The distinction existed for legacy reasons, to easily port of Embree intersection code without affecting the main vector types. However we are now using SIMD for these types as well, so no good reason to keep the distinction. Also more consistently pass these vector types by value in inline functions. Previously it was partially changed for functions used by Metal to avoid having to add address space qualifiers, simple to do it everywhere. Also removes function declarations for vector math headers, serves no real purpose. Differential Revision: https://developer.blender.org/D16146
87 lines
2.0 KiB
C++
87 lines
2.0 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __UTIL_MATH_INT3_H__
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#define __UTIL_MATH_INT3_H__
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#ifndef __UTIL_MATH_H__
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# error "Do not include this file directly, include util/types.h instead."
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#endif
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CCL_NAMESPACE_BEGIN
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#if !defined(__KERNEL_METAL__)
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ccl_device_inline int3 min(int3 a, int3 b)
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{
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# if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
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return int3(_mm_min_epi32(a.m128, b.m128));
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# else
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return make_int3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
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# endif
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}
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ccl_device_inline int3 max(int3 a, int3 b)
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{
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# if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
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return int3(_mm_max_epi32(a.m128, b.m128));
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# else
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return make_int3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
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# endif
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}
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ccl_device_inline int3 clamp(const int3 a, int mn, int mx)
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{
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# ifdef __KERNEL_SSE__
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return min(max(a, make_int3(mn)), make_int3(mx));
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# else
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return make_int3(clamp(a.x, mn, mx), clamp(a.y, mn, mx), clamp(a.z, mn, mx));
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# endif
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}
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ccl_device_inline int3 clamp(const int3 a, int3 &mn, int mx)
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{
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# ifdef __KERNEL_SSE__
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return min(max(a, mn), make_int3(mx));
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# else
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return make_int3(clamp(a.x, mn.x, mx), clamp(a.y, mn.y, mx), clamp(a.z, mn.z, mx));
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# endif
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}
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ccl_device_inline bool operator==(const int3 a, const int3 b)
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{
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return a.x == b.x && a.y == b.y && a.z == b.z;
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}
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ccl_device_inline bool operator!=(const int3 a, const int3 b)
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{
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return !(a == b);
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}
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ccl_device_inline bool operator<(const int3 a, const int3 b)
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{
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return a.x < b.x && a.y < b.y && a.z < b.z;
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}
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ccl_device_inline int3 operator+(const int3 a, const int3 b)
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{
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# ifdef __KERNEL_SSE__
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return int3(_mm_add_epi32(a.m128, b.m128));
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# else
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return make_int3(a.x + b.x, a.y + b.y, a.z + b.z);
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# endif
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}
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ccl_device_inline int3 operator-(const int3 a, const int3 b)
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{
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# ifdef __KERNEL_SSE__
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return int3(_mm_sub_epi32(a.m128, b.m128));
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# else
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return make_int3(a.x - b.x, a.y - b.y, a.z - b.z);
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# endif
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}
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#endif /* !__KERNEL_METAL__ */
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CCL_NAMESPACE_END
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#endif /* __UTIL_MATH_INT3_H__ */
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