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blender-archive/intern/cycles/subd/patch.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

51 lines
935 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __SUBD_PATCH_H__
#define __SUBD_PATCH_H__
#include "util/boundbox.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
class Patch {
public:
Patch() : patch_index(0), shader(0), from_ngon(false)
{
}
virtual ~Patch() = default;
virtual void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v) = 0;
int patch_index;
int shader;
bool from_ngon;
};
/* Linear Quad Patch */
class LinearQuadPatch : public Patch {
public:
float3 hull[4];
float3 normals[4];
void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v);
BoundBox bound();
};
/* Bicubic Patch */
class BicubicPatch : public Patch {
public:
float3 hull[16];
void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v);
BoundBox bound();
};
CCL_NAMESPACE_END
#endif /* __SUBD_PATCH_H__ */