* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
52 lines
985 B
C++
52 lines
985 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __SUBD_PATCH_TABLE_H__
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#define __SUBD_PATCH_TABLE_H__
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#include "util/array.h"
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#include "util/types.h"
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#ifdef WITH_OPENSUBDIV
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# ifdef _MSC_VER
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# include "iso646.h"
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# endif
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# include <opensubdiv/far/patchTable.h>
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#endif
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CCL_NAMESPACE_BEGIN
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#ifdef WITH_OPENSUBDIV
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using namespace OpenSubdiv;
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#else
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/* forward declare for when OpenSubdiv is unavailable */
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namespace Far {
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struct PatchTable;
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}
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#endif
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#define PATCH_ARRAY_SIZE 4
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#define PATCH_PARAM_SIZE 2
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#define PATCH_HANDLE_SIZE 3
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#define PATCH_NODE_SIZE 1
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struct PackedPatchTable {
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array<uint> table;
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size_t num_arrays;
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size_t num_indices;
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size_t num_patches;
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size_t num_nodes;
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/* calculated size from num_* members */
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size_t total_size();
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void pack(Far::PatchTable *patch_table, int offset = 0);
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void copy_adjusting_offsets(uint *dest, int doffset);
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};
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CCL_NAMESPACE_END
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#endif /* __SUBD_PATCH_TABLE_H__ */
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