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blender-archive/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DMaterial.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

38 lines
1011 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#pragma once
#include "../BPy_UnaryFunction0D.h"
#include "../../scene_graph/FrsMaterial.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
extern PyTypeObject UnaryFunction0DMaterial_Type;
#define BPy_UnaryFunction0DMaterial_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&UnaryFunction0DMaterial_Type))
/*---------------------------Python BPy_UnaryFunction0DMaterial structure definition----------*/
typedef struct {
BPy_UnaryFunction0D py_uf0D;
Freestyle::UnaryFunction0D<Freestyle::FrsMaterial> *uf0D_material;
} BPy_UnaryFunction0DMaterial;
/*---------------------------Python BPy_UnaryFunction0DMaterial visible prototypes-----------*/
int UnaryFunction0DMaterial_Init(PyObject *module);
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif