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blender-archive/intern/cycles/util/math_int3.h
Brecht Van Lommel e1b3d91127 Refactor: replace Cycles sse/avx types by vectorized float4/int4/float8/int8
The distinction existed for legacy reasons, to easily port of Embree
intersection code without affecting the main vector types. However we are now
using SIMD for these types as well, so no good reason to keep the distinction.

Also more consistently pass these vector types by value in inline functions.
Previously it was partially changed for functions used by Metal to avoid having
to add address space qualifiers, simple to do it everywhere.

Also removes function declarations for vector math headers, serves no real
purpose.

Differential Revision: https://developer.blender.org/D16146
2022-11-08 12:28:40 +01:00

87 lines
2.0 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __UTIL_MATH_INT3_H__
#define __UTIL_MATH_INT3_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
CCL_NAMESPACE_BEGIN
#if !defined(__KERNEL_METAL__)
ccl_device_inline int3 min(int3 a, int3 b)
{
# if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
return int3(_mm_min_epi32(a.m128, b.m128));
# else
return make_int3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
# endif
}
ccl_device_inline int3 max(int3 a, int3 b)
{
# if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
return int3(_mm_max_epi32(a.m128, b.m128));
# else
return make_int3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
# endif
}
ccl_device_inline int3 clamp(const int3 a, int mn, int mx)
{
# ifdef __KERNEL_SSE__
return min(max(a, make_int3(mn)), make_int3(mx));
# else
return make_int3(clamp(a.x, mn, mx), clamp(a.y, mn, mx), clamp(a.z, mn, mx));
# endif
}
ccl_device_inline int3 clamp(const int3 a, int3 &mn, int mx)
{
# ifdef __KERNEL_SSE__
return min(max(a, mn), make_int3(mx));
# else
return make_int3(clamp(a.x, mn.x, mx), clamp(a.y, mn.y, mx), clamp(a.z, mn.z, mx));
# endif
}
ccl_device_inline bool operator==(const int3 a, const int3 b)
{
return a.x == b.x && a.y == b.y && a.z == b.z;
}
ccl_device_inline bool operator!=(const int3 a, const int3 b)
{
return !(a == b);
}
ccl_device_inline bool operator<(const int3 a, const int3 b)
{
return a.x < b.x && a.y < b.y && a.z < b.z;
}
ccl_device_inline int3 operator+(const int3 a, const int3 b)
{
# ifdef __KERNEL_SSE__
return int3(_mm_add_epi32(a.m128, b.m128));
# else
return make_int3(a.x + b.x, a.y + b.y, a.z + b.z);
# endif
}
ccl_device_inline int3 operator-(const int3 a, const int3 b)
{
# ifdef __KERNEL_SSE__
return int3(_mm_sub_epi32(a.m128, b.m128));
# else
return make_int3(a.x - b.x, a.y - b.y, a.z - b.z);
# endif
}
#endif /* !__KERNEL_METAL__ */
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_INT3_H__ */