This patch unifies the names of math functions for different data types and uses overloading instead. The goal is to make it possible to swap out all the float3 variables containing RGB data with something else, with as few as possible changes to the code. It's a requirement for future spectral rendering patches. Differential Revision: https://developer.blender.org/D15276
153 lines
6.5 KiB
C++
153 lines
6.5 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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CCL_NAMESPACE_BEGIN
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/* Map Range Node */
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ccl_device_inline float smootherstep(float edge0, float edge1, float x)
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{
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x = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0f, 1.0f);
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return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f);
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}
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ccl_device_noinline int svm_node_map_range(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint value_stack_offset,
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uint parameters_stack_offsets,
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uint results_stack_offsets,
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int offset)
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{
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uint from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset;
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uint type_stack_offset, steps_stack_offset, result_stack_offset;
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svm_unpack_node_uchar4(parameters_stack_offsets,
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&from_min_stack_offset,
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&from_max_stack_offset,
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&to_min_stack_offset,
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&to_max_stack_offset);
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svm_unpack_node_uchar3(
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results_stack_offsets, &type_stack_offset, &steps_stack_offset, &result_stack_offset);
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uint4 defaults = read_node(kg, &offset);
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uint4 defaults2 = read_node(kg, &offset);
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float value = stack_load_float(stack, value_stack_offset);
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float from_min = stack_load_float_default(stack, from_min_stack_offset, defaults.x);
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float from_max = stack_load_float_default(stack, from_max_stack_offset, defaults.y);
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float to_min = stack_load_float_default(stack, to_min_stack_offset, defaults.z);
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float to_max = stack_load_float_default(stack, to_max_stack_offset, defaults.w);
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float steps = stack_load_float_default(stack, steps_stack_offset, defaults2.x);
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float result;
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if (from_max != from_min) {
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float factor = value;
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switch (type_stack_offset) {
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default:
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case NODE_MAP_RANGE_LINEAR:
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factor = (value - from_min) / (from_max - from_min);
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break;
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case NODE_MAP_RANGE_STEPPED: {
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factor = (value - from_min) / (from_max - from_min);
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factor = (steps > 0.0f) ? floorf(factor * (steps + 1.0f)) / steps : 0.0f;
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break;
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}
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case NODE_MAP_RANGE_SMOOTHSTEP: {
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factor = (from_min > from_max) ? 1.0f - smoothstep(from_max, from_min, factor) :
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smoothstep(from_min, from_max, factor);
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break;
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}
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case NODE_MAP_RANGE_SMOOTHERSTEP: {
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factor = (from_min > from_max) ? 1.0f - smootherstep(from_max, from_min, factor) :
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smootherstep(from_min, from_max, factor);
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break;
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}
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}
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result = to_min + factor * (to_max - to_min);
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}
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else {
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result = 0.0f;
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}
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stack_store_float(stack, result_stack_offset, result);
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return offset;
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}
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ccl_device_noinline int svm_node_vector_map_range(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint value_stack_offset,
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uint parameters_stack_offsets,
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uint results_stack_offsets,
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int offset)
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{
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uint from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset;
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uint steps_stack_offset, clamp_stack_offset, range_type_stack_offset, result_stack_offset;
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svm_unpack_node_uchar4(parameters_stack_offsets,
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&from_min_stack_offset,
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&from_max_stack_offset,
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&to_min_stack_offset,
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&to_max_stack_offset);
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svm_unpack_node_uchar4(results_stack_offsets,
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&steps_stack_offset,
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&clamp_stack_offset,
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&range_type_stack_offset,
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&result_stack_offset);
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float3 value = stack_load_float3(stack, value_stack_offset);
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float3 from_min = stack_load_float3(stack, from_min_stack_offset);
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float3 from_max = stack_load_float3(stack, from_max_stack_offset);
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float3 to_min = stack_load_float3(stack, to_min_stack_offset);
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float3 to_max = stack_load_float3(stack, to_max_stack_offset);
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float3 steps = stack_load_float3(stack, steps_stack_offset);
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int type = range_type_stack_offset;
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int use_clamp = (type == NODE_MAP_RANGE_SMOOTHSTEP || type == NODE_MAP_RANGE_SMOOTHERSTEP) ?
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0 :
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clamp_stack_offset;
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float3 result;
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float3 factor = value;
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switch (range_type_stack_offset) {
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default:
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case NODE_MAP_RANGE_LINEAR:
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factor = safe_divide((value - from_min), (from_max - from_min));
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break;
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case NODE_MAP_RANGE_STEPPED: {
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factor = safe_divide((value - from_min), (from_max - from_min));
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factor = make_float3((steps.x > 0.0f) ? floorf(factor.x * (steps.x + 1.0f)) / steps.x : 0.0f,
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(steps.y > 0.0f) ? floorf(factor.y * (steps.y + 1.0f)) / steps.y : 0.0f,
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(steps.z > 0.0f) ? floorf(factor.z * (steps.z + 1.0f)) / steps.z :
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0.0f);
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break;
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}
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case NODE_MAP_RANGE_SMOOTHSTEP: {
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factor = safe_divide((value - from_min), (from_max - from_min));
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factor = clamp(factor, zero_float3(), one_float3());
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factor = (make_float3(3.0f, 3.0f, 3.0f) - 2.0f * factor) * (factor * factor);
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break;
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}
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case NODE_MAP_RANGE_SMOOTHERSTEP: {
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factor = safe_divide((value - from_min), (from_max - from_min));
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factor = clamp(factor, zero_float3(), one_float3());
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factor = factor * factor * factor * (factor * (factor * 6.0f - 15.0f) + 10.0f);
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break;
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}
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}
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result = to_min + factor * (to_max - to_min);
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if (use_clamp > 0) {
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result.x = (to_min.x > to_max.x) ? clamp(result.x, to_max.x, to_min.x) :
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clamp(result.x, to_min.x, to_max.x);
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result.y = (to_min.y > to_max.y) ? clamp(result.y, to_max.y, to_min.y) :
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clamp(result.y, to_min.y, to_max.y);
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result.z = (to_min.z > to_max.z) ? clamp(result.z, to_max.z, to_min.z) :
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clamp(result.z, to_min.z, to_max.z);
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}
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stack_store_float3(stack, result_stack_offset, result);
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return offset;
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}
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CCL_NAMESPACE_END
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