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blender-archive/source/blender/freestyle/intern/scene_graph/VertexRep.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

19 lines
439 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define the representation of a vertex for displaying purpose.
*/
#include "VertexRep.h"
namespace Freestyle {
void VertexRep::ComputeBBox()
{
setBBox(BBox<Vec3r>(Vec3r(_coordinates[0], _coordinates[1], _coordinates[2]),
Vec3r(_coordinates[0], _coordinates[1], _coordinates[2])));
}
} /* namespace Freestyle */