This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/scene_graph/OrientedLineRep.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

50 lines
945 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to display an oriented line representation.
*/
#include "LineRep.h"
#include "../system/FreestyleConfig.h"
namespace Freestyle {
class OrientedLineRep : public LineRep {
public:
OrientedLineRep() : LineRep()
{
}
/** Builds a single line from 2 vertices
* v1
* first vertex
* v2
* second vertex
*/
inline OrientedLineRep(const Vec3r &v1, const Vec3r &v2) : LineRep(v1, v2)
{
}
/** Builds a line rep from a vertex chain */
inline OrientedLineRep(const vector<Vec3r> &vertices) : LineRep(vertices)
{
}
/** Builds a line rep from a vertex chain */
inline OrientedLineRep(const list<Vec3r> &vertices) : LineRep(vertices)
{
}
virtual ~OrientedLineRep()
{
}
/** Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
};
} /* namespace Freestyle */