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blender-archive/source/blender/freestyle/intern/view_map/BoxGrid.cpp
Brecht Van Lommel 1840f44666 Fix build error on Windows without precompiled headers
Recent refactoring to use uint relied on indirect includes and precompiled
headers for uint to be defined. Explicitly include BLI_sys_types where this
type is used now.
2022-10-26 19:59:55 +02:00

225 lines
5.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include <algorithm>
#include <stdexcept>
#include "BoxGrid.h"
#include "BLI_sys_types.h"
#include "BKE_global.h"
using namespace std;
namespace Freestyle {
// Helper Classes
// OccluderData
///////////////
// Cell
/////////
void BoxGrid::Cell::setDimensions(real x, real y, real sizeX, real sizeY)
{
const real epsilon = 1.0e-06;
boundary[0] = x - epsilon;
boundary[1] = x + sizeX + epsilon;
boundary[2] = y - epsilon;
boundary[3] = y + sizeY + epsilon;
}
bool BoxGrid::Cell::compareOccludersByShallowestPoint(const BoxGrid::OccluderData *a,
const BoxGrid::OccluderData *b)
{
return a->shallowest < b->shallowest;
}
void BoxGrid::Cell::indexPolygons()
{
// Sort occluders by their shallowest points.
sort(faces.begin(), faces.end(), compareOccludersByShallowestPoint);
}
// Iterator
//////////////////
BoxGrid::Iterator::Iterator(BoxGrid &grid, Vec3r &center, real /*epsilon*/)
: _target(grid.transform(center)), _foundOccludee(false)
{
// Find target cell
_cell = grid.findCell(_target);
#if BOX_GRID_LOGGING
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Searching for occluders of edge centered at " << _target << " in cell ["
<< 1_cell->boundary[0] << ", " << _cell->boundary[1] << ", " << _cell->boundary[2] << ", "
<< _cell->boundary[3] << "] (" << _cell->faces.size() << " occluders)" << endl;
}
#endif
// Set iterator
_current = _cell->faces.begin();
}
// BoxGrid
/////////////////
BoxGrid::BoxGrid(OccluderSource &source,
GridDensityProvider &density,
ViewMap *viewMap,
Vec3r &viewpoint,
bool enableQI)
: _viewpoint(viewpoint), _enableQI(enableQI)
{
// Generate Cell structure
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Generate Cell structure" << endl;
}
assignCells(source, density, viewMap);
// Fill Cells
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distribute occluders" << endl;
}
distributePolygons(source);
// Reorganize Cells
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Reorganize cells" << endl;
}
reorganizeCells();
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Ready to use BoxGrid" << endl;
}
}
BoxGrid::~BoxGrid() = default;
void BoxGrid::assignCells(OccluderSource & /*source*/,
GridDensityProvider &density,
ViewMap *viewMap)
{
_cellSize = density.cellSize();
_cellsX = density.cellsX();
_cellsY = density.cellsY();
_cellOrigin[0] = density.cellOrigin(0);
_cellOrigin[1] = density.cellOrigin(1);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Using " << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square."
<< endl;
cout << "Cell origin: " << _cellOrigin[0] << ", " << _cellOrigin[1] << endl;
}
// Now allocate the cell table and fill it with default (empty) cells
_cells.resize(_cellsX * _cellsY);
for (cellContainer::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
(*i) = NULL;
}
// Identify cells that will be used, and set the dimensions for each
ViewMap::fedges_container &fedges = viewMap->FEdges();
for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); f != fend;
++f) {
if ((*f)->isInImage()) {
Vec3r point = transform((*f)->center3d());
uint i, j;
getCellCoordinates(point, i, j);
if (_cells[i * _cellsY + j] == nullptr) {
// This is an uninitialized cell
real x, y, width, height;
x = _cellOrigin[0] + _cellSize * i;
width = _cellSize;
y = _cellOrigin[1] + _cellSize * j;
height = _cellSize;
// Initialize cell
Cell *b = _cells[i * _cellsY + j] = new Cell();
b->setDimensions(x, y, width, height);
}
}
}
}
void BoxGrid::distributePolygons(OccluderSource &source)
{
ulong nFaces = 0;
ulong nKeptFaces = 0;
for (source.begin(); source.isValid(); source.next()) {
OccluderData *occluder = nullptr;
try {
if (insertOccluder(source, occluder)) {
_faces.push_back(occluder);
++nKeptFaces;
}
}
catch (...) {
// If an exception was thrown, _faces.push_back() cannot have succeeded.
// occluder is not owned by anyone, and must be deleted.
// If the exception was thrown before or during new OccluderData(), then
// occluder is NULL, and this delete is harmless.
delete occluder;
throw;
}
++nFaces;
}
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distributed " << nFaces << " occluders. Retained " << nKeptFaces << "." << endl;
}
}
void BoxGrid::reorganizeCells()
{
// Sort the occluders by shallowest point
for (vector<Cell *>::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
if (*i != NULL) {
(*i)->indexPolygons();
}
}
}
void BoxGrid::getCellCoordinates(const Vec3r &point, uint &x, uint &y)
{
x = min(_cellsX - 1, uint(floor(max(double(0.0f), point[0] - _cellOrigin[0]) / _cellSize)));
y = min(_cellsY - 1, uint(floor(max(double(0.0f), point[1] - _cellOrigin[1]) / _cellSize)));
}
BoxGrid::Cell *BoxGrid::findCell(const Vec3r &point)
{
uint x, y;
getCellCoordinates(point, x, y);
return _cells[x * _cellsY + y];
}
bool BoxGrid::orthographicProjection() const
{
return true;
}
const Vec3r &BoxGrid::viewpoint() const
{
return _viewpoint;
}
bool BoxGrid::enableQI() const
{
return _enableQI;
}
Vec3r BoxGrid::Transform::operator()(const Vec3r &point) const
{
return Vec3r(point[0], point[1], -point[2]);
}
} /* namespace Freestyle */