Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
31 lines
765 B
C++
31 lines
765 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2012 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup intern_utf_conv
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*/
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#ifndef __UTF_WINFUNC_H__
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#define __UTF_WINFUNC_H__
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#ifndef WIN32
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# error "This file can only compile on windows"
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#endif
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#include <stdio.h>
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FILE *ufopen(const char *filename, const char *mode);
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int uopen(const char *filename, int oflag, int pmode);
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int uaccess(const char *filename, int mode);
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int urename(const char *oldname, const char *newname);
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char *u_alloc_getenv(const char *varname);
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void u_free_getenv(char *val);
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int uput_getenv(const char *varname, char *value, size_t buffsize);
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int uputenv(const char *name, const char *value);
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int umkdir(const char *pathname);
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#endif /* __UTF_WINFUNC_H__ */
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