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blender-archive/intern/cycles/util/md5.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

44 lines
977 B
C++

/* SPDX-License-Identifier: Zlib
* Copyright (C) 1999, 2002 Aladdin Enterprises. All rights reserved.
* L. Peter Deutsch
* ghost@aladdin.com */
/* MD5
*
* Simply MD5 hash computation, used by disk cache. Adapted from external
* code, with minor code modifications done to remove some unused code and
* change code style. */
#ifndef __UTIL_MD5_H__
#define __UTIL_MD5_H__
#include "util/string.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
class MD5Hash {
public:
MD5Hash();
~MD5Hash();
void append(const uint8_t *data, int size);
void append(const string &str);
bool append_file(const string &filepath);
string get_hex();
protected:
void process(const uint8_t *data);
void finish(uint8_t digest[16]);
uint32_t count[2]; /* message length in bits, LSW first. */
uint32_t abcd[4]; /* digest buffer */
uint8_t buf[64]; /* accumulate block */
};
string util_md5_string(const string &str);
CCL_NAMESPACE_END
#endif /* __UTIL_MD5_H__ */