Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to represent a pyramid of images
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*/
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#include <vector>
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#include "../system/FreestyleConfig.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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class GrayImage;
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class ImagePyramid {
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protected:
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std::vector<GrayImage *> _levels;
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public:
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ImagePyramid()
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{
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}
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ImagePyramid(const ImagePyramid &iBrother);
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// ImagePyramid(const GrayImage& level0, unsigned nbLevels);
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virtual ~ImagePyramid();
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/** Builds the pyramid.
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* must be overloaded by inherited classes.
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* if nbLevels==0, the complete pyramid is built
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*/
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virtual void BuildPyramid(const GrayImage &level0, unsigned nbLevels) = 0;
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/** Builds a pyramid without copying the base level */
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virtual void BuildPyramid(GrayImage *level0, unsigned nbLevels) = 0;
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virtual GrayImage *getLevel(int l);
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/** Returns the pixel x,y using bilinear interpolation.
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* \param x:
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* the abscissa specified in the finest level coordinate system
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* \param y:
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* the ordinate specified in the finest level coordinate system
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* \param level:
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* the level from which we want the pixel to be evaluated
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*/
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virtual float pixel(int x, int y, int level = 0);
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/** Returns the width of the level-th level image */
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virtual int width(int level = 0);
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/** Returns the height of the level-th level image */
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virtual int height(int level = 0);
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/** Returns the number of levels in the pyramid */
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inline int getNumberOfLevels() const
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{
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return _levels.size();
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}
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:ImagePyramid")
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#endif
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};
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class GaussianPyramid : public ImagePyramid {
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protected:
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float _sigma;
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public:
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GaussianPyramid(float iSigma = 1.0f) : ImagePyramid()
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{
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_sigma = iSigma;
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}
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GaussianPyramid(const GrayImage &level0, unsigned nbLevels, float iSigma = 1.0f);
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GaussianPyramid(GrayImage *level0, unsigned nbLevels, float iSigma = 1.0f);
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GaussianPyramid(const GaussianPyramid &iBrother);
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virtual ~GaussianPyramid()
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{
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}
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virtual void BuildPyramid(const GrayImage &level0, unsigned nbLevels);
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virtual void BuildPyramid(GrayImage *level0, unsigned nbLevels);
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/* accessors */
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inline float getSigma() const
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{
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return _sigma;
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}
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/* modifiers */
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};
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} /* namespace Freestyle */
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