This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/intern/cycles/kernel/svm/map_range.h
Andrii Symkin c2a2f3553a Cycles: unify math functions names
This patch unifies the names of math functions for different data types and uses
overloading instead. The goal is to make it possible to swap out all the float3
variables containing RGB data with something else, with as few as possible
changes to the code. It's a requirement for future spectral rendering patches.

Differential Revision: https://developer.blender.org/D15276
2022-06-23 15:02:53 +02:00

153 lines
6.5 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
/* Map Range Node */
ccl_device_inline float smootherstep(float edge0, float edge1, float x)
{
x = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0f, 1.0f);
return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f);
}
ccl_device_noinline int svm_node_map_range(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint value_stack_offset,
uint parameters_stack_offsets,
uint results_stack_offsets,
int offset)
{
uint from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset;
uint type_stack_offset, steps_stack_offset, result_stack_offset;
svm_unpack_node_uchar4(parameters_stack_offsets,
&from_min_stack_offset,
&from_max_stack_offset,
&to_min_stack_offset,
&to_max_stack_offset);
svm_unpack_node_uchar3(
results_stack_offsets, &type_stack_offset, &steps_stack_offset, &result_stack_offset);
uint4 defaults = read_node(kg, &offset);
uint4 defaults2 = read_node(kg, &offset);
float value = stack_load_float(stack, value_stack_offset);
float from_min = stack_load_float_default(stack, from_min_stack_offset, defaults.x);
float from_max = stack_load_float_default(stack, from_max_stack_offset, defaults.y);
float to_min = stack_load_float_default(stack, to_min_stack_offset, defaults.z);
float to_max = stack_load_float_default(stack, to_max_stack_offset, defaults.w);
float steps = stack_load_float_default(stack, steps_stack_offset, defaults2.x);
float result;
if (from_max != from_min) {
float factor = value;
switch (type_stack_offset) {
default:
case NODE_MAP_RANGE_LINEAR:
factor = (value - from_min) / (from_max - from_min);
break;
case NODE_MAP_RANGE_STEPPED: {
factor = (value - from_min) / (from_max - from_min);
factor = (steps > 0.0f) ? floorf(factor * (steps + 1.0f)) / steps : 0.0f;
break;
}
case NODE_MAP_RANGE_SMOOTHSTEP: {
factor = (from_min > from_max) ? 1.0f - smoothstep(from_max, from_min, factor) :
smoothstep(from_min, from_max, factor);
break;
}
case NODE_MAP_RANGE_SMOOTHERSTEP: {
factor = (from_min > from_max) ? 1.0f - smootherstep(from_max, from_min, factor) :
smootherstep(from_min, from_max, factor);
break;
}
}
result = to_min + factor * (to_max - to_min);
}
else {
result = 0.0f;
}
stack_store_float(stack, result_stack_offset, result);
return offset;
}
ccl_device_noinline int svm_node_vector_map_range(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint value_stack_offset,
uint parameters_stack_offsets,
uint results_stack_offsets,
int offset)
{
uint from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset;
uint steps_stack_offset, clamp_stack_offset, range_type_stack_offset, result_stack_offset;
svm_unpack_node_uchar4(parameters_stack_offsets,
&from_min_stack_offset,
&from_max_stack_offset,
&to_min_stack_offset,
&to_max_stack_offset);
svm_unpack_node_uchar4(results_stack_offsets,
&steps_stack_offset,
&clamp_stack_offset,
&range_type_stack_offset,
&result_stack_offset);
float3 value = stack_load_float3(stack, value_stack_offset);
float3 from_min = stack_load_float3(stack, from_min_stack_offset);
float3 from_max = stack_load_float3(stack, from_max_stack_offset);
float3 to_min = stack_load_float3(stack, to_min_stack_offset);
float3 to_max = stack_load_float3(stack, to_max_stack_offset);
float3 steps = stack_load_float3(stack, steps_stack_offset);
int type = range_type_stack_offset;
int use_clamp = (type == NODE_MAP_RANGE_SMOOTHSTEP || type == NODE_MAP_RANGE_SMOOTHERSTEP) ?
0 :
clamp_stack_offset;
float3 result;
float3 factor = value;
switch (range_type_stack_offset) {
default:
case NODE_MAP_RANGE_LINEAR:
factor = safe_divide((value - from_min), (from_max - from_min));
break;
case NODE_MAP_RANGE_STEPPED: {
factor = safe_divide((value - from_min), (from_max - from_min));
factor = make_float3((steps.x > 0.0f) ? floorf(factor.x * (steps.x + 1.0f)) / steps.x : 0.0f,
(steps.y > 0.0f) ? floorf(factor.y * (steps.y + 1.0f)) / steps.y : 0.0f,
(steps.z > 0.0f) ? floorf(factor.z * (steps.z + 1.0f)) / steps.z :
0.0f);
break;
}
case NODE_MAP_RANGE_SMOOTHSTEP: {
factor = safe_divide((value - from_min), (from_max - from_min));
factor = clamp(factor, zero_float3(), one_float3());
factor = (make_float3(3.0f, 3.0f, 3.0f) - 2.0f * factor) * (factor * factor);
break;
}
case NODE_MAP_RANGE_SMOOTHERSTEP: {
factor = safe_divide((value - from_min), (from_max - from_min));
factor = clamp(factor, zero_float3(), one_float3());
factor = factor * factor * factor * (factor * (factor * 6.0f - 15.0f) + 10.0f);
break;
}
}
result = to_min + factor * (to_max - to_min);
if (use_clamp > 0) {
result.x = (to_min.x > to_max.x) ? clamp(result.x, to_max.x, to_min.x) :
clamp(result.x, to_min.x, to_max.x);
result.y = (to_min.y > to_max.y) ? clamp(result.y, to_max.y, to_min.y) :
clamp(result.y, to_min.y, to_max.y);
result.z = (to_min.z > to_max.z) ? clamp(result.z, to_max.z, to_min.z) :
clamp(result.z, to_min.z, to_max.z);
}
stack_store_float3(stack, result_stack_offset, result);
return offset;
}
CCL_NAMESPACE_END