Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
38 lines
1011 B
C++
38 lines
1011 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#pragma once
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#include "../BPy_UnaryFunction0D.h"
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#include "../../scene_graph/FrsMaterial.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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extern PyTypeObject UnaryFunction0DMaterial_Type;
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#define BPy_UnaryFunction0DMaterial_Check(v) \
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(PyObject_IsInstance((PyObject *)v, (PyObject *)&UnaryFunction0DMaterial_Type))
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/*---------------------------Python BPy_UnaryFunction0DMaterial structure definition----------*/
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typedef struct {
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BPy_UnaryFunction0D py_uf0D;
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Freestyle::UnaryFunction0D<Freestyle::FrsMaterial> *uf0D_material;
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} BPy_UnaryFunction0DMaterial;
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/*---------------------------Python BPy_UnaryFunction0DMaterial visible prototypes-----------*/
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int UnaryFunction0DMaterial_Init(PyObject *module);
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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