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blender-archive/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
Brecht Van Lommel 1840f44666 Fix build error on Windows without precompiled headers
Recent refactoring to use uint relied on indirect includes and precompiled
headers for uint to be defined. Explicitly include BLI_sys_types where this
type is used now.
2022-10-26 19:59:55 +02:00

232 lines
6.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include <algorithm>
#include <stdexcept>
#include "SphericalGrid.h"
#include "BLI_sys_types.h"
#include "BKE_global.h"
using namespace std;
namespace Freestyle {
// Helper Classes
// OccluderData
///////////////
// Cell
/////////
void SphericalGrid::Cell::setDimensions(real x, real y, real sizeX, real sizeY)
{
const real epsilon = 1.0e-06;
boundary[0] = x - epsilon;
boundary[1] = x + sizeX + epsilon;
boundary[2] = y - epsilon;
boundary[3] = y + sizeY + epsilon;
}
bool SphericalGrid::Cell::compareOccludersByShallowestPoint(const SphericalGrid::OccluderData *a,
const SphericalGrid::OccluderData *b)
{
return a->shallowest < b->shallowest;
}
void SphericalGrid::Cell::indexPolygons()
{
// Sort occluders by their shallowest points.
sort(faces.begin(), faces.end(), compareOccludersByShallowestPoint);
}
// Iterator
//////////////////
SphericalGrid::Iterator::Iterator(SphericalGrid &grid, Vec3r &center, real /*epsilon*/)
: _target(SphericalGrid::Transform::sphericalProjection(center)), _foundOccludee(false)
{
// Find target cell
_cell = grid.findCell(_target);
#if SPHERICAL_GRID_LOGGING
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Searching for occluders of edge centered at " << _target << " in cell ["
<< _cell->boundary[0] << ", " << _cell->boundary[1] << ", " << _cell->boundary[2] << ", "
<< _cell->boundary[3] << "] (" << _cell->faces.size() << " occluders)" << endl;
}
#endif
// Set iterator
_current = _cell->faces.begin();
}
// SphericalGrid
/////////////////
SphericalGrid::SphericalGrid(OccluderSource &source,
GridDensityProvider &density,
ViewMap *viewMap,
Vec3r &viewpoint,
bool enableQI)
: _viewpoint(viewpoint), _enableQI(enableQI)
{
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Generate Cell structure" << endl;
}
// Generate Cell structure
assignCells(source, density, viewMap);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distribute occluders" << endl;
}
// Fill Cells
distributePolygons(source);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Reorganize cells" << endl;
}
// Reorganize Cells
reorganizeCells();
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Ready to use SphericalGrid" << endl;
}
}
SphericalGrid::~SphericalGrid() = default;
void SphericalGrid::assignCells(OccluderSource & /*source*/,
GridDensityProvider &density,
ViewMap *viewMap)
{
_cellSize = density.cellSize();
_cellsX = density.cellsX();
_cellsY = density.cellsY();
_cellOrigin[0] = density.cellOrigin(0);
_cellOrigin[1] = density.cellOrigin(1);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Using " << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square."
<< endl;
cout << "Cell origin: " << _cellOrigin[0] << ", " << _cellOrigin[1] << endl;
}
// Now allocate the cell table and fill it with default (empty) cells
_cells.resize(_cellsX * _cellsY);
for (cellContainer::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
(*i) = NULL;
}
// Identify cells that will be used, and set the dimensions for each
ViewMap::fedges_container &fedges = viewMap->FEdges();
for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); f != fend;
++f) {
if ((*f)->isInImage()) {
Vec3r point = SphericalGrid::Transform::sphericalProjection((*f)->center3d());
uint i, j;
getCellCoordinates(point, i, j);
if (_cells[i * _cellsY + j] == nullptr) {
// This is an uninitialized cell
real x, y, width, height;
x = _cellOrigin[0] + _cellSize * i;
width = _cellSize;
y = _cellOrigin[1] + _cellSize * j;
height = _cellSize;
// Initialize cell
Cell *b = _cells[i * _cellsY + j] = new Cell();
b->setDimensions(x, y, width, height);
}
}
}
}
void SphericalGrid::distributePolygons(OccluderSource &source)
{
ulong nFaces = 0;
ulong nKeptFaces = 0;
for (source.begin(); source.isValid(); source.next()) {
OccluderData *occluder = nullptr;
try {
if (insertOccluder(source, occluder)) {
_faces.push_back(occluder);
++nKeptFaces;
}
}
catch (...) {
// If an exception was thrown, _faces.push_back() cannot have succeeded. Occluder is not
// owned by anyone, and must be deleted. If the exception was thrown before or during new
// OccluderData(), then occluder is NULL, and this delete is harmless.
delete occluder;
throw;
}
++nFaces;
}
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distributed " << nFaces << " occluders. Retained " << nKeptFaces << "." << endl;
}
}
void SphericalGrid::reorganizeCells()
{
// Sort the occluders by shallowest point
for (vector<Cell *>::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
if (*i != NULL) {
(*i)->indexPolygons();
}
}
}
void SphericalGrid::getCellCoordinates(const Vec3r &point, uint &x, uint &y)
{
x = min(_cellsX - 1, uint(floor(max(double(0.0f), point[0] - _cellOrigin[0]) / _cellSize)));
y = min(_cellsY - 1, uint(floor(max(double(0.0f), point[1] - _cellOrigin[1]) / _cellSize)));
}
SphericalGrid::Cell *SphericalGrid::findCell(const Vec3r &point)
{
uint x, y;
getCellCoordinates(point, x, y);
return _cells[x * _cellsY + y];
}
bool SphericalGrid::orthographicProjection() const
{
return false;
}
const Vec3r &SphericalGrid::viewpoint() const
{
return _viewpoint;
}
bool SphericalGrid::enableQI() const
{
return _enableQI;
}
Vec3r SphericalGrid::Transform::operator()(const Vec3r &point) const
{
return sphericalProjection(point);
}
Vec3r SphericalGrid::Transform::sphericalProjection(const Vec3r &M)
{
Vec3r newPoint;
newPoint[0] = ::atan(M[0] / M[2]);
newPoint[1] = ::atan(M[1] / M[2]);
newPoint[2] = ::sqrt(M[0] * M[0] + M[1] * M[1] + M[2] * M[2]);
return newPoint;
}
} /* namespace Freestyle */