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blender-archive/source/blender/freestyle/intern/view_map/OccluderSource.cpp
Brecht Van Lommel 1840f44666 Fix build error on Windows without precompiled headers
Recent refactoring to use uint relied on indirect includes and precompiled
headers for uint to be defined. Explicitly include BLI_sys_types where this
type is used now.
2022-10-26 19:59:55 +02:00

131 lines
3.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include <algorithm>
#include "OccluderSource.h"
#include "BLI_sys_types.h"
#include "BKE_global.h"
namespace Freestyle {
OccluderSource::OccluderSource(const GridHelpers::Transform &t, WingedEdge &we)
: wingedEdge(we), valid(false), transform(t)
{
begin();
}
OccluderSource::~OccluderSource() = default;
void OccluderSource::buildCachedPolygon()
{
vector<Vec3r> vertices(GridHelpers::enumerateVertices((*currentFace)->getEdgeList()));
// This doesn't work, because our functor's polymorphism won't survive the copy:
// std::transform(vertices.begin(), vertices.end(), vertices.begin(), transform);
// so we have to do:
for (vector<Vec3r>::iterator i = vertices.begin(); i != vertices.end(); ++i) {
(*i) = transform(*i);
}
cachedPolygon = Polygon3r(vertices, transform((*currentFace)->GetNormal()));
}
void OccluderSource::begin()
{
vector<WShape *> &wshapes = wingedEdge.getWShapes();
currentShape = wshapes.begin();
shapesEnd = wshapes.end();
valid = false;
if (currentShape != shapesEnd) {
vector<WFace *> &wFaces = (*currentShape)->GetFaceList();
currentFace = wFaces.begin();
facesEnd = wFaces.end();
if (currentFace != facesEnd) {
buildCachedPolygon();
valid = true;
}
}
}
bool OccluderSource::next()
{
if (valid) {
++currentFace;
while (currentFace == facesEnd) {
++currentShape;
if (currentShape == shapesEnd) {
valid = false;
return false;
}
vector<WFace *> &wFaces = (*currentShape)->GetFaceList();
currentFace = wFaces.begin();
facesEnd = wFaces.end();
}
buildCachedPolygon();
return true;
}
return false;
}
bool OccluderSource::isValid()
{
// Or:
// return currentShapes != shapesEnd && currentFace != facesEnd;
return valid;
}
WFace *OccluderSource::getWFace()
{
return valid ? *currentFace : nullptr;
}
Polygon3r OccluderSource::getCameraSpacePolygon()
{
return Polygon3r(GridHelpers::enumerateVertices((*currentFace)->getEdgeList()),
(*currentFace)->GetNormal());
}
Polygon3r &OccluderSource::getGridSpacePolygon()
{
return cachedPolygon;
}
void OccluderSource::getOccluderProscenium(real proscenium[4])
{
begin();
const Vec3r &initialPoint = cachedPolygon.getVertices()[0];
proscenium[0] = proscenium[1] = initialPoint[0];
proscenium[2] = proscenium[3] = initialPoint[1];
while (isValid()) {
GridHelpers::expandProscenium(proscenium, cachedPolygon);
next();
}
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Proscenium: (" << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2]
<< ", " << proscenium[3] << ")" << endl;
}
}
real OccluderSource::averageOccluderArea()
{
real area = 0.0;
uint numFaces = 0;
for (begin(); isValid(); next()) {
Vec3r min, max;
cachedPolygon.getBBox(min, max);
area += (max[0] - min[0]) * (max[1] - min[1]);
++numFaces;
}
area /= numFaces;
return area;
}
} /* namespace Freestyle */