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blender-archive/source/blender/freestyle/intern/system/ProgressBar.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

80 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to encapsulate a progress bar
*/
#include <string>
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
using namespace std;
namespace Freestyle {
class ProgressBar {
public:
inline ProgressBar()
{
_numtotalsteps = 0;
_progress = 0;
}
virtual ~ProgressBar()
{
}
virtual void reset()
{
_numtotalsteps = 0;
_progress = 0;
}
virtual void setTotalSteps(unsigned n)
{
_numtotalsteps = n;
}
virtual void setProgress(unsigned i)
{
_progress = i;
}
virtual void setLabelText(const string &s)
{
_label = s;
}
/** accessors */
inline unsigned int getTotalSteps() const
{
return _numtotalsteps;
}
inline unsigned int getProgress() const
{
return _progress;
}
inline string getLabelText() const
{
return _label;
}
protected:
unsigned _numtotalsteps;
unsigned _progress;
string _label;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:ProgressBar")
#endif
};
} /* namespace Freestyle */