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blender-archive/intern/cycles/util/string.h
Michael Jones (Apple) da4ef05e4d Cycles: Apple Silicon optimization to specialize intersection kernels
The Metal backend now compiles and caches a second set of kernels which are
optimized for scene contents, enabled for Apple Silicon.

The implementation supports doing this both for intersection and shading
kernels. However this is currently only enabled for intersection kernels that
are quick to compile, and already give a good speedup. Enabling this for
shading kernels would be faster still, however this also causes a long wait
times and would need a good user interface to control this.

M1 Max samples per minute (macOS 13.0):

                    PSO_GENERIC  PSO_SPECIALIZED_INTERSECT  PSO_SPECIALIZED_SHADE

barbershop_interior       83.4	            89.5                   93.7
bmw27                   1486.1	          1671.0                 1825.8
classroom                175.2	           196.8                  206.3
fishy_cat                674.2	           704.3                  719.3
junkshop                 205.4	           212.0                  257.7
koro                     310.1	           336.1                  342.8
monster                  376.7	           418.6                  424.1
pabellon                 273.5	           325.4                  339.8
sponza                   830.6	           929.6                 1142.4
victor                    86.7              96.4                   96.3
wdas_cloud               111.8	           112.7                  183.1

Code contributed by Jason Fielder, Morteza Mostajabodaveh and Michael Jones

Differential Revision: https://developer.blender.org/D14645
2022-07-15 13:40:04 +02:00

71 lines
2.2 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include <sstream>
#include <string.h>
#include <string>
/* Use string view implementation from OIIO.
* Ideally, need to switch to `std::string_view`, but this first requires getting rid of using
* namespace OIIO as it causes symbol collision. */
#include <OpenImageIO/string_view.h>
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
using std::istringstream;
using std::ostringstream;
using std::string;
using std::stringstream;
using std::to_string;
using OIIO::string_view;
#ifdef __GNUC__
# define PRINTF_ATTRIBUTE __attribute__((format(printf, 1, 2)))
#else
# define PRINTF_ATTRIBUTE
#endif
string string_printf(const char *format, ...) PRINTF_ATTRIBUTE;
bool string_iequals(const string &a, const string &b);
void string_split(vector<string> &tokens,
const string &str,
const string &separators = "\t ",
bool skip_empty_tokens = true);
void string_replace(string &haystack, const string &needle, const string &other);
void string_replace_same_length(string &haystack, const string &needle, const string &other);
bool string_startswith(string_view s, string_view start);
bool string_endswith(string_view s, string_view end);
string string_strip(const string &s);
string string_remove_trademark(const string &s);
string string_from_bool(const bool var);
string to_string(const char *str);
string to_string(const float4 &v);
string string_to_lower(const string &s);
/* Wide char strings are only used on Windows to deal with non-ASCII
* characters in file names and such. No reason to use such strings
* for something else at this moment.
*
* Please note that strings are expected to be in UTF-8 codepage, and
* if ANSI is needed then explicit conversion required.
*/
#ifdef _WIN32
using std::wstring;
wstring string_to_wstring(const string &path);
string string_from_wstring(const wstring &path);
string string_to_ansi(const string &str);
#endif
/* Make a string from a size in bytes in human readable form. */
string string_human_readable_size(size_t size);
/* Make a string from a unit-less quantity in human readable form. */
string string_human_readable_number(size_t num);
CCL_NAMESPACE_END