* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
27 lines
499 B
C++
27 lines
499 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __UTIL_MAP_H__
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#define __UTIL_MAP_H__
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#include <map>
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#include <unordered_map>
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CCL_NAMESPACE_BEGIN
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using std::map;
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using std::pair;
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using std::unordered_map;
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using std::unordered_multimap;
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template<typename T> static void map_free_memory(T &data)
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{
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/* Use swap() trick to actually free all internal memory. */
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T empty_data;
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data.swap(empty_data);
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}
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CCL_NAMESPACE_END
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#endif /* __UTIL_MAP_H__ */
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