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blender-archive/source/blender/freestyle/intern/application/AppConfig.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

107 lines
2.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Configuration file
*/
#include <algorithm>
#include <string>
#include "../system/Precision.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
using namespace std;
namespace Freestyle {
namespace Config {
class Path {
protected:
static Path *_pInstance;
string _ProjectDir;
string _ModelsPath;
string _PatternsPath;
string _BrushesPath;
string _EnvMapDir;
string _MapsDir;
string _HomeDir;
public:
Path();
virtual ~Path();
static Path *getInstance();
void setRootDir(const string &iRootDir);
void setHomeDir(const string &iHomeDir);
const string &getProjectDir() const
{
return _ProjectDir;
}
const string &getModelsPath() const
{
return _ModelsPath;
}
const string &getPatternsPath() const
{
return _PatternsPath;
}
const string &getBrushesPath() const
{
return _BrushesPath;
}
const string &getEnvMapDir() const
{
return _EnvMapDir;
}
const string &getMapsDir() const
{
return _MapsDir;
}
const string &getHomeDir() const
{
return _HomeDir;
}
static string getEnvVar(const string &iEnvVarName);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Config:Path")
#endif
};
//
// Configuration, default values
//
//////////////////////////////////////////////////////////////
// Application
static const string APPLICATION_NAME("APPNAME");
static const string APPLICATION_VERSION("APPVERSION");
// ViewMap
static const string VIEWMAP_EXTENSION("vm");
static const string VIEWMAP_MAGIC("ViewMap File");
static const string VIEWMAP_VERSION("1.9");
// Style modules
static const string STYLE_MODULE_EXTENSION("py");
static const string STYLE_MODULES_LIST_EXTENSION("sml");
// Options
static const string OPTIONS_DIR("." + APPLICATION_NAME);
static const string OPTIONS_FILE("options.xml");
static const string OPTIONS_CURRENT_DIRS_FILE("current_dirs.xml");
static const string OPTIONS_QGLVIEWER_FILE("qglviewer.xml");
} // namespace Config
} /* namespace Freestyle */