* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
25 lines
786 B
C++
25 lines
786 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "testing/testing.h"
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#include "integrator/render_scheduler.h"
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CCL_NAMESPACE_BEGIN
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TEST(IntegratorRenderScheduler, calculate_resolution_divider_for_resolution)
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{
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EXPECT_EQ(calculate_resolution_divider_for_resolution(1920, 1080, 1920), 1);
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EXPECT_EQ(calculate_resolution_divider_for_resolution(1920, 1080, 960), 2);
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EXPECT_EQ(calculate_resolution_divider_for_resolution(1920, 1080, 480), 4);
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}
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TEST(IntegratorRenderScheduler, calculate_resolution_for_divider)
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{
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EXPECT_EQ(calculate_resolution_for_divider(1920, 1080, 1), 1440);
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EXPECT_EQ(calculate_resolution_for_divider(1920, 1080, 2), 720);
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EXPECT_EQ(calculate_resolution_for_divider(1920, 1080, 4), 360);
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}
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CCL_NAMESPACE_END
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