This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/image/ImagePyramid.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

101 lines
2.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to represent a pyramid of images
*/
#include <vector>
#include "../system/FreestyleConfig.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class GrayImage;
class ImagePyramid {
protected:
std::vector<GrayImage *> _levels;
public:
ImagePyramid()
{
}
ImagePyramid(const ImagePyramid &iBrother);
// ImagePyramid(const GrayImage& level0, unsigned nbLevels);
virtual ~ImagePyramid();
/** Builds the pyramid.
* must be overloaded by inherited classes.
* if nbLevels==0, the complete pyramid is built
*/
virtual void BuildPyramid(const GrayImage &level0, unsigned nbLevels) = 0;
/** Builds a pyramid without copying the base level */
virtual void BuildPyramid(GrayImage *level0, unsigned nbLevels) = 0;
virtual GrayImage *getLevel(int l);
/** Returns the pixel x,y using bilinear interpolation.
* \param x:
* the abscissa specified in the finest level coordinate system
* \param y:
* the ordinate specified in the finest level coordinate system
* \param level:
* the level from which we want the pixel to be evaluated
*/
virtual float pixel(int x, int y, int level = 0);
/** Returns the width of the level-th level image */
virtual int width(int level = 0);
/** Returns the height of the level-th level image */
virtual int height(int level = 0);
/** Returns the number of levels in the pyramid */
inline int getNumberOfLevels() const
{
return _levels.size();
}
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:ImagePyramid")
#endif
};
class GaussianPyramid : public ImagePyramid {
protected:
float _sigma;
public:
GaussianPyramid(float iSigma = 1.0f) : ImagePyramid()
{
_sigma = iSigma;
}
GaussianPyramid(const GrayImage &level0, unsigned nbLevels, float iSigma = 1.0f);
GaussianPyramid(GrayImage *level0, unsigned nbLevels, float iSigma = 1.0f);
GaussianPyramid(const GaussianPyramid &iBrother);
virtual ~GaussianPyramid()
{
}
virtual void BuildPyramid(const GrayImage &level0, unsigned nbLevels);
virtual void BuildPyramid(GrayImage *level0, unsigned nbLevels);
/* accessors */
inline float getSigma() const
{
return _sigma;
}
/* modifiers */
};
} /* namespace Freestyle */