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blender-archive/source/blender/freestyle/intern/system/RenderMonitor.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

59 lines
924 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Classes defining the basic "Iterator" design pattern
*/
#include "render_types.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class RenderMonitor {
public:
inline RenderMonitor(Render *re)
{
_re = re;
}
virtual ~RenderMonitor()
{
}
inline void setInfo(string info)
{
if (_re && !info.empty()) {
_re->i.infostr = info.c_str();
_re->stats_draw(_re->sdh, &_re->i);
_re->i.infostr = NULL;
}
}
inline void progress(float i)
{
if (_re) {
_re->progress(_re->prh, i);
}
}
inline bool testBreak()
{
return _re && _re->test_break(_re->tbh);
}
protected:
Render *_re;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:RenderMonitor")
#endif
};
} /* namespace Freestyle */