Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
50 lines
945 B
C++
50 lines
945 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to display an oriented line representation.
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*/
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#include "LineRep.h"
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#include "../system/FreestyleConfig.h"
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namespace Freestyle {
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class OrientedLineRep : public LineRep {
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public:
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OrientedLineRep() : LineRep()
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{
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}
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/** Builds a single line from 2 vertices
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* v1
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* first vertex
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* v2
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* second vertex
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*/
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inline OrientedLineRep(const Vec3r &v1, const Vec3r &v2) : LineRep(v1, v2)
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{
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}
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/** Builds a line rep from a vertex chain */
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inline OrientedLineRep(const vector<Vec3r> &vertices) : LineRep(vertices)
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{
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}
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/** Builds a line rep from a vertex chain */
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inline OrientedLineRep(const list<Vec3r> &vertices) : LineRep(vertices)
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{
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}
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virtual ~OrientedLineRep()
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{
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}
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/** Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v);
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};
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} /* namespace Freestyle */
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