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blender-archive/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
Brecht Van Lommel 1840f44666 Fix build error on Windows without precompiled headers
Recent refactoring to use uint relied on indirect includes and precompiled
headers for uint to be defined. Explicitly include BLI_sys_types where this
type is used now.
2022-10-26 19:59:55 +02:00

128 lines
4.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include "AverageAreaGridDensityProvider.h"
#include "BLI_sys_types.h"
#include "BKE_global.h"
namespace Freestyle {
AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource &source,
const real proscenium[4],
real sizeFactor)
: GridDensityProvider(source)
{
initialize(proscenium, sizeFactor);
}
AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(
OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform,
real sizeFactor)
: GridDensityProvider(source)
{
real proscenium[4];
calculateQuickProscenium(transform, bbox, proscenium);
initialize(proscenium, sizeFactor);
}
AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource &source,
real sizeFactor)
: GridDensityProvider(source)
{
real proscenium[4];
calculateOptimalProscenium(source, proscenium);
initialize(proscenium, sizeFactor);
}
void AverageAreaGridDensityProvider::initialize(const real proscenium[4], real sizeFactor)
{
float prosceniumWidth = (proscenium[1] - proscenium[0]);
float prosceniumHeight = (proscenium[3] - proscenium[2]);
real cellArea = 0.0;
uint numFaces = 0;
for (source.begin(); source.isValid(); source.next()) {
Polygon3r &poly(source.getGridSpacePolygon());
Vec3r min, max;
poly.getBBox(min, max);
cellArea += (max[0] - min[0]) * (max[1] - min[1]);
++numFaces;
}
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Total area: " << cellArea << ". Number of faces: " << numFaces << "." << endl;
}
cellArea /= numFaces;
cellArea *= sizeFactor;
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Building grid with average area " << cellArea << endl;
}
_cellSize = sqrt(cellArea);
uint maxCells = 931; // * 1.1 = 1024
if (std::max(prosceniumWidth, prosceniumHeight) / _cellSize > maxCells) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Scene-dependent cell size (" << _cellSize << " square) is too small." << endl;
}
_cellSize = std::max(prosceniumWidth, prosceniumHeight) / maxCells;
}
// Now we know how many cells make each side of our grid
_cellsX = ceil(prosceniumWidth / _cellSize);
_cellsY = ceil(prosceniumHeight / _cellSize);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
}
// Make sure the grid exceeds the proscenium by a small amount
float safetyZone = 0.1f;
if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) {
_cellsX = ceil(prosceniumWidth * (1.0 + safetyZone) / _cellSize);
}
if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) {
_cellsY = ceil(prosceniumHeight * (1.0 + safetyZone) / _cellSize);
}
if (G.debug & G_DEBUG_FREESTYLE) {
cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
}
// Find grid origin
_cellOrigin[0] = ((proscenium[0] + proscenium[1]) / 2.0) - (_cellsX / 2.0) * _cellSize;
_cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize;
}
AverageAreaGridDensityProviderFactory::AverageAreaGridDensityProviderFactory(real sizeFactor)
: sizeFactor(sizeFactor)
{
}
AutoPtr<GridDensityProvider> AverageAreaGridDensityProviderFactory::newGridDensityProvider(
OccluderSource &source, const real proscenium[4])
{
return AutoPtr<GridDensityProvider>(
new AverageAreaGridDensityProvider(source, proscenium, sizeFactor));
}
AutoPtr<GridDensityProvider> AverageAreaGridDensityProviderFactory::newGridDensityProvider(
OccluderSource &source, const BBox<Vec3r> &bbox, const GridHelpers::Transform &transform)
{
return AutoPtr<GridDensityProvider>(
new AverageAreaGridDensityProvider(source, bbox, transform, sizeFactor));
}
AutoPtr<GridDensityProvider> AverageAreaGridDensityProviderFactory::newGridDensityProvider(
OccluderSource &source)
{
return AutoPtr<GridDensityProvider>(new AverageAreaGridDensityProvider(source, sizeFactor));
}
} /* namespace Freestyle */