* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
42 lines
897 B
C++
42 lines
897 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2019-2022 Blender Foundation */
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#ifdef _WIN32
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# include <windows.h>
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#endif
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#include "util/windows.h"
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CCL_NAMESPACE_BEGIN
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bool system_windows_version_at_least(int major, int build)
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{
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#ifdef _WIN32
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HMODULE hMod = ::GetModuleHandleW(L"ntdll.dll");
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if (hMod == 0) {
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return false;
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}
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typedef NTSTATUS(WINAPI * RtlGetVersionPtr)(PRTL_OSVERSIONINFOW);
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RtlGetVersionPtr rtl_get_version = (RtlGetVersionPtr)::GetProcAddress(hMod, "RtlGetVersion");
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if (rtl_get_version == NULL) {
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return false;
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}
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RTL_OSVERSIONINFOW rovi = {0};
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rovi.dwOSVersionInfoSize = sizeof(rovi);
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if (rtl_get_version(&rovi) != 0) {
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return false;
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}
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return (rovi.dwMajorVersion > major ||
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(rovi.dwMajorVersion == major && rovi.dwBuildNumber >= build));
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#else
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(void)major;
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(void)build;
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return false;
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#endif
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}
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CCL_NAMESPACE_END
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