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blender-archive/source/blender/blenlib/intern/fileops.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

38 lines
759 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*/
#include "BLI_fileops.hh"
#ifdef WIN32
# include "utfconv.h"
#endif
namespace blender {
fstream::fstream(const char *filepath, std::ios_base::openmode mode)
{
this->open(filepath, mode);
}
fstream::fstream(const std::string &filepath, std::ios_base::openmode mode)
{
this->open(filepath, mode);
}
void fstream::open(StringRefNull filepath, ios_base::openmode mode)
{
#ifdef WIN32
const char *filepath_cstr = filepath.c_str();
UTF16_ENCODE(filepath_cstr);
std::wstring filepath_wstr(filepath_cstr_16);
std::fstream::open(filepath_wstr.c_str(), mode);
UTF16_UN_ENCODE(filepath_cstr);
#else
std::fstream::open(filepath, mode);
#endif
}
} // namespace blender