For non-raw, non-sRGB color spaces, always use half float even if that uses more memory. Otherwise the precision loss from conversion to scene linear or sRGB (as natively understood by the texture sampling) can be too much. This also required a change to do alpha association ourselves instead of OIIO, because in OIIO alpha multiplication happens before conversion to half float and that gives too much precision loss. Ref T68926
106 lines
2.7 KiB
C++
106 lines
2.7 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __UTIL_IMAGE_H__
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# define __UTIL_IMAGE_H__
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/* OpenImageIO is used for all image file reading and writing. */
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# include <OpenImageIO/imageio.h>
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# include "util/half.h"
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# include "util/vector.h"
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CCL_NAMESPACE_BEGIN
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OIIO_NAMESPACE_USING
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template<typename T>
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void util_image_resize_pixels(const vector<T> &input_pixels,
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const size_t input_width,
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const size_t input_height,
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const size_t input_depth,
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const size_t components,
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vector<T> *output_pixels,
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size_t *output_width,
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size_t *output_height,
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size_t *output_depth);
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/* Cast input pixel from unknown storage to float. */
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template<typename T> inline float util_image_cast_to_float(T value);
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template<> inline float util_image_cast_to_float(float value)
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{
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return value;
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}
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template<> inline float util_image_cast_to_float(uchar value)
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{
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return (float)value / 255.0f;
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}
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template<> inline float util_image_cast_to_float(uint16_t value)
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{
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return (float)value / 65535.0f;
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}
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template<> inline float util_image_cast_to_float(half value)
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{
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return half_to_float_image(value);
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}
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/* Cast float value to output pixel type. */
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template<typename T> inline T util_image_cast_from_float(float value);
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template<> inline float util_image_cast_from_float(float value)
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{
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return value;
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}
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template<> inline uchar util_image_cast_from_float(float value)
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{
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if (value < 0.0f) {
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return 0;
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}
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else if (value > (1.0f - 0.5f / 255.0f)) {
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return 255;
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}
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return (uchar)((255.0f * value) + 0.5f);
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}
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template<> inline uint16_t util_image_cast_from_float(float value)
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{
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if (value < 0.0f) {
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return 0;
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}
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else if (value > (1.0f - 0.5f / 65535.0f)) {
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return 65535;
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}
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return (uint16_t)((65535.0f * value) + 0.5f);
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}
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template<> inline half util_image_cast_from_float(float value)
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{
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return float_to_half_image(value);
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}
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/* Multiply image pixels in native data format. */
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template<typename T> inline T util_image_multiply_native(T a, T b);
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template<> inline float util_image_multiply_native(float a, float b)
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{
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return a * b;
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}
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template<> inline uchar util_image_multiply_native(uchar a, uchar b)
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{
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return ((uint32_t)a * (uint32_t)b) / 255;
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}
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template<> inline uint16_t util_image_multiply_native(uint16_t a, uint16_t b)
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{
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return ((uint32_t)a * (uint32_t)b) / 65535;
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}
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template<> inline half util_image_multiply_native(half a, half b)
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{
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return float_to_half_image(half_to_float_image(a) * half_to_float_image(b));
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}
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CCL_NAMESPACE_END
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#endif /* __UTIL_IMAGE_H__ */
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#include "util/image_impl.h"
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