Use a consistent style for declaring the names of struct members in their declarations. Note that this convention was already used in many places but not everywhere. Remove spaces around the text (matching commented arguments) with the advantage that the the spell checking utility skips these terms. Making it possible to extract & validate these comments automatically. Also use struct names for `bAnimChannelType` & `bConstraintTypeInfo` which were using brief descriptions.
205 lines
5.7 KiB
C++
205 lines
5.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. */
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/** \file
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* \ingroup draw_engine
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*
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* Draw engine to draw the Image/UV editor
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*/
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#include "DRW_render.h"
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#include <memory>
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#include <optional>
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "DNA_camera_types.h"
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#include "DNA_screen_types.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "ED_image.h"
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#include "GPU_batch.h"
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#include "image_drawing_mode.hh"
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#include "image_engine.h"
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#include "image_private.hh"
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#include "image_space_image.hh"
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#include "image_space_node.hh"
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namespace blender::draw::image_engine {
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static std::unique_ptr<AbstractSpaceAccessor> space_accessor_from_context(
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const DRWContextState *draw_ctx)
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{
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const char space_type = draw_ctx->space_data->spacetype;
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if (space_type == SPACE_IMAGE) {
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return std::make_unique<SpaceImageAccessor>((SpaceImage *)draw_ctx->space_data);
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}
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if (space_type == SPACE_NODE) {
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return std::make_unique<SpaceNodeAccessor>((SpaceNode *)draw_ctx->space_data);
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}
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BLI_assert_unreachable();
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return nullptr;
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}
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template<
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/** \brief Drawing mode to use.
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*
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* Useful during development to switch between drawing implementations.
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*/
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typename DrawingMode = ScreenSpaceDrawingMode<ScreenTileTextures<1>>>
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class ImageEngine {
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private:
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const DRWContextState *draw_ctx;
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IMAGE_Data *vedata;
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std::unique_ptr<AbstractSpaceAccessor> space;
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DrawingMode drawing_mode;
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public:
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ImageEngine(const DRWContextState *draw_ctx, IMAGE_Data *vedata)
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: draw_ctx(draw_ctx), vedata(vedata), space(space_accessor_from_context(draw_ctx))
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{
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}
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virtual ~ImageEngine() = default;
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void begin_sync()
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{
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IMAGE_InstanceData *instance_data = vedata->instance_data;
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drawing_mode.begin_sync(vedata);
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/* Setup full screen view matrix. */
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const ARegion *region = draw_ctx->region;
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float winmat[4][4], viewmat[4][4];
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orthographic_m4(viewmat, 0.0, region->winx, 0.0, region->winy, 0.0, 1.0);
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unit_m4(winmat);
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instance_data->view = DRW_view_create(viewmat, winmat, nullptr, nullptr, nullptr);
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}
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void image_sync()
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{
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IMAGE_InstanceData *instance_data = vedata->instance_data;
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Main *bmain = CTX_data_main(draw_ctx->evil_C);
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instance_data->image = space->get_image(bmain);
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if (instance_data->image == nullptr) {
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/* Early exit, nothing to draw. */
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return;
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}
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instance_data->flags.do_tile_drawing = instance_data->image->source != IMA_SRC_TILED &&
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space->use_tile_drawing();
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void *lock;
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ImBuf *image_buffer = space->acquire_image_buffer(instance_data->image, &lock);
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/* Setup the matrix to go from screen UV coordinates to UV texture space coordinates. */
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float image_resolution[2] = {image_buffer ? image_buffer->x : 1024.0f,
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image_buffer ? image_buffer->y : 1024.0f};
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space->init_ss_to_texture_matrix(
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draw_ctx->region, image_resolution, instance_data->ss_to_texture);
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const Scene *scene = DRW_context_state_get()->scene;
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instance_data->sh_params.update(space.get(), scene, instance_data->image, image_buffer);
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space->release_buffer(instance_data->image, image_buffer, lock);
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ImageUser *iuser = space->get_image_user();
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if (instance_data->image->rr != nullptr) {
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BKE_image_multilayer_index(instance_data->image->rr, iuser);
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}
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else {
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BKE_image_multiview_index(instance_data->image, iuser);
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}
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drawing_mode.image_sync(vedata, instance_data->image, iuser);
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}
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void draw_finish()
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{
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drawing_mode.draw_finish(vedata);
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IMAGE_InstanceData *instance_data = vedata->instance_data;
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instance_data->image = nullptr;
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}
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void draw_viewport()
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{
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drawing_mode.draw_viewport(vedata);
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}
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};
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/* -------------------------------------------------------------------- */
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/** \name Engine Callbacks
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* \{ */
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static void IMAGE_engine_init(void *ved)
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{
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IMAGE_Data *vedata = (IMAGE_Data *)ved;
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if (vedata->instance_data == nullptr) {
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vedata->instance_data = MEM_new<IMAGE_InstanceData>(__func__);
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}
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}
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static void IMAGE_cache_init(void *vedata)
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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ImageEngine image_engine(draw_ctx, static_cast<IMAGE_Data *>(vedata));
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image_engine.begin_sync();
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image_engine.image_sync();
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}
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static void IMAGE_cache_populate(void * /*vedata*/, Object * /*ob*/)
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{
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/* Function intentional left empty. `cache_populate` is required to be implemented. */
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}
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static void IMAGE_draw_scene(void *vedata)
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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ImageEngine image_engine(draw_ctx, static_cast<IMAGE_Data *>(vedata));
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image_engine.draw_viewport();
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image_engine.draw_finish();
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}
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static void IMAGE_engine_free()
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{
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IMAGE_shader_free();
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}
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static void IMAGE_instance_free(void *_instance_data)
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{
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IMAGE_InstanceData *instance_data = reinterpret_cast<IMAGE_InstanceData *>(_instance_data);
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MEM_delete(instance_data);
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}
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/** \} */
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static const DrawEngineDataSize IMAGE_data_size = DRW_VIEWPORT_DATA_SIZE(IMAGE_Data);
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} // namespace blender::draw::image_engine
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extern "C" {
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using namespace blender::draw::image_engine;
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DrawEngineType draw_engine_image_type = {
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/*next*/ nullptr,
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/*prev*/ nullptr,
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/*idname*/ N_("UV/Image"),
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/*vedata_size*/ &IMAGE_data_size,
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/*engine_init*/ &IMAGE_engine_init,
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/*engine_free*/ &IMAGE_engine_free,
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/*instance_free*/ &IMAGE_instance_free,
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/*cache_init*/ &IMAGE_cache_init,
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/*cache_populate*/ &IMAGE_cache_populate,
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/*cache_finish*/ nullptr,
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/*draw_scene*/ &IMAGE_draw_scene,
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/*view_update*/ nullptr,
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/*id_update*/ nullptr,
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/*render_to_image*/ nullptr,
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/*store_metadata*/ nullptr,
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};
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}
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