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blender-archive/source/blender/freestyle/intern/system/Iterator.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

61 lines
949 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
*/
#include <iostream>
#include <string>
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
using namespace std;
namespace Freestyle {
class Iterator {
public:
virtual ~Iterator()
{
}
virtual string getExactTypeName() const
{
return "Iterator";
}
virtual int increment()
{
cerr << "Warning: increment() not implemented" << endl;
return 0;
}
virtual int decrement()
{
cerr << "Warning: decrement() not implemented" << endl;
return 0;
}
virtual bool isBegin() const
{
cerr << "Warning: isBegin() not implemented" << endl;
return false;
}
virtual bool isEnd() const
{
cerr << "Warning: isEnd() not implemented" << endl;
return false;
}
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Iterator")
#endif
};
} /* namespace Freestyle */