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blender-archive/intern/cycles/util/param.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

28 lines
862 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __UTIL_PARAM_H__
#define __UTIL_PARAM_H__
/* Parameter value lists from OpenImageIO are used to store custom properties
* on various data, which can then later be used in shaders. */
#include <OpenImageIO/paramlist.h>
#include <OpenImageIO/typedesc.h>
#include <OpenImageIO/ustring.h>
CCL_NAMESPACE_BEGIN
OIIO_NAMESPACE_USING
static constexpr TypeDesc TypeFloat2(TypeDesc::FLOAT, TypeDesc::VEC2);
static constexpr TypeDesc TypeRGBA(TypeDesc::FLOAT, TypeDesc::VEC4, TypeDesc::COLOR);
static constexpr TypeDesc TypeFloatArray4(TypeDesc::FLOAT,
TypeDesc::SCALAR,
TypeDesc::NOSEMANTICS,
4);
CCL_NAMESPACE_END
#endif /* __UTIL_PARAM_H__ */