fmaxf(density * primitive_density, 0.0f);
|
|
}
|
|
}
|
|
|
|
if (density > CLOSURE_WEIGHT_CUTOFF) {
|
|
/* Compute scattering color. */
|
|
Spectrum color = sd->svm_closure_weight;
|
|
|
|
const AttributeDescriptor attr_color = find_attribute(kg, sd, attr_node.y);
|
|
if (attr_color.offset != ATTR_STD_NOT_FOUND) {
|
|
color *= rgb_to_spectrum(primitive_volume_attribute_float3(kg, sd, attr_color));
|
|
}
|
|
|
|
/* Add closure for volume scattering. */
|
|
ccl_private HenyeyGreensteinVolume *volume = (ccl_private HenyeyGreensteinVolume *)bsdf_alloc(
|
|
sd, sizeof(HenyeyGreensteinVolume), color * density);
|
|
if (volume) {
|
|
float anisotropy = (stack_valid(anisotropy_offset)) ?
|
|
stack_load_float(stack, anisotropy_offset) :
|
|
__uint_as_float(value_node.y);
|
|
volume->g = anisotropy;
|
|
sd->flag |= volume_henyey_greenstein_setup(volume);
|
|
}
|
|
|
|
/* Add extinction weight. */
|
|
float3 absorption_color = max(sqrt(stack_load_float3(stack, absorption_color_offset)),
|
|
zero_float3());
|
|
|
|
Spectrum zero = zero_spectrum();
|
|
Spectrum one = one_spectrum();
|
|
Spectrum absorption = max(one - color, zero) *
|
|
max(one - rgb_to_spectrum(absorption_color), zero);
|
|
volume_extinction_setup(sd, (color + absorption) * density);
|
|
}
|
|
|
|
/* Compute emission. */
|
|
if (path_flag & PATH_RAY_SHADOW) {
|
|
/* Don't need emission for shadows. */
|
|
return offset;
|
|
}
|
|
|
|
uint emission_offset, emission_color_offset, blackbody_offset, temperature_offset;
|
|
svm_unpack_node_uchar4(
|
|
node.z, &emission_offset, &emission_color_offset, &blackbody_offset, &temperature_offset);
|
|
float emission = (stack_valid(emission_offset)) ? stack_load_float(stack, emission_offset) :
|
|
__uint_as_float(value_node.z);
|
|
float blackbody = (stack_valid(blackbody_offset)) ? stack_load_float(stack, blackbody_offset) :
|
|
__uint_as_float(value_node.w);
|
|
|
|
if (emission > CLOSURE_WEIGHT_CUTOFF) {
|
|
float3 emission_color = stack_load_float3(stack, emission_color_offset);
|
|
emission_setup(sd, rgb_to_spectrum(emission * emission_color));
|
|
}
|
|
|
|
if (blackbody > CLOSURE_WEIGHT_CUTOFF) {
|
|
float T = stack_load_float(stack, temperature_offset);
|
|
|
|
/* Add flame temperature from attribute if available. */
|
|
const AttributeDescriptor attr_temperature = find_attribute(kg, sd, attr_node.z);
|
|
if (attr_temperature.offset != ATTR_STD_NOT_FOUND) {
|
|
float temperature = primitive_volume_attribute_float(kg, sd, attr_temperature);
|
|
T *= fmaxf(temperature, 0.0f);
|
|
}
|
|
|
|
T = fmaxf(T, 0.0f);
|
|
|
|
/* Stefan-Boltzmann law. */
|
|
float T4 = sqr(sqr(T));
|
|
float sigma = 5.670373e-8f * 1e-6f / M_PI_F;
|
|
float intensity = sigma * mix(1.0f, T4, blackbody);
|
|
|
|
if (intensity > CLOSURE_WEIGHT_CUTOFF) {
|
|
float3 blackbody_tint = stack_load_float3(stack, node.w);
|
|
float3 bb = blackbody_tint * intensity *
|
|
rec709_to_rgb(kg, svm_math_blackbody_color_rec709(T));
|
|
emission_setup(sd, rgb_to_spectrum(bb));
|
|
}
|
|
}
|
|
#endif
|
|
return offset;
|
|
}
|
|
|
|
ccl_device_noinline void svm_node_closure_emission(ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
uint mix_weight_offset = node.y;
|
|
Spectrum weight = sd->svm_closure_weight;
|
|
|
|
if (stack_valid(mix_weight_offset)) {
|
|
float mix_weight = stack_load_float(stack, mix_weight_offset);
|
|
|
|
if (mix_weight == 0.0f)
|
|
return;
|
|
|
|
weight *= mix_weight;
|
|
}
|
|
|
|
emission_setup(sd, weight);
|
|
}
|
|
|
|
ccl_device_noinline void svm_node_closure_background(ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
uint mix_weight_offset = node.y;
|
|
Spectrum weight = sd->svm_closure_weight;
|
|
|
|
if (stack_valid(mix_weight_offset)) {
|
|
float mix_weight = stack_load_float(stack, mix_weight_offset);
|
|
|
|
if (mix_weight == 0.0f)
|
|
return;
|
|
|
|
weight *= mix_weight;
|
|
}
|
|
|
|
background_setup(sd, weight);
|
|
}
|
|
|
|
ccl_device_noinline void svm_node_closure_holdout(ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
uint mix_weight_offset = node.y;
|
|
|
|
if (stack_valid(mix_weight_offset)) {
|
|
float mix_weight = stack_load_float(stack, mix_weight_offset);
|
|
|
|
if (mix_weight == 0.0f)
|
|
return;
|
|
|
|
closure_alloc(
|
|
sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight * mix_weight);
|
|
}
|
|
else
|
|
closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight);
|
|
|
|
sd->flag |= SD_HOLDOUT;
|
|
}
|
|
|
|
/* Closure Nodes */
|
|
|
|
ccl_device_inline void svm_node_closure_store_weight(ccl_private ShaderData *sd, Spectrum weight)
|
|
{
|
|
sd->svm_closure_weight = weight;
|
|
}
|
|
|
|
ccl_device void svm_node_closure_set_weight(ccl_private ShaderData *sd, uint r, uint g, uint b)
|
|
{
|
|
Spectrum weight = rgb_to_spectrum(
|
|
make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b)));
|
|
svm_node_closure_store_weight(sd, weight);
|
|
}
|
|
|
|
ccl_device void svm_node_closure_weight(ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint weight_offset)
|
|
{
|
|
Spectrum weight = rgb_to_spectrum(stack_load_float3(stack, weight_offset));
|
|
svm_node_closure_store_weight(sd, weight);
|
|
}
|
|
|
|
ccl_device_noinline void svm_node_emission_weight(KernelGlobals kg,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
uint color_offset = node.y;
|
|
uint strength_offset = node.z;
|
|
|
|
float strength = stack_load_float(stack, strength_offset);
|
|
Spectrum weight = rgb_to_spectrum(stack_load_float3(stack, color_offset)) * strength;
|
|
|
|
svm_node_closure_store_weight(sd, weight);
|
|
}
|
|
|
|
ccl_device_noinline void svm_node_mix_closure(ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint4 node)
|
|
{
|
|
/* fetch weight from blend input, previous mix closures,
|
|
* and write to stack to be used by closure nodes later */
|
|
uint weight_offset, in_weight_offset, weight1_offset, weight2_offset;
|
|
svm_unpack_node_uchar4(
|
|
node.y, &weight_offset, &in_weight_offset, &weight1_offset, &weight2_offset);
|
|
|
|
float weight = stack_load_float(stack, weight_offset);
|
|
weight = saturatef(weight);
|
|
|
|
float in_weight = (stack_valid(in_weight_offset)) ? stack_load_float(stack, in_weight_offset) :
|
|
1.0f;
|
|
|
|
if (stack_valid(weight1_offset))
|
|
stack_store_float(stack, weight1_offset, in_weight * (1.0f - weight));
|
|
if (stack_valid(weight2_offset))
|
|
stack_store_float(stack, weight2_offset, in_weight * weight);
|
|
}
|
|
|
|
/* (Bump) normal */
|
|
|
|
ccl_device void svm_node_set_normal(KernelGlobals kg,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private float *stack,
|
|
uint in_direction,
|
|
uint out_normal)
|
|
{
|
|
float3 normal = stack_load_float3(stack, in_direction);
|
|
sd->N = normal;
|
|
stack_store_float3(stack, out_normal, normal);
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|