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blender-archive/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
Brecht Van Lommel 1840f44666 Fix build error on Windows without precompiled headers
Recent refactoring to use uint relied on indirect includes and precompiled
headers for uint to be defined. Explicitly include BLI_sys_types where this
type is used now.
2022-10-26 19:59:55 +02:00

296 lines
7.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to perform all geometric operations dedicated to silhouette. That, for example,
* implies that this geom engine has as member data the viewpoint, transformations, projections...
*/
#include <cstdio>
#include <cstring>
#include "Silhouette.h"
#include "SilhouetteGeomEngine.h"
#include "../geometry/GeomUtils.h"
#include "BLI_sys_types.h"
#include "BKE_global.h"
using namespace std;
namespace Freestyle {
Vec3r SilhouetteGeomEngine::_Viewpoint = Vec3r(0, 0, 0);
real SilhouetteGeomEngine::_translation[3] = {0, 0, 0};
real SilhouetteGeomEngine::_modelViewMatrix[4][4] = {
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
real SilhouetteGeomEngine::_projectionMatrix[4][4] = {
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
real SilhouetteGeomEngine::_transform[4][4] = {
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
int SilhouetteGeomEngine::_viewport[4] = {1, 1, 1, 1};
real SilhouetteGeomEngine::_Focal = 0.0;
real SilhouetteGeomEngine::_glProjectionMatrix[4][4] = {
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
real SilhouetteGeomEngine::_glModelViewMatrix[4][4] = {
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
real SilhouetteGeomEngine::_znear = 0.0;
real SilhouetteGeomEngine::_zfar = 100.0;
bool SilhouetteGeomEngine::_isOrthographicProjection = false;
SilhouetteGeomEngine *SilhouetteGeomEngine::_pInstance = nullptr;
void SilhouetteGeomEngine::setTransform(const real iModelViewMatrix[4][4],
const real iProjectionMatrix[4][4],
const int iViewport[4],
real iFocal)
{
uint i, j;
_translation[0] = iModelViewMatrix[3][0];
_translation[1] = iModelViewMatrix[3][1];
_translation[2] = iModelViewMatrix[3][2];
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
_modelViewMatrix[i][j] = iModelViewMatrix[j][i];
_glModelViewMatrix[i][j] = iModelViewMatrix[i][j];
}
}
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
_projectionMatrix[i][j] = iProjectionMatrix[j][i];
_glProjectionMatrix[i][j] = iProjectionMatrix[i][j];
}
}
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
_transform[i][j] = 0;
for (uint k = 0; k < 4; k++) {
_transform[i][j] += _projectionMatrix[i][k] * _modelViewMatrix[k][j];
}
}
}
for (i = 0; i < 4; i++) {
_viewport[i] = iViewport[i];
}
_Focal = iFocal;
_isOrthographicProjection = (iProjectionMatrix[3][3] != 0.0);
}
void SilhouetteGeomEngine::setFrustum(real iZNear, real iZFar)
{
_znear = iZNear;
_zfar = iZFar;
}
void SilhouetteGeomEngine::retrieveViewport(int viewport[4])
{
memcpy(viewport, _viewport, sizeof(int[4]));
}
void SilhouetteGeomEngine::ProjectSilhouette(vector<SVertex *> &ioVertices)
{
Vec3r newPoint;
vector<SVertex *>::iterator sv, svend;
for (sv = ioVertices.begin(), svend = ioVertices.end(); sv != svend; sv++) {
GeomUtils::fromWorldToImage(
(*sv)->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
(*sv)->setPoint2D(newPoint);
}
}
void SilhouetteGeomEngine::ProjectSilhouette(SVertex *ioVertex)
{
Vec3r newPoint;
GeomUtils::fromWorldToImage(
ioVertex->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
ioVertex->setPoint2D(newPoint);
}
real SilhouetteGeomEngine::ImageToWorldParameter(FEdge *fe, real t)
{
if (_isOrthographicProjection) {
return t;
}
// we need to compute for each parameter t the corresponding parameter T which gives the
// intersection in 3D.
real T;
// suffix w for world, c for camera, r for retina, i for image
Vec3r Aw = (fe)->vertexA()->point3D();
Vec3r Bw = (fe)->vertexB()->point3D();
Vec3r Ac, Bc;
GeomUtils::fromWorldToCamera(Aw, Ac, _modelViewMatrix);
GeomUtils::fromWorldToCamera(Bw, Bc, _modelViewMatrix);
Vec3r ABc = Bc - Ac;
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Ac " << Ac << endl;
cout << "Bc " << Bc << endl;
cout << "ABc " << ABc << endl;
}
#endif
Vec3r Ai = (fe)->vertexA()->point2D();
Vec3r Bi = (fe)->vertexB()->point2D();
Vec3r Ii = Ai + t * (Bi - Ai); // the intersection point in the 2D image space
Vec3r Ir, Ic;
GeomUtils::fromImageToRetina(Ii, Ir, _viewport);
real alpha, beta, denom;
real m11 = _projectionMatrix[0][0];
real m13 = _projectionMatrix[0][2];
real m22 = _projectionMatrix[1][1];
real m23 = _projectionMatrix[1][2];
if (fabs(ABc[0]) > 1.0e-6) {
alpha = ABc[2] / ABc[0];
beta = Ac[2] - alpha * Ac[0];
denom = alpha * (Ir[0] + m13) + m11;
if (fabs(denom) < 1.0e-6) {
goto iter;
}
Ic[0] = -beta * (Ir[0] + m13) / denom;
#if 0
Ic[1] = -(Ir[1] + m23) * (alpha * Ic[0] + beta) / m22;
Ic[2] = alpha * (Ic[0] - Ac[0]) + Ac[2];
#endif
T = (Ic[0] - Ac[0]) / ABc[0];
}
else if (fabs(ABc[1]) > 1.0e-6) {
alpha = ABc[2] / ABc[1];
beta = Ac[2] - alpha * Ac[1];
denom = alpha * (Ir[1] + m23) + m22;
if (fabs(denom) < 1.0e-6) {
goto iter;
}
Ic[1] = -beta * (Ir[1] + m23) / denom;
#if 0
Ic[0] = -(Ir[0] + m13) * (alpha * Ic[1] + beta) / m11;
Ic[2] = alpha * (Ic[1] - Ac[1]) + Ac[2];
#endif
T = (Ic[1] - Ac[1]) / ABc[1];
}
else {
iter:
bool x_coords, less_than;
if (fabs(Bi[0] - Ai[0]) > 1.0e-6) {
x_coords = true;
less_than = Ai[0] < Bi[0];
}
else {
x_coords = false;
less_than = Ai[1] < Bi[1];
}
Vec3r Pc, Pr, Pi;
real T_sta = 0.0;
real T_end = 1.0;
real delta_x, delta_y, dist, dist_threshold = 1.0e-6;
int i, max_iters = 100;
for (i = 0; i < max_iters; i++) {
T = T_sta + 0.5 * (T_end - T_sta);
Pc = Ac + T * ABc;
GeomUtils::fromCameraToRetina(Pc, Pr, _projectionMatrix);
GeomUtils::fromRetinaToImage(Pr, Pi, _viewport);
delta_x = Ii[0] - Pi[0];
delta_y = Ii[1] - Pi[1];
dist = sqrt(delta_x * delta_x + delta_y * delta_y);
if (dist < dist_threshold) {
break;
}
if (x_coords) {
if (less_than) {
if (Pi[0] < Ii[0]) {
T_sta = T;
}
else {
T_end = T;
}
}
else {
if (Pi[0] > Ii[0]) {
T_sta = T;
}
else {
T_end = T;
}
}
}
else {
if (less_than) {
if (Pi[1] < Ii[1]) {
T_sta = T;
}
else {
T_end = T;
}
}
else {
if (Pi[1] > Ii[1]) {
T_sta = T;
}
else {
T_end = T;
}
}
}
}
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "SilhouetteGeomEngine::ImageToWorldParameter(): #iters = " << i
<< ", dist = " << dist << "\n";
}
#endif
if (i == max_iters && G.debug & G_DEBUG_FREESTYLE) {
cout << "SilhouetteGeomEngine::ImageToWorldParameter(): reached to max_iters (dist = "
<< dist << ")\n";
}
}
return T;
}
Vec3r SilhouetteGeomEngine::WorldToImage(const Vec3r &M)
{
Vec3r newPoint;
GeomUtils::fromWorldToImage(M, newPoint, _transform, _viewport);
return newPoint;
}
Vec3r SilhouetteGeomEngine::CameraToImage(const Vec3r &M)
{
Vec3r newPoint, p;
GeomUtils::fromCameraToRetina(M, p, _projectionMatrix);
GeomUtils::fromRetinaToImage(p, newPoint, _viewport);
return newPoint;
}
} /* namespace Freestyle */