Use struct identifiers in comments before the value. This has some advantages: - The struct identifiers didn't mix well with other code-comments, where other comments were wrapped onto the next line. - Minor changes could re-align all other comments in the struct. - PyVarObject_HEAD_INIT & tp_name are no longer placed on the same line. Remove overly verbose comments copied from PyTypeObject (Python v2.x), these aren't especially helpful and get outdated. Also corrected some outdated names: - PyTypeObject.tp_print -> tp_vectorcall_offset - PyTypeObject.tp_reserved -> tp_as_async
103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#include "BPy_BezierCurveShader.h"
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#include "../../stroke/BasicStrokeShaders.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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using namespace Freestyle;
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///////////////////////////////////////////////////////////////////////////////////////////
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//------------------------INSTANCE METHODS ----------------------------------
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static char BezierCurveShader___doc__[] =
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BezierCurveShader`\n"
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"\n"
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"[Geometry shader]\n"
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"\n"
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".. method:: __init__(error=4.0)\n"
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"\n"
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" Builds a BezierCurveShader object.\n"
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"\n"
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" :arg error: The error we're allowing for the approximation. This\n"
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" error is the max distance allowed between the new curve and the\n"
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" original geometry.\n"
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" :type error: float\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Transforms the stroke backbone geometry so that it corresponds to a\n"
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" Bezier Curve approximation of the original backbone geometry.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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static int BezierCurveShader___init__(BPy_BezierCurveShader *self, PyObject *args, PyObject *kwds)
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{
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static const char *kwlist[] = {"error", nullptr};
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float f = 4.0;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f)) {
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return -1;
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}
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self->py_ss.ss = new StrokeShaders::BezierCurveShader(f);
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return 0;
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}
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/*-----------------------BPy_BezierCurveShader type definition ------------------------------*/
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PyTypeObject BezierCurveShader_Type = {
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PyVarObject_HEAD_INIT(nullptr, 0)
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/*tp_name*/ "BezierCurveShader",
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/*tp_basicsize*/ sizeof(BPy_BezierCurveShader),
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/*tp_itemsize*/ 0,
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/*tp_dealloc*/ nullptr,
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/*tp_vectorcall_offset*/ 0,
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/*tp_getattr*/ nullptr,
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/*tp_setattr*/ nullptr,
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/*tp_as_async*/ nullptr,
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/*tp_repr*/ nullptr,
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/*tp_as_number*/ nullptr,
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/*tp_as_sequence*/ nullptr,
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/*tp_as_mapping*/ nullptr,
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/*tp_hash*/ nullptr,
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/*tp_call*/ nullptr,
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/*tp_str*/ nullptr,
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/*tp_getattro*/ nullptr,
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/*tp_setattro*/ nullptr,
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/*tp_as_buffer*/ nullptr,
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/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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/*tp_doc*/ BezierCurveShader___doc__,
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/*tp_traverse*/ nullptr,
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/*tp_clear*/ nullptr,
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/*tp_richcompare*/ nullptr,
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/*tp_weaklistoffset*/ 0,
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/*tp_iter*/ nullptr,
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/*tp_iternext*/ nullptr,
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/*tp_methods*/ nullptr,
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/*tp_members*/ nullptr,
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/*tp_getset*/ nullptr,
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/*tp_base*/ &StrokeShader_Type,
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/*tp_dict*/ nullptr,
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/*tp_descr_get*/ nullptr,
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/*tp_descr_set*/ nullptr,
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/*tp_dictoffset*/ 0,
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/*tp_init*/ (initproc)BezierCurveShader___init__,
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/*tp_alloc*/ nullptr,
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/*tp_new*/ nullptr,
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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