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blender-archive/source/blender/freestyle/intern/scene_graph/LineRep.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

55 lines
1.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define the representation of 3D Line.
*/
#include "LineRep.h"
namespace Freestyle {
void LineRep::ComputeBBox()
{
real XMax = _vertices.front()[0];
real YMax = _vertices.front()[1];
real ZMax = _vertices.front()[2];
real XMin = _vertices.front()[0];
real YMin = _vertices.front()[1];
real ZMin = _vertices.front()[2];
// parse all the coordinates to find
// the XMax, YMax, ZMax
vector<Vec3r>::iterator v;
for (v = _vertices.begin(); v != _vertices.end(); ++v) {
// X
if ((*v)[0] > XMax) {
XMax = (*v)[0];
}
if ((*v)[0] < XMin) {
XMin = (*v)[0];
}
// Y
if ((*v)[1] > YMax) {
YMax = (*v)[1];
}
if ((*v)[1] < YMin) {
YMin = (*v)[1];
}
// Z
if ((*v)[2] > ZMax) {
ZMax = (*v)[2];
}
if ((*v)[2] < ZMin) {
ZMin = (*v)[2];
}
}
setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
}
} /* namespace Freestyle */