* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
30 lines
685 B
C++
30 lines
685 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "testing/testing.h"
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#include "util/aligned_malloc.h"
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#define CHECK_ALIGNMENT(ptr, align) EXPECT_EQ((size_t)ptr % align, 0)
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CCL_NAMESPACE_BEGIN
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TEST(util_aligned_malloc, aligned_malloc_16)
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{
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int *mem = (int *)util_aligned_malloc(sizeof(int), 16);
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CHECK_ALIGNMENT(mem, 16);
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util_aligned_free(mem);
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}
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/* On Apple we currently only support 16 bytes alignment. */
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#ifndef __APPLE__
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TEST(util_aligned_malloc, aligned_malloc_32)
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{
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int *mem = (int *)util_aligned_malloc(sizeof(int), 32);
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CHECK_ALIGNMENT(mem, 32);
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util_aligned_free(mem);
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}
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#endif /* __APPLE__ */
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CCL_NAMESPACE_END
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