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blender-archive/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
Campbell Barton e555ede626 Cleanup: unify struct declaration style for Python types, update names
Use struct identifiers in comments before the value.
This has some advantages:

- The struct identifiers didn't mix well with other code-comments,
  where other comments were wrapped onto the next line.
- Minor changes could re-align all other comments in the struct.
- PyVarObject_HEAD_INIT & tp_name are no longer placed on the same line.

Remove overly verbose comments copied from PyTypeObject (Python v2.x),
these aren't especially helpful and get outdated.

Also corrected some outdated names:

- PyTypeObject.tp_print -> tp_vectorcall_offset
- PyTypeObject.tp_reserved -> tp_as_async
2022-11-07 22:38:32 +11:00

103 lines
2.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "BPy_BackboneStretcherShader.h"
#include "../../stroke/BasicStrokeShaders.h"
#ifdef __cplusplus
extern "C" {
#endif
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char BackboneStretcherShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BackboneStretcherShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(amount=2.0)\n"
"\n"
" Builds a BackboneStretcherShader object.\n"
"\n"
" :arg amount: The stretching amount value.\n"
" :type amount: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Stretches the stroke at its two extremities and following the\n"
" respective directions: v(1)v(0) and v(n-1)v(n).\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int BackboneStretcherShader___init__(BPy_BackboneStretcherShader *self,
PyObject *args,
PyObject *kwds)
{
static const char *kwlist[] = {"amount", nullptr};
float f = 2.0;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f)) {
return -1;
}
self->py_ss.ss = new StrokeShaders::BackboneStretcherShader(f);
return 0;
}
/*-----------------------BPy_BackboneStretcherShader type definition ----------------------------*/
PyTypeObject BackboneStretcherShader_Type = {
PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "BackboneStretcherShader",
/*tp_basicsize*/ sizeof(BPy_BackboneStretcherShader),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ nullptr,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ nullptr,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ nullptr,
/*tp_as_mapping*/ nullptr,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
/*tp_doc*/ BackboneStretcherShader___doc__,
/*tp_traverse*/ nullptr,
/*tp_clear*/ nullptr,
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ nullptr,
/*tp_members*/ nullptr,
/*tp_getset*/ nullptr,
/*tp_base*/ &StrokeShader_Type,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ (initproc)BackboneStretcherShader___init__,
/*tp_alloc*/ nullptr,
/*tp_new*/ nullptr,
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif