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blender-archive/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
Campbell Barton e555ede626 Cleanup: unify struct declaration style for Python types, update names
Use struct identifiers in comments before the value.
This has some advantages:

- The struct identifiers didn't mix well with other code-comments,
  where other comments were wrapped onto the next line.
- Minor changes could re-align all other comments in the struct.
- PyVarObject_HEAD_INIT & tp_name are no longer placed on the same line.

Remove overly verbose comments copied from PyTypeObject (Python v2.x),
these aren't especially helpful and get outdated.

Also corrected some outdated names:

- PyTypeObject.tp_print -> tp_vectorcall_offset
- PyTypeObject.tp_reserved -> tp_as_async
2022-11-07 22:38:32 +11:00

132 lines
4.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "BPy_SmoothingShader.h"
#include "../../stroke/AdvancedStrokeShaders.h"
#ifdef __cplusplus
extern "C" {
#endif
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char SmoothingShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SmoothingShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(num_iterations=100, factor_point=0.1, \\\n"
" factor_curvature=0.0, factor_curvature_difference=0.2, \\\n"
" aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0, \\\n"
" carricature_factor=1.0)\n"
"\n"
" Builds a SmoothingShader object.\n"
"\n"
" :arg num_iterations: The number of iterations.\n"
" :type num_iterations: int\n"
" :arg factor_point: 0.1\n"
" :type factor_point: float\n"
" :arg factor_curvature: 0.0\n"
" :type factor_curvature: float\n"
" :arg factor_curvature_difference: 0.2\n"
" :type factor_curvature_difference: float\n"
" :arg aniso_point: 0.0\n"
" :type aniso_point: float\n"
" :arg aniso_normal: 0.0\n"
" :type aniso_normal: float\n"
" :arg aniso_curvature: 0.0\n"
" :type aniso_curvature: float\n"
" :arg carricature_factor: 1.0\n"
" :type carricature_factor: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Smooths the stroke by moving the vertices to make the stroke\n"
" smoother. Uses curvature flow to converge towards a curve of\n"
" constant curvature. The diffusion method we use is anisotropic to\n"
" prevent the diffusion across corners.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int SmoothingShader___init__(BPy_SmoothingShader *self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {
"num_iterations",
"factor_point",
"factor_curvature",
"factor_curvature_difference",
"aniso_point",
"aniso_normal",
"aniso_curvature",
"carricature_factor",
nullptr,
};
int i1 = 100;
double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0;
if (!PyArg_ParseTupleAndKeywords(
args, kwds, "|iddddddd", (char **)kwlist, &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8)) {
return -1;
}
self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
return 0;
}
/*-----------------------BPy_SmoothingShader type definition ------------------------------*/
PyTypeObject SmoothingShader_Type = {
PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "SmoothingShader",
/*tp_basicsize*/ sizeof(BPy_SmoothingShader),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ nullptr,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ nullptr,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ nullptr,
/*tp_as_mapping*/ nullptr,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
/*tp_doc*/ SmoothingShader___doc__,
/*tp_traverse*/ nullptr,
/*tp_clear*/ nullptr,
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ nullptr,
/*tp_members*/ nullptr,
/*tp_getset*/ nullptr,
/*tp_base*/ &StrokeShader_Type,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ (initproc)SmoothingShader___init__,
/*tp_alloc*/ nullptr,
/*tp_new*/ nullptr,
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif