Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
53 lines
1.0 KiB
C++
53 lines
1.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Class to define the representation of a triangle
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*/
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#include "TriangleRep.h"
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namespace Freestyle {
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void TriangleRep::ComputeBBox()
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{
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real XMax = _vertices[0][0];
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real YMax = _vertices[0][1];
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real ZMax = _vertices[0][2];
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real XMin = _vertices[0][0];
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real YMin = _vertices[0][1];
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real ZMin = _vertices[0][2];
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// parse all the coordinates to find the XMax, YMax, ZMax
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for (int i = 0; i < 3; ++i) {
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// X
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if (_vertices[i][0] > XMax) {
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XMax = _vertices[i][0];
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}
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if (_vertices[i][0] < XMin) {
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XMin = _vertices[i][0];
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}
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// Y
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if (_vertices[i][1] > YMax) {
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YMax = _vertices[i][1];
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}
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if (_vertices[i][1] < YMin) {
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YMin = _vertices[i][1];
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}
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// Z
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if (_vertices[i][2] > ZMax) {
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ZMax = _vertices[i][2];
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}
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if (_vertices[i][2] < ZMin) {
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ZMin = _vertices[i][2];
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}
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}
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setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
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}
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} /* namespace Freestyle */
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