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blender-archive/intern/utfconv/utf_winfunc.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

31 lines
765 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. All rights reserved. */
/** \file
* \ingroup intern_utf_conv
*/
#ifndef __UTF_WINFUNC_H__
#define __UTF_WINFUNC_H__
#ifndef WIN32
# error "This file can only compile on windows"
#endif
#include <stdio.h>
FILE *ufopen(const char *filename, const char *mode);
int uopen(const char *filename, int oflag, int pmode);
int uaccess(const char *filename, int mode);
int urename(const char *oldname, const char *newname);
char *u_alloc_getenv(const char *varname);
void u_free_getenv(char *val);
int uput_getenv(const char *varname, char *value, size_t buffsize);
int uputenv(const char *name, const char *value);
int umkdir(const char *pathname);
#endif /* __UTF_WINFUNC_H__ */