* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
28 lines
862 B
C++
28 lines
862 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __UTIL_PARAM_H__
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#define __UTIL_PARAM_H__
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/* Parameter value lists from OpenImageIO are used to store custom properties
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* on various data, which can then later be used in shaders. */
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#include <OpenImageIO/paramlist.h>
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#include <OpenImageIO/typedesc.h>
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#include <OpenImageIO/ustring.h>
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CCL_NAMESPACE_BEGIN
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OIIO_NAMESPACE_USING
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static constexpr TypeDesc TypeFloat2(TypeDesc::FLOAT, TypeDesc::VEC2);
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static constexpr TypeDesc TypeRGBA(TypeDesc::FLOAT, TypeDesc::VEC4, TypeDesc::COLOR);
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static constexpr TypeDesc TypeFloatArray4(TypeDesc::FLOAT,
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TypeDesc::SCALAR,
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TypeDesc::NOSEMANTICS,
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4);
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CCL_NAMESPACE_END
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#endif /* __UTIL_PARAM_H__ */
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