Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
101 lines
1.7 KiB
C++
101 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef
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* release mechanism.
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*/
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#include "SceneVisitor.h"
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#include "../system/BaseObject.h"
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#include "../system/FreestyleConfig.h"
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#include "../system/Precision.h"
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#include "../geometry/BBox.h"
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#include "../geometry/Geom.h"
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using namespace std;
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namespace Freestyle {
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using namespace Geometry;
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class Node : public BaseObject {
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public:
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inline Node() : BaseObject()
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{
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}
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inline Node(const Node &iBrother) : BaseObject()
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{
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_BBox = iBrother.bbox();
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}
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virtual ~Node()
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{
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}
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/** Accept the corresponding visitor
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* Each inherited node must overload this method
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*/
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virtual void accept(SceneVisitor &v)
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{
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v.visitNode(*this);
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}
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/** bounding box management */
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/** Returns the node bounding box
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* If no bounding box exists, an empty bbox is returned
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*/
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virtual const BBox<Vec3r> &bbox() const
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{
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return _BBox;
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}
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/** Sets the Node bounding box */
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virtual void setBBox(const BBox<Vec3r> &iBox)
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{
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_BBox = iBox;
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}
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/** Makes the union of _BBox and iBox */
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virtual void AddBBox(const BBox<Vec3r> &iBox)
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{
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if (iBox.empty()) {
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return;
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}
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if (_BBox.empty()) {
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_BBox = iBox;
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}
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else {
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_BBox += iBox;
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}
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}
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/** Updates the BBox */
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virtual const BBox<Vec3r> &UpdateBBox()
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{
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return _BBox;
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}
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/** Clears the bounding box */
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virtual void clearBBox()
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{
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_BBox.clear();
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}
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protected:
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private:
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BBox<Vec3r> _BBox;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Node")
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#endif
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};
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} /* namespace Freestyle */
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