3289 lines
		
	
	
		
			81 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			3289 lines
		
	
	
		
			81 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/blenkernel/intern/object.c
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 *  \ingroup bke
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 */
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#include <string.h>
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#include <math.h>
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#include <stdio.h>			
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_group_types.h"
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#include "DNA_key_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_material_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_movieclip_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_smoke_types.h"
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#include "DNA_sound_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_world_types.h"
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#include "DNA_object_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_bpath.h"
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#include "BLI_math.h"
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#include "BLI_pbvh.h"
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#include "BLI_utildefines.h"
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#include "BLI_linklist.h"
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#include "BKE_main.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_armature.h"
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#include "BKE_action.h"
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#include "BKE_bullet.h"
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#include "BKE_colortools.h"
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#include "BKE_deform.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_animsys.h"
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#include "BKE_anim.h"
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#include "BKE_constraint.h"
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#include "BKE_curve.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_fcurve.h"
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#include "BKE_group.h"
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#include "BKE_icons.h"
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#include "BKE_key.h"
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#include "BKE_lamp.h"
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#include "BKE_lattice.h"
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#include "BKE_library.h"
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#include "BKE_mesh.h"
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#include "BKE_tessmesh.h"
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#include "BKE_mball.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_particle.h"
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#include "BKE_pointcache.h"
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#include "BKE_property.h"
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#include "BKE_sca.h"
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#include "BKE_scene.h"
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#include "BKE_sequencer.h"
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#include "BKE_speaker.h"
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#include "BKE_softbody.h"
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#include "BKE_material.h"
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#include "BKE_camera.h"
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#ifdef WITH_MOD_FLUID
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#include "LBM_fluidsim.h"
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#endif
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#include "GPU_material.h"
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#include "FRS_freestyle.h"
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/* Local function protos */
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float originmat[3][3];  /* after BKE_object_where_is_calc(), can be used in other functions (bad!) */
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void BKE_object_workob_clear(Object *workob)
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{
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	memset(workob, 0, sizeof(Object));
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	workob->size[0] = workob->size[1] = workob->size[2] = 1.0f;
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	workob->dscale[0] = workob->dscale[1] = workob->dscale[2] = 1.0f;
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	workob->rotmode = ROT_MODE_EUL;
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}
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void BKE_object_update_base_layer(struct Scene *scene, Object *ob)
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{
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	Base *base = scene->base.first;
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	while (base) {
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		if (base->object == ob) base->lay = ob->lay;
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		base = base->next;
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	}
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}
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void BKE_object_free_particlesystems(Object *ob)
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{
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	while (ob->particlesystem.first) {
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		ParticleSystem *psys = ob->particlesystem.first;
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		BLI_remlink(&ob->particlesystem, psys);
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		psys_free(ob, psys);
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	}
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}
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void BKE_object_free_softbody(Object *ob)
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{
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	if (ob->soft) {
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		sbFree(ob->soft);
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		ob->soft = NULL;
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	}
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}
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void BKE_object_free_bulletsoftbody(Object *ob)
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{
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	if (ob->bsoft) {
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		bsbFree(ob->bsoft);
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		ob->bsoft = NULL;
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	}
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}
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void BKE_object_free_modifiers(Object *ob)
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{
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	while (ob->modifiers.first) {
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		ModifierData *md = ob->modifiers.first;
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		BLI_remlink(&ob->modifiers, md);
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		modifier_free(md);
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	}
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	/* particle modifiers were freed, so free the particlesystems as well */
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	BKE_object_free_particlesystems(ob);
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	/* same for softbody */
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	BKE_object_free_softbody(ob);
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}
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int BKE_object_support_modifier_type_check(Object *ob, int modifier_type)
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{
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	ModifierTypeInfo *mti;
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	mti = modifierType_getInfo(modifier_type);
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	if (!((mti->flags & eModifierTypeFlag_AcceptsCVs) ||
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	      (ob->type == OB_MESH && (mti->flags & eModifierTypeFlag_AcceptsMesh))))
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	{
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		return FALSE;
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	}
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	return TRUE;
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}
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void BKE_object_link_modifiers(struct Object *ob, struct Object *from)
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{
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	ModifierData *md;
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	BKE_object_free_modifiers(ob);
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	if (!ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) {
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		/* only objects listed above can have modifiers and linking them to objects
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		 * which doesn't have modifiers stack is quite silly */
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		return;
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	}
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	for (md = from->modifiers.first; md; md = md->next) {
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		ModifierData *nmd = NULL;
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		if (ELEM4(md->type,
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		          eModifierType_Hook,
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		          eModifierType_Softbody,
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		          eModifierType_ParticleInstance,
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		          eModifierType_Collision))
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		{
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			continue;
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		}
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		if (!BKE_object_support_modifier_type_check(ob, md->type))
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			continue;
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		nmd = modifier_new(md->type);
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		modifier_copyData(md, nmd);
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		BLI_addtail(&ob->modifiers, nmd);
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	}
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	BKE_object_copy_particlesystems(ob, from);
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	BKE_object_copy_softbody(ob, from);
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	/* TODO: smoke?, cloth? */
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}
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/* here we will collect all local displist stuff */
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/* also (ab)used in depsgraph */
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void BKE_object_free_display(Object *ob)
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{
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	if (ob->derivedDeform) {
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		ob->derivedDeform->needsFree = 1;
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		ob->derivedDeform->release(ob->derivedDeform);
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		ob->derivedDeform = NULL;
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	}
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	if (ob->derivedFinal) {
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		ob->derivedFinal->needsFree = 1;
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		ob->derivedFinal->release(ob->derivedFinal);
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		ob->derivedFinal = NULL;
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	}
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	BKE_displist_free(&ob->disp);
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}
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void free_sculptsession_deformMats(SculptSession *ss)
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{
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	if (ss->orig_cos) MEM_freeN(ss->orig_cos);
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	if (ss->deform_cos) MEM_freeN(ss->deform_cos);
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	if (ss->deform_imats) MEM_freeN(ss->deform_imats);
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	ss->orig_cos = NULL;
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	ss->deform_cos = NULL;
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	ss->deform_imats = NULL;
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}
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void free_sculptsession(Object *ob)
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{
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	if (ob && ob->sculpt) {
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		SculptSession *ss = ob->sculpt;
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		DerivedMesh *dm = ob->derivedFinal;
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		if (ss->pbvh)
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			BLI_pbvh_free(ss->pbvh);
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		if (dm && dm->getPBVH)
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			dm->getPBVH(NULL, dm);  /* signal to clear */
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		if (ss->texcache)
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			MEM_freeN(ss->texcache);
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		if (ss->layer_co)
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			MEM_freeN(ss->layer_co);
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		if (ss->orig_cos)
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			MEM_freeN(ss->orig_cos);
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		if (ss->deform_cos)
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			MEM_freeN(ss->deform_cos);
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		if (ss->deform_imats)
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			MEM_freeN(ss->deform_imats);
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		MEM_freeN(ss);
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		ob->sculpt = NULL;
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	}
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}
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/* do not free object itself */
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void BKE_object_free(Object *ob)
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{
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	int a;
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	BKE_object_free_display(ob);
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	/* disconnect specific data */
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	if (ob->data) {
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		ID *id = ob->data;
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		id->us--;
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		if (id->us == 0) {
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			if (ob->type == OB_MESH) BKE_mesh_unlink(ob->data);
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			else if (ob->type == OB_CURVE) BKE_curve_unlink(ob->data);
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			else if (ob->type == OB_MBALL) BKE_mball_unlink(ob->data);
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		}
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		ob->data = NULL;
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	}
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	for (a = 0; a < ob->totcol; a++) {
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		if (ob->mat[a]) ob->mat[a]->id.us--;
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	}
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	if (ob->mat) MEM_freeN(ob->mat);
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	if (ob->matbits) MEM_freeN(ob->matbits);
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	ob->mat = NULL;
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	ob->matbits = NULL;
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	if (ob->bb) MEM_freeN(ob->bb); 
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	ob->bb = NULL;
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	if (ob->adt) BKE_free_animdata((ID *)ob);
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	if (ob->poselib) ob->poselib->id.us--;
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	if (ob->gpd) ((ID *)ob->gpd)->us--;
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	if (ob->defbase.first)
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		BLI_freelistN(&ob->defbase);
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	if (ob->pose)
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		BKE_pose_free(ob->pose);
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	if (ob->mpath)
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		animviz_free_motionpath(ob->mpath);
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	free_properties(&ob->prop);
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	BKE_object_free_modifiers(ob);
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	free_sensors(&ob->sensors);
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	free_controllers(&ob->controllers);
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	free_actuators(&ob->actuators);
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	free_constraints(&ob->constraints);
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	free_partdeflect(ob->pd);
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	if (ob->soft) sbFree(ob->soft);
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	if (ob->bsoft) bsbFree(ob->bsoft);
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	if (ob->gpulamp.first) GPU_lamp_free(ob);
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	free_sculptsession(ob);
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	if (ob->pc_ids.first) BLI_freelistN(&ob->pc_ids);
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}
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static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin)
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{
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	Object *unlinkOb = userData;
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	if (*obpoin == unlinkOb) {
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		*obpoin = NULL;
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		ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME; // XXX: should this just be OB_RECALC_DATA?
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	}
 | 
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}
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 | 
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void BKE_object_unlink(Object *ob)
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{
 | 
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	Main *bmain = G.main;
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	Object *obt;
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	Material *mat;
 | 
						|
	World *wrld;
 | 
						|
	bScreen *sc;
 | 
						|
	Scene *sce;
 | 
						|
	Curve *cu;
 | 
						|
	Tex *tex;
 | 
						|
	Group *group;
 | 
						|
	Camera *camera;
 | 
						|
	bConstraint *con;
 | 
						|
	//bActionStrip *strip; // XXX animsys 
 | 
						|
	ModifierData *md;
 | 
						|
	ARegion *ar;
 | 
						|
	RegionView3D *rv3d;
 | 
						|
	int a, found;
 | 
						|
	
 | 
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	unlink_controllers(&ob->controllers);
 | 
						|
	unlink_actuators(&ob->actuators);
 | 
						|
	
 | 
						|
	/* check all objects: parents en bevels and fields, also from libraries */
 | 
						|
	/* FIXME: need to check all animation blocks (drivers) */
 | 
						|
	obt = bmain->object.first;
 | 
						|
	while (obt) {
 | 
						|
		if (obt->proxy == ob)
 | 
						|
			obt->proxy = NULL;
 | 
						|
		if (obt->proxy_from == ob) {
 | 
						|
			obt->proxy_from = NULL;
 | 
						|
			obt->recalc |= OB_RECALC_OB;
 | 
						|
		}
 | 
						|
		if (obt->proxy_group == ob)
 | 
						|
			obt->proxy_group = NULL;
 | 
						|
		
 | 
						|
		if (obt->parent == ob) {
 | 
						|
			obt->parent = NULL;
 | 
						|
			obt->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
 | 
						|
		}
 | 
						|
		
 | 
						|
		modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob);
 | 
						|
		
 | 
						|
		if (ELEM(obt->type, OB_CURVE, OB_FONT)) {
 | 
						|
			cu = obt->data;
 | 
						|
 | 
						|
			if (cu->bevobj == ob) {
 | 
						|
				cu->bevobj = NULL;
 | 
						|
				obt->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
 | 
						|
			}
 | 
						|
			if (cu->taperobj == ob) {
 | 
						|
				cu->taperobj = NULL;
 | 
						|
				obt->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
 | 
						|
			}
 | 
						|
			if (cu->textoncurve == ob) {
 | 
						|
				cu->textoncurve = NULL;
 | 
						|
				obt->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (obt->type == OB_ARMATURE && obt->pose) {
 | 
						|
			bPoseChannel *pchan;
 | 
						|
			for (pchan = obt->pose->chanbase.first; pchan; pchan = pchan->next) {
 | 
						|
				for (con = pchan->constraints.first; con; con = con->next) {
 | 
						|
					bConstraintTypeInfo *cti = constraint_get_typeinfo(con);
 | 
						|
					ListBase targets = {NULL, NULL};
 | 
						|
					bConstraintTarget *ct;
 | 
						|
					
 | 
						|
					if (cti && cti->get_constraint_targets) {
 | 
						|
						cti->get_constraint_targets(con, &targets);
 | 
						|
						
 | 
						|
						for (ct = targets.first; ct; ct = ct->next) {
 | 
						|
							if (ct->tar == ob) {
 | 
						|
								ct->tar = NULL;
 | 
						|
								ct->subtarget[0] = '\0';
 | 
						|
								obt->recalc |= OB_RECALC_DATA;
 | 
						|
							}
 | 
						|
						}
 | 
						|
						
 | 
						|
						if (cti->flush_constraint_targets)
 | 
						|
							cti->flush_constraint_targets(con, &targets, 0);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				if (pchan->custom == ob)
 | 
						|
					pchan->custom = NULL;
 | 
						|
			}
 | 
						|
		} 
 | 
						|
		else if (ELEM(OB_MBALL, ob->type, obt->type)) {
 | 
						|
			if (BKE_mball_is_basis_for(obt, ob))
 | 
						|
				obt->recalc |= OB_RECALC_DATA;
 | 
						|
		}
 | 
						|
		
 | 
						|
		sca_remove_ob_poin(obt, ob);
 | 
						|
		
 | 
						|
		for (con = obt->constraints.first; con; con = con->next) {
 | 
						|
			bConstraintTypeInfo *cti = constraint_get_typeinfo(con);
 | 
						|
			ListBase targets = {NULL, NULL};
 | 
						|
			bConstraintTarget *ct;
 | 
						|
			
 | 
						|
			if (cti && cti->get_constraint_targets) {
 | 
						|
				cti->get_constraint_targets(con, &targets);
 | 
						|
				
 | 
						|
				for (ct = targets.first; ct; ct = ct->next) {
 | 
						|
					if (ct->tar == ob) {
 | 
						|
						ct->tar = NULL;
 | 
						|
						ct->subtarget[0] = '\0';
 | 
						|
						obt->recalc |= OB_RECALC_DATA;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				
 | 
						|
				if (cti->flush_constraint_targets)
 | 
						|
					cti->flush_constraint_targets(con, &targets, 0);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* object is deflector or field */
 | 
						|
		if (ob->pd) {
 | 
						|
			if (obt->soft)
 | 
						|
				obt->recalc |= OB_RECALC_DATA;
 | 
						|
 | 
						|
			/* cloth */
 | 
						|
			for (md = obt->modifiers.first; md; md = md->next)
 | 
						|
				if (md->type == eModifierType_Cloth)
 | 
						|
					obt->recalc |= OB_RECALC_DATA;
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* strips */
 | 
						|
#if 0 // XXX old animation system
 | 
						|
		for (strip = obt->nlastrips.first; strip; strip = strip->next) {
 | 
						|
			if (strip->object == ob)
 | 
						|
				strip->object = NULL;
 | 
						|
			
 | 
						|
			if (strip->modifiers.first) {
 | 
						|
				bActionModifier *amod;
 | 
						|
				for (amod = strip->modifiers.first; amod; amod = amod->next)
 | 
						|
					if (amod->ob == ob)
 | 
						|
						amod->ob = NULL;
 | 
						|
			}
 | 
						|
		}
 | 
						|
#endif // XXX old animation system
 | 
						|
 | 
						|
		/* particle systems */
 | 
						|
		if (obt->particlesystem.first) {
 | 
						|
			ParticleSystem *tpsys = obt->particlesystem.first;
 | 
						|
			for (; tpsys; tpsys = tpsys->next) {
 | 
						|
				BoidState *state = NULL;
 | 
						|
				BoidRule *rule = NULL;
 | 
						|
 | 
						|
				ParticleTarget *pt = tpsys->targets.first;
 | 
						|
				for (; pt; pt = pt->next) {
 | 
						|
					if (pt->ob == ob) {
 | 
						|
						pt->ob = NULL;
 | 
						|
						obt->recalc |= OB_RECALC_DATA;
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (tpsys->target_ob == ob) {
 | 
						|
					tpsys->target_ob = NULL;
 | 
						|
					obt->recalc |= OB_RECALC_DATA;
 | 
						|
				}
 | 
						|
 | 
						|
				if (tpsys->part->dup_ob == ob)
 | 
						|
					tpsys->part->dup_ob = NULL;
 | 
						|
 | 
						|
				if (tpsys->part->phystype == PART_PHYS_BOIDS) {
 | 
						|
					ParticleData *pa;
 | 
						|
					BoidParticle *bpa;
 | 
						|
					int p;
 | 
						|
 | 
						|
					for (p = 0, pa = tpsys->particles; p < tpsys->totpart; p++, pa++) {
 | 
						|
						bpa = pa->boid;
 | 
						|
						if (bpa->ground == ob)
 | 
						|
							bpa->ground = NULL;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				if (tpsys->part->boids) {
 | 
						|
					for (state = tpsys->part->boids->states.first; state; state = state->next) {
 | 
						|
						for (rule = state->rules.first; rule; rule = rule->next) {
 | 
						|
							if (rule->type == eBoidRuleType_Avoid) {
 | 
						|
								BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule;
 | 
						|
								if (gabr->ob == ob)
 | 
						|
									gabr->ob = NULL;
 | 
						|
							}
 | 
						|
							else if (rule->type == eBoidRuleType_FollowLeader) {
 | 
						|
								BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule;
 | 
						|
								if (flbr->ob == ob)
 | 
						|
									flbr->ob = NULL;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			if (ob->pd)
 | 
						|
				obt->recalc |= OB_RECALC_DATA;
 | 
						|
		}
 | 
						|
 | 
						|
		obt = obt->id.next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* materials */
 | 
						|
	mat = bmain->mat.first;
 | 
						|
	while (mat) {
 | 
						|
	
 | 
						|
		for (a = 0; a < MAX_MTEX; a++) {
 | 
						|
			if (mat->mtex[a] && ob == mat->mtex[a]->object) {
 | 
						|
				/* actually, test for lib here... to do */
 | 
						|
				mat->mtex[a]->object = NULL;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		mat = mat->id.next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* textures */
 | 
						|
	for (tex = bmain->tex.first; tex; tex = tex->id.next) {
 | 
						|
		if (tex->env && (ob == tex->env->object)) tex->env->object = NULL;
 | 
						|
		if (tex->pd  && (ob == tex->pd->object)) tex->pd->object = NULL;
 | 
						|
		if (tex->vd  && (ob == tex->vd->object)) tex->vd->object = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	/* worlds */
 | 
						|
	wrld = bmain->world.first;
 | 
						|
	while (wrld) {
 | 
						|
		if (wrld->id.lib == NULL) {
 | 
						|
			for (a = 0; a < MAX_MTEX; a++) {
 | 
						|
				if (wrld->mtex[a] && ob == wrld->mtex[a]->object)
 | 
						|
					wrld->mtex[a]->object = NULL;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		wrld = wrld->id.next;
 | 
						|
	}
 | 
						|
		
 | 
						|
	/* scenes */
 | 
						|
	sce = bmain->scene.first;
 | 
						|
	while (sce) {
 | 
						|
		if (sce->id.lib == NULL) {
 | 
						|
			if (sce->camera == ob) sce->camera = NULL;
 | 
						|
			if (sce->toolsettings->skgen_template == ob) sce->toolsettings->skgen_template = NULL;
 | 
						|
			if (sce->toolsettings->particle.object == ob) sce->toolsettings->particle.object = NULL;
 | 
						|
 | 
						|
#ifdef DURIAN_CAMERA_SWITCH
 | 
						|
			{
 | 
						|
				TimeMarker *m;
 | 
						|
 | 
						|
				for (m = sce->markers.first; m; m = m->next) {
 | 
						|
					if (m->camera == ob)
 | 
						|
						m->camera = NULL;
 | 
						|
				}
 | 
						|
			}
 | 
						|
#endif
 | 
						|
			if (sce->ed) {
 | 
						|
				Sequence *seq;
 | 
						|
				SEQ_BEGIN(sce->ed, seq)
 | 
						|
				{
 | 
						|
					if (seq->scene_camera == ob) {
 | 
						|
						seq->scene_camera = NULL;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				SEQ_END
 | 
						|
			}
 | 
						|
 | 
						|
			{
 | 
						|
				SceneRenderLayer *srl;
 | 
						|
 | 
						|
				for (srl= sce->r.layers.first; srl; srl= srl->next) {
 | 
						|
					FRS_unlink_target_object(&srl->freestyleConfig, ob);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		sce = sce->id.next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* screens */
 | 
						|
	sc = bmain->screen.first;
 | 
						|
	while (sc) {
 | 
						|
		ScrArea *sa = sc->areabase.first;
 | 
						|
		while (sa) {
 | 
						|
			SpaceLink *sl;
 | 
						|
 | 
						|
			for (sl = sa->spacedata.first; sl; sl = sl->next) {
 | 
						|
				if (sl->spacetype == SPACE_VIEW3D) {
 | 
						|
					View3D *v3d = (View3D *) sl;
 | 
						|
 | 
						|
					/* found doesn't need to be set here */
 | 
						|
					if (v3d->ob_centre == ob) {
 | 
						|
						v3d->ob_centre = NULL;
 | 
						|
						v3d->ob_centre_bone[0] = '\0';
 | 
						|
					}
 | 
						|
					if (v3d->localvd && v3d->localvd->ob_centre == ob) {
 | 
						|
						v3d->localvd->ob_centre = NULL;
 | 
						|
						v3d->localvd->ob_centre_bone[0] = '\0';
 | 
						|
					}
 | 
						|
 | 
						|
					found = 0;
 | 
						|
					if (v3d->camera == ob) {
 | 
						|
						v3d->camera = NULL;
 | 
						|
						found = 1;
 | 
						|
					}
 | 
						|
					if (v3d->localvd && v3d->localvd->camera == ob) {
 | 
						|
						v3d->localvd->camera = NULL;
 | 
						|
						found += 2;
 | 
						|
					}
 | 
						|
 | 
						|
					if (found) {
 | 
						|
						if (sa->spacetype == SPACE_VIEW3D) {
 | 
						|
							for (ar = sa->regionbase.first; ar; ar = ar->next) {
 | 
						|
								if (ar->regiontype == RGN_TYPE_WINDOW) {
 | 
						|
									rv3d = (RegionView3D *)ar->regiondata;
 | 
						|
									if (found == 1 || found == 3) {
 | 
						|
										if (rv3d->persp == RV3D_CAMOB)
 | 
						|
											rv3d->persp = RV3D_PERSP;
 | 
						|
									}
 | 
						|
									if (found == 2 || found == 3) {
 | 
						|
										if (rv3d->localvd && rv3d->localvd->persp == RV3D_CAMOB)
 | 
						|
											rv3d->localvd->persp = RV3D_PERSP;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else if (sl->spacetype == SPACE_OUTLINER) {
 | 
						|
					SpaceOops *so = (SpaceOops *)sl;
 | 
						|
 | 
						|
					if (so->treestore) {
 | 
						|
						TreeStoreElem *tselem = so->treestore->data;
 | 
						|
						int a;
 | 
						|
						for (a = 0; a < so->treestore->usedelem; a++, tselem++) {
 | 
						|
							if (tselem->id == (ID *)ob) tselem->id = NULL;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else if (sl->spacetype == SPACE_BUTS) {
 | 
						|
					SpaceButs *sbuts = (SpaceButs *)sl;
 | 
						|
 | 
						|
					if (sbuts->pinid == (ID *)ob) {
 | 
						|
						sbuts->flag &= ~SB_PIN_CONTEXT;
 | 
						|
						sbuts->pinid = NULL;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			sa = sa->next;
 | 
						|
		}
 | 
						|
		sc = sc->id.next;
 | 
						|
	}
 | 
						|
 | 
						|
	/* groups */
 | 
						|
	group = bmain->group.first;
 | 
						|
	while (group) {
 | 
						|
		rem_from_group(group, ob, NULL, NULL);
 | 
						|
		group = group->id.next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* cameras */
 | 
						|
	camera = bmain->camera.first;
 | 
						|
	while (camera) {
 | 
						|
		if (camera->dof_ob == ob) {
 | 
						|
			camera->dof_ob = NULL;
 | 
						|
		}
 | 
						|
		camera = camera->id.next;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int BKE_object_exists_check(Object *obtest)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	
 | 
						|
	if (obtest == NULL) return 0;
 | 
						|
	
 | 
						|
	ob = G.main->object.first;
 | 
						|
	while (ob) {
 | 
						|
		if (ob == obtest) return 1;
 | 
						|
		ob = ob->id.next;
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* *************************************************** */
 | 
						|
 | 
						|
void *BKE_object_obdata_add_from_type(int type)
 | 
						|
{
 | 
						|
	switch (type) {
 | 
						|
		case OB_MESH:      return BKE_mesh_add("Mesh");
 | 
						|
		case OB_CURVE:     return BKE_curve_add("Curve", OB_CURVE);
 | 
						|
		case OB_SURF:      return BKE_curve_add("Surf", OB_SURF);
 | 
						|
		case OB_FONT:      return BKE_curve_add("Text", OB_FONT);
 | 
						|
		case OB_MBALL:     return BKE_mball_add("Meta");
 | 
						|
		case OB_CAMERA:    return BKE_camera_add("Camera");
 | 
						|
		case OB_LAMP:      return BKE_lamp_add("Lamp");
 | 
						|
		case OB_LATTICE:   return BKE_lattice_add("Lattice");
 | 
						|
		case OB_ARMATURE:  return BKE_armature_add("Armature");
 | 
						|
		case OB_SPEAKER:   return BKE_speaker_add("Speaker");
 | 
						|
		case OB_EMPTY:     return NULL;
 | 
						|
		default:
 | 
						|
			printf("BKE_object_obdata_add_from_type: Internal error, bad type: %d\n", type);
 | 
						|
			return NULL;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const char *get_obdata_defname(int type)
 | 
						|
{
 | 
						|
	switch (type) {
 | 
						|
		case OB_MESH: return "Mesh";
 | 
						|
		case OB_CURVE: return "Curve";
 | 
						|
		case OB_SURF: return "Surf";
 | 
						|
		case OB_FONT: return "Text";
 | 
						|
		case OB_MBALL: return "Mball";
 | 
						|
		case OB_CAMERA: return "Camera";
 | 
						|
		case OB_LAMP: return "Lamp";
 | 
						|
		case OB_LATTICE: return "Lattice";
 | 
						|
		case OB_ARMATURE: return "Armature";
 | 
						|
		case OB_SPEAKER: return "Speaker";
 | 
						|
		case OB_EMPTY: return "Empty";
 | 
						|
		default:
 | 
						|
			printf("get_obdata_defname: Internal error, bad type: %d\n", type);
 | 
						|
			return "Empty";
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* more general add: creates minimum required data, but without vertices etc. */
 | 
						|
Object *BKE_object_add_only_object(int type, const char *name)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
 | 
						|
	if (!name)
 | 
						|
		name = get_obdata_defname(type);
 | 
						|
 | 
						|
	ob = BKE_libblock_alloc(&G.main->object, ID_OB, name);
 | 
						|
 | 
						|
	/* default object vars */
 | 
						|
	ob->type = type;
 | 
						|
	
 | 
						|
	ob->col[0] = ob->col[1] = ob->col[2] = 1.0;
 | 
						|
	ob->col[3] = 1.0;
 | 
						|
	
 | 
						|
	ob->size[0] = ob->size[1] = ob->size[2] = 1.0;
 | 
						|
	ob->dscale[0] = ob->dscale[1] = ob->dscale[2] = 1.0;
 | 
						|
	
 | 
						|
	/* objects should default to having Euler XYZ rotations, 
 | 
						|
	 * but rotations default to quaternions 
 | 
						|
	 */
 | 
						|
	ob->rotmode = ROT_MODE_EUL;
 | 
						|
 | 
						|
	unit_axis_angle(ob->rotAxis, &ob->rotAngle);
 | 
						|
	unit_axis_angle(ob->drotAxis, &ob->drotAngle);
 | 
						|
 | 
						|
	unit_qt(ob->quat);
 | 
						|
	unit_qt(ob->dquat);
 | 
						|
 | 
						|
	/* rotation locks should be 4D for 4 component rotations by default... */
 | 
						|
	ob->protectflag = OB_LOCK_ROT4D;
 | 
						|
	
 | 
						|
	unit_m4(ob->constinv);
 | 
						|
	unit_m4(ob->parentinv);
 | 
						|
	unit_m4(ob->obmat);
 | 
						|
	ob->dt = OB_TEXTURE;
 | 
						|
	ob->empty_drawtype = OB_PLAINAXES;
 | 
						|
	ob->empty_drawsize = 1.0;
 | 
						|
 | 
						|
	if (type == OB_CAMERA || type == OB_LAMP || type == OB_SPEAKER) {
 | 
						|
		ob->trackflag = OB_NEGZ;
 | 
						|
		ob->upflag = OB_POSY;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ob->trackflag = OB_POSY;
 | 
						|
		ob->upflag = OB_POSZ;
 | 
						|
	}
 | 
						|
	
 | 
						|
	ob->dupon = 1; ob->dupoff = 0;
 | 
						|
	ob->dupsta = 1; ob->dupend = 100;
 | 
						|
	ob->dupfacesca = 1.0;
 | 
						|
 | 
						|
	/* Game engine defaults*/
 | 
						|
	ob->mass = ob->inertia = 1.0f;
 | 
						|
	ob->formfactor = 0.4f;
 | 
						|
	ob->damping = 0.04f;
 | 
						|
	ob->rdamping = 0.1f;
 | 
						|
	ob->anisotropicFriction[0] = 1.0f;
 | 
						|
	ob->anisotropicFriction[1] = 1.0f;
 | 
						|
	ob->anisotropicFriction[2] = 1.0f;
 | 
						|
	ob->gameflag = OB_PROP | OB_COLLISION;
 | 
						|
	ob->margin = 0.0;
 | 
						|
	ob->init_state = 1;
 | 
						|
	ob->state = 1;
 | 
						|
	/* ob->pad3 == Contact Processing Threshold */
 | 
						|
	ob->m_contactProcessingThreshold = 1.0f;
 | 
						|
	ob->obstacleRad = 1.0f;
 | 
						|
	ob->step_height = 0.15f;
 | 
						|
	ob->jump_speed = 10.0f;
 | 
						|
	ob->fall_speed = 55.0f;
 | 
						|
	
 | 
						|
	/* NT fluid sim defaults */
 | 
						|
	ob->fluidsimSettings = NULL;
 | 
						|
 | 
						|
	ob->pc_ids.first = ob->pc_ids.last = NULL;
 | 
						|
	
 | 
						|
	/* Animation Visualization defaults */
 | 
						|
	animviz_settings_init(&ob->avs);
 | 
						|
 | 
						|
	return ob;
 | 
						|
}
 | 
						|
 | 
						|
/* general add: to scene, with layer from area and default name */
 | 
						|
/* creates minimum required data, but without vertices etc. */
 | 
						|
Object *BKE_object_add(struct Scene *scene, int type)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	Base *base;
 | 
						|
	char name[MAX_ID_NAME];
 | 
						|
 | 
						|
	BLI_strncpy(name, get_obdata_defname(type), sizeof(name));
 | 
						|
	ob = BKE_object_add_only_object(type, name);
 | 
						|
 | 
						|
	ob->data = BKE_object_obdata_add_from_type(type);
 | 
						|
 | 
						|
	ob->lay = scene->lay;
 | 
						|
	
 | 
						|
	base = BKE_scene_base_add(scene, ob);
 | 
						|
	BKE_scene_base_deselect_all(scene);
 | 
						|
	BKE_scene_base_select(scene, base);
 | 
						|
	ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
 | 
						|
 | 
						|
	return ob;
 | 
						|
}
 | 
						|
 | 
						|
SoftBody *copy_softbody(SoftBody *sb)
 | 
						|
{
 | 
						|
	SoftBody *sbn;
 | 
						|
	
 | 
						|
	if (sb == NULL) return(NULL);
 | 
						|
	
 | 
						|
	sbn = MEM_dupallocN(sb);
 | 
						|
	sbn->totspring = sbn->totpoint = 0;
 | 
						|
	sbn->bpoint = NULL;
 | 
						|
	sbn->bspring = NULL;
 | 
						|
	
 | 
						|
	sbn->keys = NULL;
 | 
						|
	sbn->totkey = sbn->totpointkey = 0;
 | 
						|
	
 | 
						|
	sbn->scratch = NULL;
 | 
						|
 | 
						|
	sbn->pointcache = BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches);
 | 
						|
 | 
						|
	if (sb->effector_weights)
 | 
						|
		sbn->effector_weights = MEM_dupallocN(sb->effector_weights);
 | 
						|
 | 
						|
	return sbn;
 | 
						|
}
 | 
						|
 | 
						|
BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
 | 
						|
{
 | 
						|
	BulletSoftBody *bsbn;
 | 
						|
 | 
						|
	if (bsb == NULL)
 | 
						|
		return NULL;
 | 
						|
	bsbn = MEM_dupallocN(bsb);
 | 
						|
	/* no pointer in this structure yet */
 | 
						|
	return bsbn;
 | 
						|
}
 | 
						|
 | 
						|
static ParticleSystem *copy_particlesystem(ParticleSystem *psys)
 | 
						|
{
 | 
						|
	ParticleSystem *psysn;
 | 
						|
	ParticleData *pa;
 | 
						|
	int p;
 | 
						|
 | 
						|
	psysn = MEM_dupallocN(psys);
 | 
						|
	psysn->particles = MEM_dupallocN(psys->particles);
 | 
						|
	psysn->child = MEM_dupallocN(psys->child);
 | 
						|
 | 
						|
	if (psys->part->type == PART_HAIR) {
 | 
						|
		for (p = 0, pa = psysn->particles; p < psysn->totpart; p++, pa++)
 | 
						|
			pa->hair = MEM_dupallocN(pa->hair);
 | 
						|
	}
 | 
						|
 | 
						|
	if (psysn->particles && (psysn->particles->keys || psysn->particles->boid)) {
 | 
						|
		ParticleKey *key = psysn->particles->keys;
 | 
						|
		BoidParticle *boid = psysn->particles->boid;
 | 
						|
 | 
						|
		if (key)
 | 
						|
			key = MEM_dupallocN(key);
 | 
						|
		
 | 
						|
		if (boid)
 | 
						|
			boid = MEM_dupallocN(boid);
 | 
						|
		
 | 
						|
		for (p = 0, pa = psysn->particles; p < psysn->totpart; p++, pa++) {
 | 
						|
			if (boid)
 | 
						|
				pa->boid = boid++;
 | 
						|
			if (key) {
 | 
						|
				pa->keys = key;
 | 
						|
				key += pa->totkey;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (psys->clmd) {
 | 
						|
		psysn->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
 | 
						|
		modifier_copyData((ModifierData *)psys->clmd, (ModifierData *)psysn->clmd);
 | 
						|
		psys->hair_in_dm = psys->hair_out_dm = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	BLI_duplicatelist(&psysn->targets, &psys->targets);
 | 
						|
 | 
						|
	psysn->pathcache = NULL;
 | 
						|
	psysn->childcache = NULL;
 | 
						|
	psysn->edit = NULL;
 | 
						|
	psysn->frand = NULL;
 | 
						|
	psysn->pdd = NULL;
 | 
						|
	psysn->effectors = NULL;
 | 
						|
	
 | 
						|
	psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL;
 | 
						|
	psysn->childcachebufs.first = psysn->childcachebufs.last = NULL;
 | 
						|
	psysn->renderdata = NULL;
 | 
						|
	
 | 
						|
	psysn->pointcache = BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches);
 | 
						|
 | 
						|
	/* XXX - from reading existing code this seems correct but intended usage of
 | 
						|
	 * pointcache should /w cloth should be added in 'ParticleSystem' - campbell */
 | 
						|
	if (psysn->clmd) {
 | 
						|
		psysn->clmd->point_cache = psysn->pointcache;
 | 
						|
	}
 | 
						|
 | 
						|
	id_us_plus((ID *)psysn->part);
 | 
						|
 | 
						|
	return psysn;
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_copy_particlesystems(Object *obn, Object *ob)
 | 
						|
{
 | 
						|
	ParticleSystem *psys, *npsys;
 | 
						|
	ModifierData *md;
 | 
						|
 | 
						|
	if (obn->type != OB_MESH) {
 | 
						|
		/* currently only mesh objects can have soft body */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	obn->particlesystem.first = obn->particlesystem.last = NULL;
 | 
						|
	for (psys = ob->particlesystem.first; psys; psys = psys->next) {
 | 
						|
		npsys = copy_particlesystem(psys);
 | 
						|
 | 
						|
		BLI_addtail(&obn->particlesystem, npsys);
 | 
						|
 | 
						|
		/* need to update particle modifiers too */
 | 
						|
		for (md = obn->modifiers.first; md; md = md->next) {
 | 
						|
			if (md->type == eModifierType_ParticleSystem) {
 | 
						|
				ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
 | 
						|
				if (psmd->psys == psys)
 | 
						|
					psmd->psys = npsys;
 | 
						|
			}
 | 
						|
			else if (md->type == eModifierType_DynamicPaint) {
 | 
						|
				DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
 | 
						|
				if (pmd->brush) {
 | 
						|
					if (pmd->brush->psys == psys) {
 | 
						|
						pmd->brush->psys = npsys;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else if (md->type == eModifierType_Smoke) {
 | 
						|
				SmokeModifierData *smd = (SmokeModifierData *) md;
 | 
						|
				
 | 
						|
				if (smd->type == MOD_SMOKE_TYPE_FLOW) {
 | 
						|
					if (smd->flow) {
 | 
						|
						if (smd->flow->psys == psys)
 | 
						|
							smd->flow->psys = npsys;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_copy_softbody(Object *obn, Object *ob)
 | 
						|
{
 | 
						|
	if (ob->soft)
 | 
						|
		obn->soft = copy_softbody(ob->soft);
 | 
						|
}
 | 
						|
 | 
						|
static void copy_object_pose(Object *obn, Object *ob)
 | 
						|
{
 | 
						|
	bPoseChannel *chan;
 | 
						|
	
 | 
						|
	/* note: need to clear obn->pose pointer first, so that BKE_pose_copy_data works (otherwise there's a crash) */
 | 
						|
	obn->pose = NULL;
 | 
						|
	BKE_pose_copy_data(&obn->pose, ob->pose, 1);    /* 1 = copy constraints */
 | 
						|
 | 
						|
	for (chan = obn->pose->chanbase.first; chan; chan = chan->next) {
 | 
						|
		bConstraint *con;
 | 
						|
		
 | 
						|
		chan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE);
 | 
						|
		
 | 
						|
		if (chan->custom) {
 | 
						|
			id_us_plus(&chan->custom->id);
 | 
						|
		}
 | 
						|
		
 | 
						|
		for (con = chan->constraints.first; con; con = con->next) {
 | 
						|
			bConstraintTypeInfo *cti = constraint_get_typeinfo(con);
 | 
						|
			ListBase targets = {NULL, NULL};
 | 
						|
			bConstraintTarget *ct;
 | 
						|
			
 | 
						|
			if (cti && cti->get_constraint_targets) {
 | 
						|
				cti->get_constraint_targets(con, &targets);
 | 
						|
				
 | 
						|
				for (ct = targets.first; ct; ct = ct->next) {
 | 
						|
					if (ct->tar == ob)
 | 
						|
						ct->tar = obn;
 | 
						|
				}
 | 
						|
				
 | 
						|
				if (cti->flush_constraint_targets)
 | 
						|
					cti->flush_constraint_targets(con, &targets, 0);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static int object_pose_context(Object *ob)
 | 
						|
{
 | 
						|
	if ( (ob) &&
 | 
						|
	     (ob->type == OB_ARMATURE) &&
 | 
						|
	     (ob->pose) &&
 | 
						|
	     (ob->mode & OB_MODE_POSE))
 | 
						|
	{
 | 
						|
		return 1;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Object *BKE_object_pose_armature_get(Object *ob)
 | 
						|
{
 | 
						|
	if (ob == NULL)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	if (object_pose_context(ob))
 | 
						|
		return ob;
 | 
						|
 | 
						|
	ob = modifiers_isDeformedByArmature(ob);
 | 
						|
 | 
						|
	if (object_pose_context(ob))
 | 
						|
		return ob;
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_transform_copy(Object *ob_tar, const Object *ob_src)
 | 
						|
{
 | 
						|
	copy_v3_v3(ob_tar->loc, ob_src->loc);
 | 
						|
	copy_v3_v3(ob_tar->rot, ob_src->rot);
 | 
						|
	copy_v3_v3(ob_tar->quat, ob_src->quat);
 | 
						|
	copy_v3_v3(ob_tar->rotAxis, ob_src->rotAxis);
 | 
						|
	ob_tar->rotAngle = ob_src->rotAngle;
 | 
						|
	ob_tar->rotmode = ob_src->rotmode;
 | 
						|
	copy_v3_v3(ob_tar->size, ob_src->size);
 | 
						|
}
 | 
						|
 | 
						|
Object *BKE_object_copy(Object *ob)
 | 
						|
{
 | 
						|
	Object *obn;
 | 
						|
	ModifierData *md;
 | 
						|
	int a;
 | 
						|
 | 
						|
	obn = BKE_libblock_copy(&ob->id);
 | 
						|
	
 | 
						|
	if (ob->totcol) {
 | 
						|
		obn->mat = MEM_dupallocN(ob->mat);
 | 
						|
		obn->matbits = MEM_dupallocN(ob->matbits);
 | 
						|
		obn->totcol = ob->totcol;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (ob->bb) obn->bb = MEM_dupallocN(ob->bb);
 | 
						|
	obn->flag &= ~OB_FROMGROUP;
 | 
						|
	
 | 
						|
	obn->modifiers.first = obn->modifiers.last = NULL;
 | 
						|
	
 | 
						|
	for (md = ob->modifiers.first; md; md = md->next) {
 | 
						|
		ModifierData *nmd = modifier_new(md->type);
 | 
						|
		BLI_strncpy(nmd->name, md->name, sizeof(nmd->name));
 | 
						|
		modifier_copyData(md, nmd);
 | 
						|
		BLI_addtail(&obn->modifiers, nmd);
 | 
						|
	}
 | 
						|
 | 
						|
	obn->prop.first = obn->prop.last = NULL;
 | 
						|
	copy_properties(&obn->prop, &ob->prop);
 | 
						|
	
 | 
						|
	copy_sensors(&obn->sensors, &ob->sensors);
 | 
						|
	copy_controllers(&obn->controllers, &ob->controllers);
 | 
						|
	copy_actuators(&obn->actuators, &ob->actuators);
 | 
						|
	
 | 
						|
	if (ob->pose) {
 | 
						|
		copy_object_pose(obn, ob);
 | 
						|
		/* backwards compat... non-armatures can get poses in older files? */
 | 
						|
		if (ob->type == OB_ARMATURE)
 | 
						|
			BKE_pose_rebuild(obn, obn->data);
 | 
						|
	}
 | 
						|
	defgroup_copy_list(&obn->defbase, &ob->defbase);
 | 
						|
	copy_constraints(&obn->constraints, &ob->constraints, TRUE);
 | 
						|
 | 
						|
	obn->mode = 0;
 | 
						|
	obn->sculpt = NULL;
 | 
						|
 | 
						|
	/* increase user numbers */
 | 
						|
	id_us_plus((ID *)obn->data);
 | 
						|
	id_us_plus((ID *)obn->gpd);
 | 
						|
	id_lib_extern((ID *)obn->dup_group);
 | 
						|
 | 
						|
	for (a = 0; a < obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
 | 
						|
	
 | 
						|
	obn->disp.first = obn->disp.last = NULL;
 | 
						|
	
 | 
						|
	if (ob->pd) {
 | 
						|
		obn->pd = MEM_dupallocN(ob->pd);
 | 
						|
		if (obn->pd->tex)
 | 
						|
			id_us_plus(&(obn->pd->tex->id));
 | 
						|
		if (obn->pd->rng)
 | 
						|
			obn->pd->rng = MEM_dupallocN(ob->pd->rng);
 | 
						|
	}
 | 
						|
	obn->soft = copy_softbody(ob->soft);
 | 
						|
	obn->bsoft = copy_bulletsoftbody(ob->bsoft);
 | 
						|
 | 
						|
	BKE_object_copy_particlesystems(obn, ob);
 | 
						|
	
 | 
						|
	obn->derivedDeform = NULL;
 | 
						|
	obn->derivedFinal = NULL;
 | 
						|
 | 
						|
	obn->gpulamp.first = obn->gpulamp.last = NULL;
 | 
						|
	obn->pc_ids.first = obn->pc_ids.last = NULL;
 | 
						|
 | 
						|
	obn->mpath = NULL;
 | 
						|
	
 | 
						|
	return obn;
 | 
						|
}
 | 
						|
 | 
						|
static void extern_local_object(Object *ob)
 | 
						|
{
 | 
						|
	ParticleSystem *psys;
 | 
						|
 | 
						|
	id_lib_extern((ID *)ob->data);
 | 
						|
	id_lib_extern((ID *)ob->dup_group);
 | 
						|
	id_lib_extern((ID *)ob->poselib);
 | 
						|
	id_lib_extern((ID *)ob->gpd);
 | 
						|
 | 
						|
	extern_local_matarar(ob->mat, ob->totcol);
 | 
						|
 | 
						|
	for (psys = ob->particlesystem.first; psys; psys = psys->next)
 | 
						|
		id_lib_extern((ID *)psys->part);
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_make_local(Object *ob)
 | 
						|
{
 | 
						|
	Main *bmain = G.main;
 | 
						|
	Scene *sce;
 | 
						|
	Base *base;
 | 
						|
	int is_local = FALSE, is_lib = FALSE;
 | 
						|
 | 
						|
	/* - only lib users: do nothing
 | 
						|
	 * - only local users: set flag
 | 
						|
	 * - mixed: make copy
 | 
						|
	 */
 | 
						|
 | 
						|
	if (ob->id.lib == NULL) return;
 | 
						|
	
 | 
						|
	ob->proxy = ob->proxy_from = NULL;
 | 
						|
	
 | 
						|
	if (ob->id.us == 1) {
 | 
						|
		id_clear_lib_data(bmain, &ob->id);
 | 
						|
		extern_local_object(ob);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		for (sce = bmain->scene.first; sce && ELEM(0, is_lib, is_local); sce = sce->id.next) {
 | 
						|
			if (BKE_scene_base_find(sce, ob)) {
 | 
						|
				if (sce->id.lib) is_lib = TRUE;
 | 
						|
				else is_local = TRUE;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (is_local && is_lib == FALSE) {
 | 
						|
			id_clear_lib_data(bmain, &ob->id);
 | 
						|
			extern_local_object(ob);
 | 
						|
		}
 | 
						|
		else if (is_local && is_lib) {
 | 
						|
			Object *ob_new = BKE_object_copy(ob);
 | 
						|
 | 
						|
			ob_new->id.us = 0;
 | 
						|
			
 | 
						|
			/* Remap paths of new ID using old library as base. */
 | 
						|
			BKE_id_lib_local_paths(bmain, ob->id.lib, &ob_new->id);
 | 
						|
 | 
						|
			sce = bmain->scene.first;
 | 
						|
			while (sce) {
 | 
						|
				if (sce->id.lib == NULL) {
 | 
						|
					base = sce->base.first;
 | 
						|
					while (base) {
 | 
						|
						if (base->object == ob) {
 | 
						|
							base->object = ob_new;
 | 
						|
							ob_new->id.us++;
 | 
						|
							ob->id.us--;
 | 
						|
						}
 | 
						|
						base = base->next;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				sce = sce->id.next;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Returns true if the Object is a from an external blend file (libdata)
 | 
						|
 */
 | 
						|
int BKE_object_is_libdata(Object *ob)
 | 
						|
{
 | 
						|
	if (!ob) return 0;
 | 
						|
	if (ob->proxy) return 0;
 | 
						|
	if (ob->id.lib) return 1;
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* Returns true if the Object data is a from an external blend file (libdata) */
 | 
						|
int BKE_object_obdata_is_libdata(Object *ob)
 | 
						|
{
 | 
						|
	if (!ob) return 0;
 | 
						|
	if (ob->proxy && (ob->data == NULL || ((ID *)ob->data)->lib == NULL)) return 0;
 | 
						|
	if (ob->id.lib) return 1;
 | 
						|
	if (ob->data == NULL) return 0;
 | 
						|
	if (((ID *)ob->data)->lib) return 1;
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* *************** PROXY **************** */
 | 
						|
 | 
						|
/* when you make proxy, ensure the exposed layers are extern */
 | 
						|
static void armature_set_id_extern(Object *ob)
 | 
						|
{
 | 
						|
	bArmature *arm = ob->data;
 | 
						|
	bPoseChannel *pchan;
 | 
						|
	unsigned int lay = arm->layer_protected;
 | 
						|
	
 | 
						|
	for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
 | 
						|
		if (!(pchan->bone->layer & lay))
 | 
						|
			id_lib_extern((ID *)pchan->custom);
 | 
						|
	}
 | 
						|
			
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_copy_proxy_drivers(Object *ob, Object *target)
 | 
						|
{
 | 
						|
	if ((target->adt) && (target->adt->drivers.first)) {
 | 
						|
		FCurve *fcu;
 | 
						|
		
 | 
						|
		/* add new animdata block */
 | 
						|
		if (!ob->adt)
 | 
						|
			ob->adt = BKE_id_add_animdata(&ob->id);
 | 
						|
		
 | 
						|
		/* make a copy of all the drivers (for now), then correct any links that need fixing */
 | 
						|
		free_fcurves(&ob->adt->drivers);
 | 
						|
		copy_fcurves(&ob->adt->drivers, &target->adt->drivers);
 | 
						|
		
 | 
						|
		for (fcu = ob->adt->drivers.first; fcu; fcu = fcu->next) {
 | 
						|
			ChannelDriver *driver = fcu->driver;
 | 
						|
			DriverVar *dvar;
 | 
						|
			
 | 
						|
			for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
 | 
						|
				/* all drivers */
 | 
						|
				DRIVER_TARGETS_LOOPER(dvar) 
 | 
						|
				{
 | 
						|
					if (dtar->id) {
 | 
						|
						if ((Object *)dtar->id == target)
 | 
						|
							dtar->id = (ID *)ob;
 | 
						|
						else {
 | 
						|
							/* only on local objects because this causes indirect links
 | 
						|
							 * 'a -> b -> c', blend to point directly to a.blend
 | 
						|
							 * when a.blend has a proxy thats linked into c.blend  */
 | 
						|
							if (ob->id.lib == NULL)
 | 
						|
								id_lib_extern((ID *)dtar->id);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				DRIVER_TARGETS_LOOPER_END
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */
 | 
						|
/*             local_object->proxy == pointer to library object, saved in files and read */
 | 
						|
/*             local_object->proxy_group == pointer to group dupli-object, saved in files and read */
 | 
						|
 | 
						|
void BKE_object_make_proxy(Object *ob, Object *target, Object *gob)
 | 
						|
{
 | 
						|
	/* paranoia checks */
 | 
						|
	if (ob->id.lib || target->id.lib == NULL) {
 | 
						|
		printf("cannot make proxy\n");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	ob->proxy = target;
 | 
						|
	ob->proxy_group = gob;
 | 
						|
	id_lib_extern(&target->id);
 | 
						|
	
 | 
						|
	ob->recalc = target->recalc = OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
 | 
						|
	
 | 
						|
	/* copy transform
 | 
						|
	 * - gob means this proxy comes from a group, just apply the matrix
 | 
						|
	 *   so the object wont move from its dupli-transform.
 | 
						|
	 *
 | 
						|
	 * - no gob means this is being made from a linked object,
 | 
						|
	 *   this is closer to making a copy of the object - in-place. */
 | 
						|
	if (gob) {
 | 
						|
		ob->rotmode = target->rotmode;
 | 
						|
		mult_m4_m4m4(ob->obmat, gob->obmat, target->obmat);
 | 
						|
		if (gob->dup_group) { /* should always be true */
 | 
						|
			float tvec[3];
 | 
						|
			copy_v3_v3(tvec, gob->dup_group->dupli_ofs);
 | 
						|
			mul_mat3_m4_v3(ob->obmat, tvec);
 | 
						|
			sub_v3_v3(ob->obmat[3], tvec);
 | 
						|
		}
 | 
						|
		BKE_object_apply_mat4(ob, ob->obmat, FALSE, TRUE);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BKE_object_transform_copy(ob, target);
 | 
						|
		ob->parent = target->parent; /* libdata */
 | 
						|
		copy_m4_m4(ob->parentinv, target->parentinv);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* copy animdata stuff - drivers only for now... */
 | 
						|
	BKE_object_copy_proxy_drivers(ob, target);
 | 
						|
 | 
						|
	/* skip constraints? */
 | 
						|
	/* FIXME: this is considered by many as a bug */
 | 
						|
	
 | 
						|
	/* set object type and link to data */
 | 
						|
	ob->type = target->type;
 | 
						|
	ob->data = target->data;
 | 
						|
	id_us_plus((ID *)ob->data);     /* ensures lib data becomes LIB_EXTERN */
 | 
						|
	
 | 
						|
	/* copy material and index information */
 | 
						|
	ob->actcol = ob->totcol = 0;
 | 
						|
	if (ob->mat) MEM_freeN(ob->mat);
 | 
						|
	if (ob->matbits) MEM_freeN(ob->matbits);
 | 
						|
	ob->mat = NULL;
 | 
						|
	ob->matbits = NULL;
 | 
						|
	if ((target->totcol) && (target->mat) && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
 | 
						|
		int i;
 | 
						|
		
 | 
						|
		ob->actcol = target->actcol;
 | 
						|
		ob->totcol = target->totcol;
 | 
						|
		
 | 
						|
		ob->mat = MEM_dupallocN(target->mat);
 | 
						|
		ob->matbits = MEM_dupallocN(target->matbits);
 | 
						|
		for (i = 0; i < target->totcol; i++) {
 | 
						|
			/* don't need to run test_object_materials since we know this object is new and not used elsewhere */
 | 
						|
			id_us_plus((ID *)ob->mat[i]); 
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* type conversions */
 | 
						|
	if (target->type == OB_ARMATURE) {
 | 
						|
		copy_object_pose(ob, target);   /* data copy, object pointers in constraints */
 | 
						|
		BKE_pose_rest(ob->pose);            /* clear all transforms in channels */
 | 
						|
		BKE_pose_rebuild(ob, ob->data); /* set all internal links */
 | 
						|
		
 | 
						|
		armature_set_id_extern(ob);
 | 
						|
	}
 | 
						|
	else if (target->type == OB_EMPTY) {
 | 
						|
		ob->empty_drawtype = target->empty_drawtype;
 | 
						|
		ob->empty_drawsize = target->empty_drawsize;
 | 
						|
	}
 | 
						|
 | 
						|
	/* copy IDProperties */
 | 
						|
	if (ob->id.properties) {
 | 
						|
		IDP_FreeProperty(ob->id.properties);
 | 
						|
		MEM_freeN(ob->id.properties);
 | 
						|
		ob->id.properties = NULL;
 | 
						|
	}
 | 
						|
	if (target->id.properties) {
 | 
						|
		ob->id.properties = IDP_CopyProperty(target->id.properties);
 | 
						|
	}
 | 
						|
 | 
						|
	/* copy drawtype info */
 | 
						|
	ob->dt = target->dt;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* *************** CALC ****************** */
 | 
						|
 | 
						|
void BKE_object_scale_to_mat3(Object *ob, float mat[][3])
 | 
						|
{
 | 
						|
	float vec[3];
 | 
						|
	mul_v3_v3v3(vec, ob->size, ob->dscale);
 | 
						|
	size_to_mat3(mat, vec);
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_rot_to_mat3(Object *ob, float mat[][3])
 | 
						|
{
 | 
						|
	float rmat[3][3], dmat[3][3];
 | 
						|
	
 | 
						|
	/* 'dmat' is the delta-rotation matrix, which will get (pre)multiplied
 | 
						|
	 * with the rotation matrix to yield the appropriate rotation
 | 
						|
	 */
 | 
						|
 | 
						|
	/* rotations may either be quats, eulers (with various rotation orders), or axis-angle */
 | 
						|
	if (ob->rotmode > 0) {
 | 
						|
		/* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */
 | 
						|
		eulO_to_mat3(rmat, ob->rot, ob->rotmode);
 | 
						|
		eulO_to_mat3(dmat, ob->drot, ob->rotmode);
 | 
						|
	}
 | 
						|
	else if (ob->rotmode == ROT_MODE_AXISANGLE) {
 | 
						|
		/* axis-angle - not really that great for 3D-changing orientations */
 | 
						|
		axis_angle_to_mat3(rmat, ob->rotAxis, ob->rotAngle);
 | 
						|
		axis_angle_to_mat3(dmat, ob->drotAxis, ob->drotAngle);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* quats are normalized before use to eliminate scaling issues */
 | 
						|
		float tquat[4];
 | 
						|
		
 | 
						|
		normalize_qt_qt(tquat, ob->quat);
 | 
						|
		quat_to_mat3(rmat, tquat);
 | 
						|
		
 | 
						|
		normalize_qt_qt(tquat, ob->dquat);
 | 
						|
		quat_to_mat3(dmat, tquat);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* combine these rotations */
 | 
						|
	mul_m3_m3m3(mat, dmat, rmat);
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_mat3_to_rot(Object *ob, float mat[][3], short use_compat)
 | 
						|
{
 | 
						|
	switch (ob->rotmode) {
 | 
						|
		case ROT_MODE_QUAT:
 | 
						|
		{
 | 
						|
			float dquat[4];
 | 
						|
			mat3_to_quat(ob->quat, mat);
 | 
						|
			normalize_qt_qt(dquat, ob->dquat);
 | 
						|
			invert_qt(dquat);
 | 
						|
			mul_qt_qtqt(ob->quat, dquat, ob->quat);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
		case ROT_MODE_AXISANGLE:
 | 
						|
			mat3_to_axis_angle(ob->rotAxis, &ob->rotAngle, mat);
 | 
						|
			sub_v3_v3(ob->rotAxis, ob->drotAxis);
 | 
						|
			ob->rotAngle -= ob->drotAngle;
 | 
						|
			break;
 | 
						|
		default: /* euler */
 | 
						|
		{
 | 
						|
			float quat[4];
 | 
						|
			float dquat[4];
 | 
						|
			float tmat[3][3];
 | 
						|
 | 
						|
			/* without drot we could apply 'mat' directly */
 | 
						|
			mat3_to_quat(quat, mat);
 | 
						|
			eulO_to_quat(dquat, ob->drot, ob->rotmode);
 | 
						|
			invert_qt(dquat);
 | 
						|
			mul_qt_qtqt(quat, dquat, quat);
 | 
						|
			quat_to_mat3(tmat, quat);
 | 
						|
			/* end drot correction */
 | 
						|
 | 
						|
			if (use_compat) mat3_to_compatible_eulO(ob->rot, ob->rot, ob->rotmode, tmat);
 | 
						|
			else mat3_to_eulO(ob->rot, ob->rotmode, tmat);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_tfm_protected_backup(const Object *ob,
 | 
						|
                                     ObjectTfmProtectedChannels *obtfm)
 | 
						|
{
 | 
						|
 | 
						|
#define TFMCPY(_v) (obtfm->_v = ob->_v)
 | 
						|
#define TFMCPY3D(_v) copy_v3_v3(obtfm->_v, ob->_v)
 | 
						|
#define TFMCPY4D(_v) copy_v4_v4(obtfm->_v, ob->_v)
 | 
						|
 | 
						|
	TFMCPY3D(loc);
 | 
						|
	TFMCPY3D(dloc);
 | 
						|
	TFMCPY3D(size);
 | 
						|
	TFMCPY3D(dscale);
 | 
						|
	TFMCPY3D(rot);
 | 
						|
	TFMCPY3D(drot);
 | 
						|
	TFMCPY4D(quat);
 | 
						|
	TFMCPY4D(dquat);
 | 
						|
	TFMCPY3D(rotAxis);
 | 
						|
	TFMCPY3D(drotAxis);
 | 
						|
	TFMCPY(rotAngle);
 | 
						|
	TFMCPY(drotAngle);
 | 
						|
 | 
						|
#undef TFMCPY
 | 
						|
#undef TFMCPY3D
 | 
						|
#undef TFMCPY4D
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_tfm_protected_restore(Object *ob,
 | 
						|
                                      const ObjectTfmProtectedChannels *obtfm,
 | 
						|
                                      const short protectflag)
 | 
						|
{
 | 
						|
	unsigned int i;
 | 
						|
 | 
						|
	for (i = 0; i < 3; i++) {
 | 
						|
		if (protectflag & (OB_LOCK_LOCX << i)) {
 | 
						|
			ob->loc[i] =  obtfm->loc[i];
 | 
						|
			ob->dloc[i] = obtfm->dloc[i];
 | 
						|
		}
 | 
						|
 | 
						|
		if (protectflag & (OB_LOCK_SCALEX << i)) {
 | 
						|
			ob->size[i] =  obtfm->size[i];
 | 
						|
			ob->dscale[i] = obtfm->dscale[i];
 | 
						|
		}
 | 
						|
 | 
						|
		if (protectflag & (OB_LOCK_ROTX << i)) {
 | 
						|
			ob->rot[i] =  obtfm->rot[i];
 | 
						|
			ob->drot[i] = obtfm->drot[i];
 | 
						|
 | 
						|
			ob->quat[i + 1] =  obtfm->quat[i + 1];
 | 
						|
			ob->dquat[i + 1] = obtfm->dquat[i + 1];
 | 
						|
 | 
						|
			ob->rotAxis[i] =  obtfm->rotAxis[i];
 | 
						|
			ob->drotAxis[i] = obtfm->drotAxis[i];
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if ((protectflag & OB_LOCK_ROT4D) && (protectflag & OB_LOCK_ROTW)) {
 | 
						|
		ob->quat[0] =  obtfm->quat[0];
 | 
						|
		ob->dquat[0] = obtfm->dquat[0];
 | 
						|
 | 
						|
		ob->rotAngle =  obtfm->rotAngle;
 | 
						|
		ob->drotAngle = obtfm->drotAngle;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* see BKE_pchan_apply_mat4() for the equivalent 'pchan' function */
 | 
						|
void BKE_object_apply_mat4(Object *ob, float mat[][4], const short use_compat, const short use_parent)
 | 
						|
{
 | 
						|
	float rot[3][3];
 | 
						|
 | 
						|
	if (use_parent && ob->parent) {
 | 
						|
		float rmat[4][4], diff_mat[4][4], imat[4][4];
 | 
						|
		mult_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
 | 
						|
		invert_m4_m4(imat, diff_mat);
 | 
						|
		mult_m4_m4m4(rmat, imat, mat); /* get the parent relative matrix */
 | 
						|
		BKE_object_apply_mat4(ob, rmat, use_compat, FALSE);
 | 
						|
		
 | 
						|
		/* same as below, use rmat rather than mat */
 | 
						|
		mat4_to_loc_rot_size(ob->loc, rot, ob->size, rmat);
 | 
						|
		BKE_object_mat3_to_rot(ob, rot, use_compat);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		mat4_to_loc_rot_size(ob->loc, rot, ob->size, mat);
 | 
						|
		BKE_object_mat3_to_rot(ob, rot, use_compat);
 | 
						|
	}
 | 
						|
	
 | 
						|
	sub_v3_v3(ob->loc, ob->dloc);
 | 
						|
 | 
						|
	if (ob->dscale[0] != 0.0f) ob->size[0] /= ob->dscale[0];
 | 
						|
	if (ob->dscale[1] != 0.0f) ob->size[1] /= ob->dscale[1];
 | 
						|
	if (ob->dscale[2] != 0.0f) ob->size[2] /= ob->dscale[2];
 | 
						|
 | 
						|
	/* BKE_object_mat3_to_rot handles delta rotations */
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_to_mat3(Object *ob, float mat[][3]) /* no parent */
 | 
						|
{
 | 
						|
	float smat[3][3];
 | 
						|
	float rmat[3][3];
 | 
						|
	/*float q1[4];*/
 | 
						|
	
 | 
						|
	/* size */
 | 
						|
	BKE_object_scale_to_mat3(ob, smat);
 | 
						|
 | 
						|
	/* rot */
 | 
						|
	BKE_object_rot_to_mat3(ob, rmat);
 | 
						|
	mul_m3_m3m3(mat, rmat, smat);
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_to_mat4(Object *ob, float mat[][4])
 | 
						|
{
 | 
						|
	float tmat[3][3];
 | 
						|
	
 | 
						|
	BKE_object_to_mat3(ob, tmat);
 | 
						|
	
 | 
						|
	copy_m4_m3(mat, tmat);
 | 
						|
 | 
						|
	add_v3_v3v3(mat[3], ob->loc, ob->dloc);
 | 
						|
}
 | 
						|
 | 
						|
/* extern */
 | 
						|
int enable_cu_speed = 1;
 | 
						|
 | 
						|
static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
 | 
						|
{
 | 
						|
	Curve *cu;
 | 
						|
	float vec[4], dir[3], quat[4], radius, ctime;
 | 
						|
	float timeoffs = 0.0, sf_orig = 0.0;
 | 
						|
	
 | 
						|
	unit_m4(mat);
 | 
						|
	
 | 
						|
	cu = par->data;
 | 
						|
	if (cu->path == NULL || cu->path->data == NULL) /* only happens on reload file, but violates depsgraph still... fix! */
 | 
						|
		BKE_displist_make_curveTypes(scene, par, 0);
 | 
						|
	if (cu->path == NULL) return;
 | 
						|
	
 | 
						|
	/* catch exceptions: feature for nla stride editing */
 | 
						|
	if (ob->ipoflag & OB_DISABLE_PATH) {
 | 
						|
		ctime = 0.0f;
 | 
						|
	}
 | 
						|
	/* catch exceptions: curve paths used as a duplicator */
 | 
						|
	else if (enable_cu_speed) {
 | 
						|
		/* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated,
 | 
						|
		 * but this will only work if it actually is animated... 
 | 
						|
		 *
 | 
						|
		 * we divide the curvetime calculated in the previous step by the length of the path, to get a time
 | 
						|
		 * factor, which then gets clamped to lie within 0.0 - 1.0 range
 | 
						|
		 */
 | 
						|
		if (IS_EQF(cu->pathlen, 0.0f) == 0)
 | 
						|
			ctime = cu->ctime / cu->pathlen;
 | 
						|
		else
 | 
						|
			ctime = cu->ctime;
 | 
						|
 | 
						|
		CLAMP(ctime, 0.0f, 1.0f);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ctime = scene->r.cfra;
 | 
						|
		if (IS_EQF(cu->pathlen, 0.0f) == 0)
 | 
						|
			ctime /= cu->pathlen;
 | 
						|
		
 | 
						|
		CLAMP(ctime, 0.0f, 1.0f);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* time calculus is correct, now apply distance offset */
 | 
						|
	if (cu->flag & CU_OFFS_PATHDIST) {
 | 
						|
		ctime += timeoffs / cu->path->totdist;
 | 
						|
 | 
						|
		/* restore */
 | 
						|
		SWAP(float, sf_orig, ob->sf);
 | 
						|
	}
 | 
						|
	
 | 
						|
	
 | 
						|
	/* vec: 4 items! */
 | 
						|
	if (where_on_path(par, ctime, vec, dir, cu->flag & CU_FOLLOW ? quat : NULL, &radius, NULL)) {
 | 
						|
 | 
						|
		if (cu->flag & CU_FOLLOW) {
 | 
						|
#if 0
 | 
						|
			float si, q[4];
 | 
						|
			vec_to_quat(quat, dir, ob->trackflag, ob->upflag);
 | 
						|
			
 | 
						|
			/* the tilt */
 | 
						|
			normalize_v3(dir);
 | 
						|
			q[0] = (float)cos(0.5 * vec[3]);
 | 
						|
			si = (float)sin(0.5 * vec[3]);
 | 
						|
			q[1] = -si * dir[0];
 | 
						|
			q[2] = -si * dir[1];
 | 
						|
			q[3] = -si * dir[2];
 | 
						|
			mul_qt_qtqt(quat, q, quat);
 | 
						|
#else
 | 
						|
			quat_apply_track(quat, ob->trackflag, ob->upflag);
 | 
						|
#endif
 | 
						|
			normalize_qt(quat);
 | 
						|
			quat_to_mat4(mat, quat);
 | 
						|
		}
 | 
						|
		
 | 
						|
		if (cu->flag & CU_PATH_RADIUS) {
 | 
						|
			float tmat[4][4], rmat[4][4];
 | 
						|
			scale_m4_fl(tmat, radius);
 | 
						|
			mult_m4_m4m4(rmat, tmat, mat);
 | 
						|
			copy_m4_m4(mat, rmat);
 | 
						|
		}
 | 
						|
 | 
						|
		copy_v3_v3(mat[3], vec);
 | 
						|
		
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ob_parbone(Object *ob, Object *par, float mat[][4])
 | 
						|
{	
 | 
						|
	bPoseChannel *pchan;
 | 
						|
	float vec[3];
 | 
						|
	
 | 
						|
	if (par->type != OB_ARMATURE) {
 | 
						|
		unit_m4(mat);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Make sure the bone is still valid */
 | 
						|
	pchan = BKE_pose_channel_find_name(par->pose, ob->parsubstr);
 | 
						|
	if (!pchan) {
 | 
						|
		printf("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name + 2, ob->parsubstr);
 | 
						|
		unit_m4(mat);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* get bone transform */
 | 
						|
	copy_m4_m4(mat, pchan->pose_mat);
 | 
						|
 | 
						|
	/* but for backwards compatibility, the child has to move to the tail */
 | 
						|
	copy_v3_v3(vec, mat[1]);
 | 
						|
	mul_v3_fl(vec, pchan->bone->length);
 | 
						|
	add_v3_v3(mat[3], vec);
 | 
						|
}
 | 
						|
 | 
						|
static void give_parvert(Object *par, int nr, float vec[3])
 | 
						|
{
 | 
						|
	BMEditMesh *em;
 | 
						|
	int a, count;
 | 
						|
	
 | 
						|
	vec[0] = vec[1] = vec[2] = 0.0f;
 | 
						|
	
 | 
						|
	if (par->type == OB_MESH) {
 | 
						|
		Mesh *me = par->data;
 | 
						|
		DerivedMesh *dm;
 | 
						|
 | 
						|
		em = me->edit_btmesh;
 | 
						|
 | 
						|
#if 0   /* this was bmesh only, better, evaluate why this was needed - campbell*/
 | 
						|
		if (em) {
 | 
						|
			BMVert *eve;
 | 
						|
			BMIter iter;
 | 
						|
 | 
						|
			BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
 | 
						|
				int *keyindex = CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX);
 | 
						|
				
 | 
						|
				if (keyindex && *keyindex == nr) {
 | 
						|
					copy_v3_v3(vec, eve->co);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
#endif
 | 
						|
 | 
						|
		dm = (em) ? em->derivedFinal : par->derivedFinal;
 | 
						|
			
 | 
						|
		if (dm) {
 | 
						|
			MVert *mvert = dm->getVertArray(dm);
 | 
						|
			int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
 | 
						|
			int i, vindex, numVerts = dm->getNumVerts(dm);
 | 
						|
 | 
						|
			/* get the average of all verts with (original index == nr) */
 | 
						|
			count = 0;
 | 
						|
			for (i = 0; i < numVerts; i++) {
 | 
						|
				vindex = (index) ? index[i] : i;
 | 
						|
 | 
						|
				if (vindex == nr) {
 | 
						|
					add_v3_v3(vec, mvert[i].co);
 | 
						|
					count++;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (count == 0) {
 | 
						|
				/* keep as 0, 0, 0 */
 | 
						|
			}
 | 
						|
			else if (count > 0) {
 | 
						|
				mul_v3_fl(vec, 1.0f / count);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				/* use first index if its out of range */
 | 
						|
				dm->getVertCo(dm, 0, vec);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			fprintf(stderr,
 | 
						|
			        "%s: DerivedMesh is needed to solve parenting, "
 | 
						|
			        "object position can be wrong now\n", __func__);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else if (ELEM(par->type, OB_CURVE, OB_SURF)) {
 | 
						|
		Nurb *nu;
 | 
						|
		Curve *cu;
 | 
						|
		BPoint *bp;
 | 
						|
		BezTriple *bezt;
 | 
						|
		int found = 0;
 | 
						|
		ListBase *nurbs;
 | 
						|
 | 
						|
		cu = par->data;
 | 
						|
		nurbs = BKE_curve_nurbs_get(cu);
 | 
						|
		nu = nurbs->first;
 | 
						|
 | 
						|
		count = 0;
 | 
						|
		while (nu && !found) {
 | 
						|
			if (nu->type == CU_BEZIER) {
 | 
						|
				bezt = nu->bezt;
 | 
						|
				a = nu->pntsu;
 | 
						|
				while (a--) {
 | 
						|
					if (count == nr) {
 | 
						|
						found = 1;
 | 
						|
						copy_v3_v3(vec, bezt->vec[1]);
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					count++;
 | 
						|
					bezt++;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				bp = nu->bp;
 | 
						|
				a = nu->pntsu * nu->pntsv;
 | 
						|
				while (a--) {
 | 
						|
					if (count == nr) {
 | 
						|
						found = 1;
 | 
						|
						memcpy(vec, bp->vec, sizeof(float) * 3);
 | 
						|
						break;
 | 
						|
					}
 | 
						|
					count++;
 | 
						|
					bp++;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			nu = nu->next;
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
	else if (par->type == OB_LATTICE) {
 | 
						|
		Lattice *latt = par->data;
 | 
						|
		BPoint *bp;
 | 
						|
		DispList *dl = BKE_displist_find(&par->disp, DL_VERTS);
 | 
						|
		float *co = dl ? dl->verts : NULL;
 | 
						|
		
 | 
						|
		if (latt->editlatt) latt = latt->editlatt->latt;
 | 
						|
		
 | 
						|
		a = latt->pntsu * latt->pntsv * latt->pntsw;
 | 
						|
		count = 0;
 | 
						|
		bp = latt->def;
 | 
						|
		while (a--) {
 | 
						|
			if (count == nr) {
 | 
						|
				if (co)
 | 
						|
					memcpy(vec, co, 3 * sizeof(float));
 | 
						|
				else
 | 
						|
					memcpy(vec, bp->vec, 3 * sizeof(float));
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			count++;
 | 
						|
			if (co) co += 3;
 | 
						|
			else bp++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ob_parvert3(Object *ob, Object *par, float mat[][4])
 | 
						|
{
 | 
						|
	float cmat[3][3], v1[3], v2[3], v3[3], q[4];
 | 
						|
 | 
						|
	/* in local ob space */
 | 
						|
	unit_m4(mat);
 | 
						|
	
 | 
						|
	if (ELEM4(par->type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE)) {
 | 
						|
		
 | 
						|
		give_parvert(par, ob->par1, v1);
 | 
						|
		give_parvert(par, ob->par2, v2);
 | 
						|
		give_parvert(par, ob->par3, v3);
 | 
						|
				
 | 
						|
		tri_to_quat(q, v1, v2, v3);
 | 
						|
		quat_to_mat3(cmat, q);
 | 
						|
		copy_m4_m3(mat, cmat);
 | 
						|
		
 | 
						|
		if (ob->type == OB_CURVE) {
 | 
						|
			copy_v3_v3(mat[3], v1);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			add_v3_v3v3(mat[3], v1, v2);
 | 
						|
			add_v3_v3(mat[3], v3);
 | 
						|
			mul_v3_fl(mat[3], 0.3333333f);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void solve_parenting(Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul)
 | 
						|
{
 | 
						|
	float totmat[4][4];
 | 
						|
	float tmat[4][4];
 | 
						|
	float locmat[4][4];
 | 
						|
	float vec[3];
 | 
						|
	int ok;
 | 
						|
	
 | 
						|
	BKE_object_to_mat4(ob, locmat);
 | 
						|
	
 | 
						|
	if (ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat);
 | 
						|
 | 
						|
	switch (ob->partype & PARTYPE) {
 | 
						|
		case PAROBJECT:
 | 
						|
			ok = 0;
 | 
						|
			if (par->type == OB_CURVE) {
 | 
						|
				if (((Curve *)par->data)->flag & CU_PATH) {
 | 
						|
					ob_parcurve(scene, ob, par, tmat);
 | 
						|
					ok = 1;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			
 | 
						|
			if (ok) mul_serie_m4(totmat, par->obmat, tmat,
 | 
						|
				                 NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
			else copy_m4_m4(totmat, par->obmat);
 | 
						|
			
 | 
						|
			break;
 | 
						|
		case PARBONE:
 | 
						|
			ob_parbone(ob, par, tmat);
 | 
						|
			mul_serie_m4(totmat, par->obmat, tmat,
 | 
						|
			             NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
			break;
 | 
						|
		
 | 
						|
		case PARVERT1:
 | 
						|
			unit_m4(totmat);
 | 
						|
			if (simul) {
 | 
						|
				copy_v3_v3(totmat[3], par->obmat[3]);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				give_parvert(par, ob->par1, vec);
 | 
						|
				mul_v3_m4v3(totmat[3], par->obmat, vec);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case PARVERT3:
 | 
						|
			ob_parvert3(ob, par, tmat);
 | 
						|
			
 | 
						|
			mul_serie_m4(totmat, par->obmat, tmat,
 | 
						|
			             NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
			break;
 | 
						|
		
 | 
						|
		case PARSKEL:
 | 
						|
			copy_m4_m4(totmat, par->obmat);
 | 
						|
			break;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* total */
 | 
						|
	mul_serie_m4(tmat, totmat, ob->parentinv,
 | 
						|
	             NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
	mul_serie_m4(obmat, tmat, locmat,         
 | 
						|
	             NULL, NULL, NULL, NULL, NULL, NULL);
 | 
						|
	
 | 
						|
	if (simul) {
 | 
						|
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* external usable originmat */
 | 
						|
		copy_m3_m4(originmat, tmat);
 | 
						|
		
 | 
						|
		/* origin, for help line */
 | 
						|
		if ((ob->partype & PARTYPE) == PARSKEL) {
 | 
						|
			copy_v3_v3(ob->orig, par->obmat[3]);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			copy_v3_v3(ob->orig, totmat[3]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[4][4])
 | 
						|
{
 | 
						|
	float *fp1, *fp2;
 | 
						|
	float fac1, fac2;
 | 
						|
	int a;
 | 
						|
 | 
						|
	/* include framerate */
 | 
						|
	fac1 = (1.0f / (1.0f + fabsf(ob->sf)) );
 | 
						|
	if (fac1 >= 1.0f) return 0;
 | 
						|
	fac2 = 1.0f - fac1;
 | 
						|
 | 
						|
	fp1 = obmat[0];
 | 
						|
	fp2 = slowmat[0];
 | 
						|
	for (a = 0; a < 16; a++, fp1++, fp2++) {
 | 
						|
		fp1[0] = fac1 * fp1[0] + fac2 * fp2[0];
 | 
						|
	}
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime)
 | 
						|
{
 | 
						|
	if (ob == NULL) return;
 | 
						|
	
 | 
						|
	/* execute drivers only, as animation has already been done */
 | 
						|
	BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
 | 
						|
	
 | 
						|
	if (ob->parent) {
 | 
						|
		Object *par = ob->parent;
 | 
						|
		float slowmat[4][4] = MAT4_UNITY;
 | 
						|
		
 | 
						|
		/* calculate parent matrix */
 | 
						|
		solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
 | 
						|
		
 | 
						|
		/* "slow parent" is definitely not threadsafe, and may also give bad results jumping around 
 | 
						|
		 * An old-fashioned hack which probably doesn't really cut it anymore
 | 
						|
		 */
 | 
						|
		if (ob->partype & PARSLOW) {
 | 
						|
			if (!where_is_object_parslow(ob, ob->obmat, slowmat))
 | 
						|
				return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BKE_object_to_mat4(ob, ob->obmat);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* solve constraints */
 | 
						|
	if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) {
 | 
						|
		bConstraintOb *cob;
 | 
						|
		
 | 
						|
		cob = constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
 | 
						|
		solve_constraints(&ob->constraints, cob, ctime);
 | 
						|
		constraints_clear_evalob(cob);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* set negative scale flag in object */
 | 
						|
	if (is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE;
 | 
						|
	else ob->transflag &= ~OB_NEG_SCALE;
 | 
						|
}
 | 
						|
 | 
						|
/* get object transformation matrix without recalculating dependencies and
 | 
						|
 * constraints -- assume dependencies are already solved by depsgraph.
 | 
						|
 * no changes to object and it's parent would be done.
 | 
						|
 * used for bundles orientation in 3d space relative to parented blender camera */
 | 
						|
void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4])
 | 
						|
{
 | 
						|
	float slowmat[4][4] = MAT4_UNITY;
 | 
						|
 | 
						|
	if (ob->parent) {
 | 
						|
		Object *par = ob->parent;
 | 
						|
		
 | 
						|
		solve_parenting(scene, ob, par, obmat, slowmat, 1);
 | 
						|
		
 | 
						|
		if (ob->partype & PARSLOW)
 | 
						|
			where_is_object_parslow(ob, obmat, slowmat);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BKE_object_to_mat4(ob, obmat);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_where_is_calc(struct Scene *scene, Object *ob)
 | 
						|
{
 | 
						|
	BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_where_is_calc_simul(Scene *scene, Object *ob)
 | 
						|
/* was written for the old game engine (until 2.04) */
 | 
						|
/* It seems that this function is only called
 | 
						|
 * for a lamp that is the child of another object */
 | 
						|
{
 | 
						|
	Object *par;
 | 
						|
	float *fp1, *fp2;
 | 
						|
	float slowmat[4][4];
 | 
						|
	float fac1, fac2;
 | 
						|
	int a;
 | 
						|
	
 | 
						|
	/* NO TIMEOFFS */
 | 
						|
	if (ob->parent) {
 | 
						|
		par = ob->parent;
 | 
						|
		
 | 
						|
		solve_parenting(scene, ob, par, ob->obmat, slowmat, 1);
 | 
						|
		
 | 
						|
		if (ob->partype & PARSLOW) {
 | 
						|
			fac1 = (float)(1.0 / (1.0 + fabs(ob->sf)));
 | 
						|
			fac2 = 1.0f - fac1;
 | 
						|
			fp1 = ob->obmat[0];
 | 
						|
			fp2 = slowmat[0];
 | 
						|
			for (a = 0; a < 16; a++, fp1++, fp2++) {
 | 
						|
				fp1[0] = fac1 * fp1[0] + fac2 * fp2[0];
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BKE_object_to_mat4(ob, ob->obmat);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* solve constraints */
 | 
						|
	if (ob->constraints.first) {
 | 
						|
		bConstraintOb *cob;
 | 
						|
		
 | 
						|
		cob = constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
 | 
						|
		solve_constraints(&ob->constraints, cob, (float)scene->r.cfra);
 | 
						|
		constraints_clear_evalob(cob);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* for calculation of the inverse parent transform, only used for editor */
 | 
						|
void BKE_object_workob_calc_parent(Scene *scene, Object *ob, Object *workob)
 | 
						|
{
 | 
						|
	BKE_object_workob_clear(workob);
 | 
						|
	
 | 
						|
	unit_m4(workob->obmat);
 | 
						|
	unit_m4(workob->parentinv);
 | 
						|
	unit_m4(workob->constinv);
 | 
						|
	workob->parent = ob->parent;
 | 
						|
 | 
						|
	workob->trackflag = ob->trackflag;
 | 
						|
	workob->upflag = ob->upflag;
 | 
						|
	
 | 
						|
	workob->partype = ob->partype;
 | 
						|
	workob->par1 = ob->par1;
 | 
						|
	workob->par2 = ob->par2;
 | 
						|
	workob->par3 = ob->par3;
 | 
						|
 | 
						|
	workob->constraints.first = ob->constraints.first;
 | 
						|
	workob->constraints.last = ob->constraints.last;
 | 
						|
 | 
						|
	BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
 | 
						|
 | 
						|
	BKE_object_where_is_calc(scene, workob);
 | 
						|
}
 | 
						|
 | 
						|
BoundBox *BKE_boundbox_alloc_unit(void)
 | 
						|
{
 | 
						|
	BoundBox *bb;
 | 
						|
	float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {-1.0f, -1.0f, -1.0f};
 | 
						|
 | 
						|
	bb = MEM_callocN(sizeof(BoundBox), "OB-BoundBox");
 | 
						|
	BKE_boundbox_init_from_minmax(bb, min, max);
 | 
						|
	
 | 
						|
	return bb;
 | 
						|
}
 | 
						|
 | 
						|
void BKE_boundbox_init_from_minmax(BoundBox *bb, float min[3], float max[3])
 | 
						|
{
 | 
						|
	bb->vec[0][0] = bb->vec[1][0] = bb->vec[2][0] = bb->vec[3][0] = min[0];
 | 
						|
	bb->vec[4][0] = bb->vec[5][0] = bb->vec[6][0] = bb->vec[7][0] = max[0];
 | 
						|
	
 | 
						|
	bb->vec[0][1] = bb->vec[1][1] = bb->vec[4][1] = bb->vec[5][1] = min[1];
 | 
						|
	bb->vec[2][1] = bb->vec[3][1] = bb->vec[6][1] = bb->vec[7][1] = max[1];
 | 
						|
 | 
						|
	bb->vec[0][2] = bb->vec[3][2] = bb->vec[4][2] = bb->vec[7][2] = min[2];
 | 
						|
	bb->vec[1][2] = bb->vec[2][2] = bb->vec[5][2] = bb->vec[6][2] = max[2];
 | 
						|
}
 | 
						|
 | 
						|
BoundBox *BKE_object_boundbox_get(Object *ob)
 | 
						|
{
 | 
						|
	BoundBox *bb = NULL;
 | 
						|
	
 | 
						|
	if (ob->type == OB_MESH) {
 | 
						|
		bb = BKE_mesh_boundbox_get(ob);
 | 
						|
	}
 | 
						|
	else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
 | 
						|
		bb = ob->bb ? ob->bb : ((Curve *)ob->data)->bb;
 | 
						|
	}
 | 
						|
	else if (ob->type == OB_MBALL) {
 | 
						|
		bb = ob->bb;
 | 
						|
	}
 | 
						|
	return bb;
 | 
						|
}
 | 
						|
 | 
						|
/* used to temporally disable/enable boundbox */
 | 
						|
void BKE_object_boundbox_flag(Object *ob, int flag, int set)
 | 
						|
{
 | 
						|
	BoundBox *bb = BKE_object_boundbox_get(ob);
 | 
						|
	if (bb) {
 | 
						|
		if (set) bb->flag |= flag;
 | 
						|
		else bb->flag &= ~flag;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_dimensions_get(Object *ob, float vec[3])
 | 
						|
{
 | 
						|
	BoundBox *bb = NULL;
 | 
						|
	
 | 
						|
	bb = BKE_object_boundbox_get(ob);
 | 
						|
	if (bb) {
 | 
						|
		float scale[3];
 | 
						|
		
 | 
						|
		mat4_to_size(scale, ob->obmat);
 | 
						|
		
 | 
						|
		vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
 | 
						|
		vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
 | 
						|
		vec[2] = fabsf(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		zero_v3(vec);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_dimensions_set(Object *ob, const float *value)
 | 
						|
{
 | 
						|
	BoundBox *bb = NULL;
 | 
						|
	
 | 
						|
	bb = BKE_object_boundbox_get(ob);
 | 
						|
	if (bb) {
 | 
						|
		float scale[3], len[3];
 | 
						|
		
 | 
						|
		mat4_to_size(scale, ob->obmat);
 | 
						|
		
 | 
						|
		len[0] = bb->vec[4][0] - bb->vec[0][0];
 | 
						|
		len[1] = bb->vec[2][1] - bb->vec[0][1];
 | 
						|
		len[2] = bb->vec[1][2] - bb->vec[0][2];
 | 
						|
		
 | 
						|
		if (len[0] > 0.f) ob->size[0] = value[0] / len[0];
 | 
						|
		if (len[1] > 0.f) ob->size[1] = value[1] / len[1];
 | 
						|
		if (len[2] > 0.f) ob->size[2] = value[2] / len[2];
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3])
 | 
						|
{
 | 
						|
	BoundBox bb;
 | 
						|
	float vec[3];
 | 
						|
	int a;
 | 
						|
	short change = FALSE;
 | 
						|
	
 | 
						|
	switch (ob->type) {
 | 
						|
		case OB_CURVE:
 | 
						|
		case OB_FONT:
 | 
						|
		case OB_SURF:
 | 
						|
		{
 | 
						|
			Curve *cu = ob->data;
 | 
						|
 | 
						|
			/* Use the object bounding box so that modifier output
 | 
						|
			   gets taken into account */
 | 
						|
			if (ob->bb)
 | 
						|
				bb = *(ob->bb);
 | 
						|
			else {
 | 
						|
				if (cu->bb == NULL)
 | 
						|
					BKE_curve_texspace_calc(cu);
 | 
						|
				bb = *(cu->bb);
 | 
						|
			}
 | 
						|
 | 
						|
			for (a = 0; a < 8; a++) {
 | 
						|
				mul_m4_v3(ob->obmat, bb.vec[a]);
 | 
						|
				minmax_v3v3_v3(min_r, max_r, bb.vec[a]);
 | 
						|
			}
 | 
						|
			change = TRUE;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
		case OB_LATTICE:
 | 
						|
		{
 | 
						|
			Lattice *lt = ob->data;
 | 
						|
			BPoint *bp = lt->def;
 | 
						|
			int u, v, w;
 | 
						|
 | 
						|
			for (w = 0; w < lt->pntsw; w++) {
 | 
						|
				for (v = 0; v < lt->pntsv; v++) {
 | 
						|
					for (u = 0; u < lt->pntsu; u++, bp++) {
 | 
						|
						mul_v3_m4v3(vec, ob->obmat, bp->vec);
 | 
						|
						minmax_v3v3_v3(min_r, max_r, vec);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			change = TRUE;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
		case OB_ARMATURE:
 | 
						|
			if (ob->pose) {
 | 
						|
				bPoseChannel *pchan;
 | 
						|
				for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
 | 
						|
					mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
 | 
						|
					minmax_v3v3_v3(min_r, max_r, vec);
 | 
						|
					mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
 | 
						|
					minmax_v3v3_v3(min_r, max_r, vec);
 | 
						|
				}
 | 
						|
				change = TRUE;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case OB_MESH:
 | 
						|
		{
 | 
						|
			Mesh *me = BKE_mesh_from_object(ob);
 | 
						|
 | 
						|
			if (me) {
 | 
						|
				bb = *BKE_mesh_boundbox_get(ob);
 | 
						|
 | 
						|
				for (a = 0; a < 8; a++) {
 | 
						|
					mul_m4_v3(ob->obmat, bb.vec[a]);
 | 
						|
					minmax_v3v3_v3(min_r, max_r, bb.vec[a]);
 | 
						|
				}
 | 
						|
				change = TRUE;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (change == FALSE) {
 | 
						|
		float size[3];
 | 
						|
 | 
						|
		copy_v3_v3(size, ob->size);
 | 
						|
		if (ob->type == OB_EMPTY) {
 | 
						|
			mul_v3_fl(size, ob->empty_drawsize);
 | 
						|
		}
 | 
						|
 | 
						|
		minmax_v3v3_v3(min_r, max_r, ob->obmat[3]);
 | 
						|
 | 
						|
		copy_v3_v3(vec, ob->obmat[3]);
 | 
						|
		add_v3_v3(vec, size);
 | 
						|
		minmax_v3v3_v3(min_r, max_r, vec);
 | 
						|
 | 
						|
		copy_v3_v3(vec, ob->obmat[3]);
 | 
						|
		sub_v3_v3(vec, size);
 | 
						|
		minmax_v3v3_v3(min_r, max_r, vec);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_max[3])
 | 
						|
{
 | 
						|
	int ok = 0;
 | 
						|
	if ((ob->transflag & OB_DUPLI) == 0) {
 | 
						|
		return ok;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ListBase *lb;
 | 
						|
		DupliObject *dob;
 | 
						|
		
 | 
						|
		lb = object_duplilist(scene, ob);
 | 
						|
		for (dob = lb->first; dob; dob = dob->next) {
 | 
						|
			if (dob->no_draw == 0) {
 | 
						|
				BoundBox *bb = BKE_object_boundbox_get(dob->ob);
 | 
						|
 | 
						|
				if (bb) {
 | 
						|
					int i;
 | 
						|
					for (i = 0; i < 8; i++) {
 | 
						|
						float vec[3];
 | 
						|
						mul_v3_m4v3(vec, dob->mat, bb->vec[i]);
 | 
						|
						minmax_v3v3_v3(r_min, r_max, vec);
 | 
						|
					}
 | 
						|
 | 
						|
					ok = 1;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		free_object_duplilist(lb);  /* does restore */
 | 
						|
	}
 | 
						|
 | 
						|
	return ok;
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_foreach_display_point(
 | 
						|
        Object *ob, float obmat[4][4],
 | 
						|
        void (*func_cb)(const float[3], void *), void *user_data)
 | 
						|
{
 | 
						|
	float co[3];
 | 
						|
 | 
						|
	if (ob->derivedFinal) {
 | 
						|
		DerivedMesh *dm = ob->derivedFinal;
 | 
						|
		MVert *mv = dm->getVertArray(dm);
 | 
						|
		int totvert = dm->getNumVerts(dm);
 | 
						|
		int i;
 | 
						|
 | 
						|
		for (i = 0; i < totvert; i++, mv++) {
 | 
						|
			mul_v3_m4v3(co, obmat, mv->co);
 | 
						|
			func_cb(co, user_data);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else if (ob->disp.first) {
 | 
						|
		DispList *dl;
 | 
						|
 | 
						|
		for (dl = ob->disp.first; dl; dl = dl->next) {
 | 
						|
			float *v3 = dl->verts;
 | 
						|
			int totvert = dl->nr;
 | 
						|
			int i;
 | 
						|
 | 
						|
			for (i = 0; i < totvert; i++, v3 += 3) {
 | 
						|
				mul_v3_m4v3(co, obmat, v3);
 | 
						|
				func_cb(co, user_data);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_scene_foreach_display_point(
 | 
						|
        Scene *scene, View3D *v3d, const short flag,
 | 
						|
        void (*func_cb)(const float[3], void *), void *user_data)
 | 
						|
{
 | 
						|
	Base *base;
 | 
						|
	Object *ob;
 | 
						|
 | 
						|
	for (base = FIRSTBASE; base; base = base->next) {
 | 
						|
		if (BASE_VISIBLE(v3d, base) && (base->flag & flag) == flag) {
 | 
						|
			ob = base->object;
 | 
						|
 | 
						|
			if ((ob->transflag & OB_DUPLI) == 0) {
 | 
						|
				BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				ListBase *lb;
 | 
						|
				DupliObject *dob;
 | 
						|
 | 
						|
				lb = object_duplilist(scene, ob);
 | 
						|
				for (dob = lb->first; dob; dob = dob->next) {
 | 
						|
					if (dob->no_draw == 0) {
 | 
						|
						BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				free_object_duplilist(lb);  /* does restore */
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* copied from DNA_object_types.h */
 | 
						|
typedef struct ObTfmBack {
 | 
						|
	float loc[3], dloc[3], orig[3];
 | 
						|
	float size[3], dscale[3];   /* scale and delta scale */
 | 
						|
	float rot[3], drot[3];      /* euler rotation */
 | 
						|
	float quat[4], dquat[4];    /* quaternion rotation */
 | 
						|
	float rotAxis[3], drotAxis[3];  /* axis angle rotation - axis part */
 | 
						|
	float rotAngle, drotAngle;  /* axis angle rotation - angle part */
 | 
						|
	float obmat[4][4];      /* final worldspace matrix with constraints & animsys applied */
 | 
						|
	float parentinv[4][4]; /* inverse result of parent, so that object doesn't 'stick' to parent */
 | 
						|
	float constinv[4][4]; /* inverse result of constraints. doesn't include effect of parent or object local transform */
 | 
						|
	float imat[4][4];   /* inverse matrix of 'obmat' for during render, old game engine, temporally: ipokeys of transform  */
 | 
						|
} ObTfmBack;
 | 
						|
 | 
						|
void *BKE_object_tfm_backup(Object *ob)
 | 
						|
{
 | 
						|
	ObTfmBack *obtfm = MEM_mallocN(sizeof(ObTfmBack), "ObTfmBack");
 | 
						|
	copy_v3_v3(obtfm->loc, ob->loc);
 | 
						|
	copy_v3_v3(obtfm->dloc, ob->dloc);
 | 
						|
	copy_v3_v3(obtfm->orig, ob->orig);
 | 
						|
	copy_v3_v3(obtfm->size, ob->size);
 | 
						|
	copy_v3_v3(obtfm->dscale, ob->dscale);
 | 
						|
	copy_v3_v3(obtfm->rot, ob->rot);
 | 
						|
	copy_v3_v3(obtfm->drot, ob->drot);
 | 
						|
	copy_qt_qt(obtfm->quat, ob->quat);
 | 
						|
	copy_qt_qt(obtfm->dquat, ob->dquat);
 | 
						|
	copy_v3_v3(obtfm->rotAxis, ob->rotAxis);
 | 
						|
	copy_v3_v3(obtfm->drotAxis, ob->drotAxis);
 | 
						|
	obtfm->rotAngle = ob->rotAngle;
 | 
						|
	obtfm->drotAngle = ob->drotAngle;
 | 
						|
	copy_m4_m4(obtfm->obmat, ob->obmat);
 | 
						|
	copy_m4_m4(obtfm->parentinv, ob->parentinv);
 | 
						|
	copy_m4_m4(obtfm->constinv, ob->constinv);
 | 
						|
	copy_m4_m4(obtfm->imat, ob->imat);
 | 
						|
 | 
						|
	return (void *)obtfm;
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_tfm_restore(Object *ob, void *obtfm_pt)
 | 
						|
{
 | 
						|
	ObTfmBack *obtfm = (ObTfmBack *)obtfm_pt;
 | 
						|
	copy_v3_v3(ob->loc, obtfm->loc);
 | 
						|
	copy_v3_v3(ob->dloc, obtfm->dloc);
 | 
						|
	copy_v3_v3(ob->orig, obtfm->orig);
 | 
						|
	copy_v3_v3(ob->size, obtfm->size);
 | 
						|
	copy_v3_v3(ob->dscale, obtfm->dscale);
 | 
						|
	copy_v3_v3(ob->rot, obtfm->rot);
 | 
						|
	copy_v3_v3(ob->drot, obtfm->drot);
 | 
						|
	copy_qt_qt(ob->quat, obtfm->quat);
 | 
						|
	copy_qt_qt(ob->dquat, obtfm->dquat);
 | 
						|
	copy_v3_v3(ob->rotAxis, obtfm->rotAxis);
 | 
						|
	copy_v3_v3(ob->drotAxis, obtfm->drotAxis);
 | 
						|
	ob->rotAngle = obtfm->rotAngle;
 | 
						|
	ob->drotAngle = obtfm->drotAngle;
 | 
						|
	copy_m4_m4(ob->obmat, obtfm->obmat);
 | 
						|
	copy_m4_m4(ob->parentinv, obtfm->parentinv);
 | 
						|
	copy_m4_m4(ob->constinv, obtfm->constinv);
 | 
						|
	copy_m4_m4(ob->imat, obtfm->imat);
 | 
						|
}
 | 
						|
 | 
						|
int BKE_object_parent_loop_check(const Object *par, const Object *ob)
 | 
						|
{
 | 
						|
	/* test if 'ob' is a parent somewhere in par's parents */
 | 
						|
	if (par == NULL) return 0;
 | 
						|
	if (ob == par) return 1;
 | 
						|
	return BKE_object_parent_loop_check(par->parent, ob);
 | 
						|
}
 | 
						|
 | 
						|
/* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */
 | 
						|
/*           local_object->proxy      == pointer to library object, saved in files and read */
 | 
						|
 | 
						|
/* function below is polluted with proxy exceptions, cleanup will follow! */
 | 
						|
 | 
						|
/* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
 | 
						|
/* requires flags to be set! */
 | 
						|
void BKE_object_handle_update(Scene *scene, Object *ob)
 | 
						|
{
 | 
						|
	if (ob->recalc & OB_RECALC_ALL) {
 | 
						|
		/* speed optimization for animation lookups */
 | 
						|
		if (ob->pose)
 | 
						|
			BKE_pose_channels_hash_make(ob->pose);
 | 
						|
 | 
						|
		if (ob->recalc & OB_RECALC_DATA) {
 | 
						|
			if (ob->type == OB_ARMATURE) {
 | 
						|
				/* this happens for reading old files and to match library armatures
 | 
						|
				 * with poses we do it ahead of BKE_object_where_is_calc to ensure animation
 | 
						|
				 * is evaluated on the rebuilt pose, otherwise we get incorrect poses
 | 
						|
				 * on file load */
 | 
						|
				if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC))
 | 
						|
					BKE_pose_rebuild(ob, ob->data);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers, 
 | 
						|
		 * which is only in BKE_object_where_is_calc now */
 | 
						|
		/* XXX: should this case be OB_RECALC_OB instead? */
 | 
						|
		if (ob->recalc & OB_RECALC_ALL) {
 | 
						|
			
 | 
						|
			if (G.debug & G_DEBUG)
 | 
						|
				printf("recalcob %s\n", ob->id.name + 2);
 | 
						|
			
 | 
						|
			/* handle proxy copy for target */
 | 
						|
			if (ob->id.lib && ob->proxy_from) {
 | 
						|
				// printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
 | 
						|
				if (ob->proxy_from->proxy_group) { /* transform proxy into group space */
 | 
						|
					Object *obg = ob->proxy_from->proxy_group;
 | 
						|
					invert_m4_m4(obg->imat, obg->obmat);
 | 
						|
					mult_m4_m4m4(ob->obmat, obg->imat, ob->proxy_from->obmat);
 | 
						|
					if (obg->dup_group) { /* should always be true */
 | 
						|
						add_v3_v3(ob->obmat[3], obg->dup_group->dupli_ofs);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else
 | 
						|
					copy_m4_m4(ob->obmat, ob->proxy_from->obmat);
 | 
						|
			}
 | 
						|
			else
 | 
						|
				BKE_object_where_is_calc(scene, ob);
 | 
						|
		}
 | 
						|
		
 | 
						|
		if (ob->recalc & OB_RECALC_DATA) {
 | 
						|
			ID *data_id = (ID *)ob->data;
 | 
						|
			AnimData *adt = BKE_animdata_from_id(data_id);
 | 
						|
			float ctime = (float)scene->r.cfra; // XXX this is bad...
 | 
						|
			ListBase pidlist;
 | 
						|
			PTCacheID *pid;
 | 
						|
			
 | 
						|
			if (G.debug & G_DEBUG)
 | 
						|
				printf("recalcdata %s\n", ob->id.name + 2);
 | 
						|
 | 
						|
			if (adt) {
 | 
						|
				/* evaluate drivers - datalevel */
 | 
						|
				/* XXX: for mesh types, should we push this to derivedmesh instead? */
 | 
						|
				BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
 | 
						|
			}
 | 
						|
 | 
						|
			/* includes all keys and modifiers */
 | 
						|
			switch (ob->type) {
 | 
						|
				case OB_MESH:
 | 
						|
				{
 | 
						|
#if 0               // XXX, comment for 2.56a release, background wont set 'scene->customdata_mask'
 | 
						|
					BMEditMesh *em = (ob == scene->obedit) ? BMEdit_FromObject(ob) : NULL;
 | 
						|
					BLI_assert((scene->customdata_mask & CD_MASK_BAREMESH) == CD_MASK_BAREMESH);
 | 
						|
					if (em) {
 | 
						|
						makeDerivedMesh(scene, ob, em,  scene->customdata_mask, 0); /* was CD_MASK_BAREMESH */
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						makeDerivedMesh(scene, ob, NULL, scene->customdata_mask, 0);
 | 
						|
					}
 | 
						|
 | 
						|
#else               /* ensure CD_MASK_BAREMESH for now */
 | 
						|
					BMEditMesh *em = (ob == scene->obedit) ? BMEdit_FromObject(ob) : NULL;
 | 
						|
					uint64_t data_mask = scene->customdata_mask | ob->customdata_mask | CD_MASK_BAREMESH;
 | 
						|
					if (em) {
 | 
						|
						makeDerivedMesh(scene, ob, em,  data_mask, 0); /* was CD_MASK_BAREMESH */
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						makeDerivedMesh(scene, ob, NULL, data_mask, 0);
 | 
						|
					}
 | 
						|
#endif
 | 
						|
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
				case OB_ARMATURE:
 | 
						|
					if (ob->id.lib && ob->proxy_from) {
 | 
						|
						// printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
 | 
						|
						BKE_pose_copy_result(ob->pose, ob->proxy_from->pose);
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						BKE_pose_where_is(scene, ob);
 | 
						|
					}
 | 
						|
					break;
 | 
						|
 | 
						|
				case OB_MBALL:
 | 
						|
					BKE_displist_make_mball(scene, ob);
 | 
						|
					break;
 | 
						|
 | 
						|
				case OB_CURVE:
 | 
						|
				case OB_SURF:
 | 
						|
				case OB_FONT:
 | 
						|
					BKE_displist_make_curveTypes(scene, ob, 0);
 | 
						|
					break;
 | 
						|
				
 | 
						|
				case OB_LATTICE:
 | 
						|
					BKE_lattice_modifiers_calc(scene, ob);
 | 
						|
					break;
 | 
						|
			}
 | 
						|
			
 | 
						|
			/* related materials */
 | 
						|
			/* XXX: without depsgraph tagging, this will always need to be run, which will be slow! 
 | 
						|
			 * However, not doing anything (or trying to hack around this lack) is not an option 
 | 
						|
			 * anymore, especially due to Cycles [#31834] 
 | 
						|
			 */
 | 
						|
			if (ob->totcol) {
 | 
						|
				int a;
 | 
						|
				
 | 
						|
				for (a = 1; a <= ob->totcol; a++) {
 | 
						|
					Material *ma = give_current_material(ob, a);
 | 
						|
					
 | 
						|
					if (ma) {
 | 
						|
						/* recursively update drivers for this material */
 | 
						|
						material_drivers_update(scene, ma, ctime);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			
 | 
						|
			/* particles */
 | 
						|
			if (ob->particlesystem.first) {
 | 
						|
				ParticleSystem *tpsys, *psys;
 | 
						|
				DerivedMesh *dm;
 | 
						|
				ob->transflag &= ~OB_DUPLIPARTS;
 | 
						|
				
 | 
						|
				psys = ob->particlesystem.first;
 | 
						|
				while (psys) {
 | 
						|
					if (psys_check_enabled(ob, psys)) {
 | 
						|
						/* check use of dupli objects here */
 | 
						|
						if (psys->part && (psys->part->draw_as == PART_DRAW_REND || G.is_rendering) &&
 | 
						|
						    ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
 | 
						|
						     (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
 | 
						|
						{
 | 
						|
							ob->transflag |= OB_DUPLIPARTS;
 | 
						|
						}
 | 
						|
 | 
						|
						particle_system_update(scene, ob, psys);
 | 
						|
						psys = psys->next;
 | 
						|
					}
 | 
						|
					else if (psys->flag & PSYS_DELETE) {
 | 
						|
						tpsys = psys->next;
 | 
						|
						BLI_remlink(&ob->particlesystem, psys);
 | 
						|
						psys_free(ob, psys);
 | 
						|
						psys = tpsys;
 | 
						|
					}
 | 
						|
					else
 | 
						|
						psys = psys->next;
 | 
						|
				}
 | 
						|
 | 
						|
				if (G.is_rendering && ob->transflag & OB_DUPLIPARTS) {
 | 
						|
					/* this is to make sure we get render level duplis in groups:
 | 
						|
					 * the derivedmesh must be created before init_render_mesh,
 | 
						|
					 * since object_duplilist does dupliparticles before that */
 | 
						|
					dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);
 | 
						|
					dm->release(dm);
 | 
						|
 | 
						|
					for (psys = ob->particlesystem.first; psys; psys = psys->next)
 | 
						|
						psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* check if quick cache is needed */
 | 
						|
			BKE_ptcache_ids_from_object(&pidlist, ob, scene, MAX_DUPLI_RECUR);
 | 
						|
 | 
						|
			for (pid = pidlist.first; pid; pid = pid->next) {
 | 
						|
				if ((pid->cache->flag & PTCACHE_BAKED) ||
 | 
						|
				    (pid->cache->flag & PTCACHE_QUICK_CACHE) == 0)
 | 
						|
				{
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				if (pid->cache->flag & PTCACHE_OUTDATED || (pid->cache->flag & PTCACHE_SIMULATION_VALID) == 0) {
 | 
						|
					scene->physics_settings.quick_cache_step =
 | 
						|
					        scene->physics_settings.quick_cache_step ?
 | 
						|
					        MIN2(scene->physics_settings.quick_cache_step, pid->cache->step) :
 | 
						|
					        pid->cache->step;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			BLI_freelistN(&pidlist);
 | 
						|
		}
 | 
						|
 | 
						|
		/* the no-group proxy case, we call update */
 | 
						|
		if (ob->proxy && ob->proxy_group == NULL) {
 | 
						|
			/* set pointer in library proxy target, for copying, but restore it */
 | 
						|
			ob->proxy->proxy_from = ob;
 | 
						|
			// printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
 | 
						|
			BKE_object_handle_update(scene, ob->proxy);
 | 
						|
		}
 | 
						|
	
 | 
						|
		ob->recalc &= ~OB_RECALC_ALL;
 | 
						|
	}
 | 
						|
 | 
						|
	/* the case when this is a group proxy, object_update is called in group.c */
 | 
						|
	if (ob->proxy) {
 | 
						|
		ob->proxy->proxy_from = ob;
 | 
						|
		// printf("set proxy pointer for later group stuff %s\n", ob->id.name);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_sculpt_modifiers_changed(Object *ob)
 | 
						|
{
 | 
						|
	SculptSession *ss = ob->sculpt;
 | 
						|
 | 
						|
	if (!ss->cache) {
 | 
						|
		/* we free pbvh on changes, except during sculpt since it can't deal with
 | 
						|
		 * changing PVBH node organization, we hope topology does not change in
 | 
						|
		 * the meantime .. weak */
 | 
						|
		if (ss->pbvh) {
 | 
						|
			BLI_pbvh_free(ss->pbvh);
 | 
						|
			ss->pbvh = NULL;
 | 
						|
		}
 | 
						|
 | 
						|
		free_sculptsession_deformMats(ob->sculpt);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		PBVHNode **nodes;
 | 
						|
		int n, totnode;
 | 
						|
 | 
						|
		BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
 | 
						|
 | 
						|
		for (n = 0; n < totnode; n++)
 | 
						|
			BLI_pbvh_node_mark_update(nodes[n]);
 | 
						|
 | 
						|
		MEM_freeN(nodes);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int BKE_object_obdata_texspace_get(Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot)
 | 
						|
{
 | 
						|
	
 | 
						|
	if (ob->data == NULL)
 | 
						|
		return 0;
 | 
						|
	
 | 
						|
	switch (GS(((ID *)ob->data)->name)) {
 | 
						|
		case ID_ME:
 | 
						|
		{
 | 
						|
			Mesh *me = ob->data;
 | 
						|
			if (r_texflag) *r_texflag = &me->texflag;
 | 
						|
			if (r_loc) *r_loc = me->loc;
 | 
						|
			if (r_size) *r_size = me->size;
 | 
						|
			if (r_rot) *r_rot = me->rot;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case ID_CU:
 | 
						|
		{
 | 
						|
			Curve *cu = ob->data;
 | 
						|
			if (r_texflag) *r_texflag = &cu->texflag;
 | 
						|
			if (r_loc) *r_loc = cu->loc;
 | 
						|
			if (r_size) *r_size = cu->size;
 | 
						|
			if (r_rot) *r_rot = cu->rot;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case ID_MB:
 | 
						|
		{
 | 
						|
			MetaBall *mb = ob->data;
 | 
						|
			if (r_texflag) *r_texflag = &mb->texflag;
 | 
						|
			if (r_loc) *r_loc = mb->loc;
 | 
						|
			if (r_size) *r_size = mb->size;
 | 
						|
			if (r_rot) *r_rot = mb->rot;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		default:
 | 
						|
			return 0;
 | 
						|
	}
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Test a bounding box for ray intersection
 | 
						|
 * assumes the ray is already local to the boundbox space
 | 
						|
 */
 | 
						|
int BKE_boundbox_ray_hit_check(struct BoundBox *bb, float ray_start[3], float ray_normal[3])
 | 
						|
{
 | 
						|
	static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3},
 | 
						|
	                                      {3, 2, 6}, {3, 6, 7},
 | 
						|
	                                      {1, 2, 6}, {1, 6, 5},
 | 
						|
	                                      {5, 6, 7}, {4, 5, 7},
 | 
						|
	                                      {0, 3, 7}, {0, 4, 7},
 | 
						|
	                                      {0, 1, 5}, {0, 4, 5}};
 | 
						|
	int result = 0;
 | 
						|
	int i;
 | 
						|
	
 | 
						|
	for (i = 0; i < 12 && result == 0; i++) {
 | 
						|
		float lambda;
 | 
						|
		int v1, v2, v3;
 | 
						|
		v1 = triangle_indexes[i][0];
 | 
						|
		v2 = triangle_indexes[i][1];
 | 
						|
		v3 = triangle_indexes[i][2];
 | 
						|
		result = isect_ray_tri_v3(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL);
 | 
						|
	}
 | 
						|
	
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
static int pc_cmp(void *a, void *b)
 | 
						|
{
 | 
						|
	LinkData *ad = a, *bd = b;
 | 
						|
	if (GET_INT_FROM_POINTER(ad->data) > GET_INT_FROM_POINTER(bd->data))
 | 
						|
		return 1;
 | 
						|
	else return 0;
 | 
						|
}
 | 
						|
 | 
						|
int BKE_object_insert_ptcache(Object *ob) 
 | 
						|
{
 | 
						|
	LinkData *link = NULL;
 | 
						|
	int i = 0;
 | 
						|
 | 
						|
	BLI_sortlist(&ob->pc_ids, pc_cmp);
 | 
						|
 | 
						|
	for (link = ob->pc_ids.first, i = 0; link; link = link->next, i++) {
 | 
						|
		int index = GET_INT_FROM_POINTER(link->data);
 | 
						|
 | 
						|
		if (i < index)
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	link = MEM_callocN(sizeof(LinkData), "PCLink");
 | 
						|
	link->data = SET_INT_IN_POINTER(i);
 | 
						|
	BLI_addtail(&ob->pc_ids, link);
 | 
						|
 | 
						|
	return i;
 | 
						|
}
 | 
						|
 | 
						|
#if 0
 | 
						|
static int pc_findindex(ListBase *listbase, int index)
 | 
						|
{
 | 
						|
	LinkData *link = NULL;
 | 
						|
	int number = 0;
 | 
						|
	
 | 
						|
	if (listbase == NULL) return -1;
 | 
						|
	
 | 
						|
	link = listbase->first;
 | 
						|
	while (link) {
 | 
						|
		if ((int)link->data == index)
 | 
						|
			return number;
 | 
						|
		
 | 
						|
		number++;
 | 
						|
		link = link->next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
void object_delete_ptcache(Object *ob, int index) 
 | 
						|
{
 | 
						|
	int list_index = pc_findindex(&ob->pc_ids, index);
 | 
						|
	LinkData *link = BLI_findlink(&ob->pc_ids, list_index);
 | 
						|
	BLI_freelinkN(&ob->pc_ids, link);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
/* shape key utility function */
 | 
						|
 | 
						|
/************************* Mesh ************************/
 | 
						|
static KeyBlock *insert_meshkey(Scene *scene, Object *ob, const char *name, int from_mix)
 | 
						|
{
 | 
						|
	Mesh *me = ob->data;
 | 
						|
	Key *key = me->key;
 | 
						|
	KeyBlock *kb;
 | 
						|
	int newkey = 0;
 | 
						|
 | 
						|
	if (key == NULL) {
 | 
						|
		key = me->key = add_key((ID *)me);
 | 
						|
		key->type = KEY_RELATIVE;
 | 
						|
		newkey = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	if (newkey || from_mix == FALSE) {
 | 
						|
		/* create from mesh */
 | 
						|
		kb = add_keyblock_ctime(key, name, FALSE);
 | 
						|
		mesh_to_key(me, kb);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* copy from current values */
 | 
						|
		float *data = do_ob_key(scene, ob);
 | 
						|
 | 
						|
		/* create new block with prepared data */
 | 
						|
		kb = add_keyblock_ctime(key, name, FALSE);
 | 
						|
		kb->data = data;
 | 
						|
		kb->totelem = me->totvert;
 | 
						|
	}
 | 
						|
 | 
						|
	return kb;
 | 
						|
}
 | 
						|
/************************* Lattice ************************/
 | 
						|
static KeyBlock *insert_lattkey(Scene *scene, Object *ob, const char *name, int from_mix)
 | 
						|
{
 | 
						|
	Lattice *lt = ob->data;
 | 
						|
	Key *key = lt->key;
 | 
						|
	KeyBlock *kb;
 | 
						|
	int newkey = 0;
 | 
						|
 | 
						|
	if (key == NULL) {
 | 
						|
		key = lt->key = add_key((ID *)lt);
 | 
						|
		key->type = KEY_RELATIVE;
 | 
						|
		newkey = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	if (newkey || from_mix == FALSE) {
 | 
						|
		kb = add_keyblock_ctime(key, name, FALSE);
 | 
						|
		if (!newkey) {
 | 
						|
			KeyBlock *basekb = (KeyBlock *)key->block.first;
 | 
						|
			kb->data = MEM_dupallocN(basekb->data);
 | 
						|
			kb->totelem = basekb->totelem;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			latt_to_key(lt, kb);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* copy from current values */
 | 
						|
		float *data = do_ob_key(scene, ob);
 | 
						|
 | 
						|
		/* create new block with prepared data */
 | 
						|
		kb = add_keyblock_ctime(key, name, FALSE);
 | 
						|
		kb->totelem = lt->pntsu * lt->pntsv * lt->pntsw;
 | 
						|
		kb->data = data;
 | 
						|
	}
 | 
						|
 | 
						|
	return kb;
 | 
						|
}
 | 
						|
/************************* Curve ************************/
 | 
						|
static KeyBlock *insert_curvekey(Scene *scene, Object *ob, const char *name, int from_mix)
 | 
						|
{
 | 
						|
	Curve *cu = ob->data;
 | 
						|
	Key *key = cu->key;
 | 
						|
	KeyBlock *kb;
 | 
						|
	ListBase *lb = BKE_curve_nurbs_get(cu);
 | 
						|
	int newkey = 0;
 | 
						|
 | 
						|
	if (key == NULL) {
 | 
						|
		key = cu->key = add_key((ID *)cu);
 | 
						|
		key->type = KEY_RELATIVE;
 | 
						|
		newkey = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	if (newkey || from_mix == FALSE) {
 | 
						|
		/* create from curve */
 | 
						|
		kb = add_keyblock_ctime(key, name, FALSE);
 | 
						|
		if (!newkey) {
 | 
						|
			KeyBlock *basekb = (KeyBlock *)key->block.first;
 | 
						|
			kb->data = MEM_dupallocN(basekb->data);
 | 
						|
			kb->totelem = basekb->totelem;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			curve_to_key(cu, kb, lb);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* copy from current values */
 | 
						|
		float *data = do_ob_key(scene, ob);
 | 
						|
 | 
						|
		/* create new block with prepared data */
 | 
						|
		kb = add_keyblock_ctime(key, name, FALSE);
 | 
						|
		kb->totelem = BKE_nurbList_verts_count(lb);
 | 
						|
		kb->data = data;
 | 
						|
	}
 | 
						|
 | 
						|
	return kb;
 | 
						|
}
 | 
						|
 | 
						|
KeyBlock *BKE_object_insert_shape_key(Scene *scene, Object *ob, const char *name, int from_mix)
 | 
						|
{	
 | 
						|
	switch (ob->type) {
 | 
						|
		case OB_MESH:
 | 
						|
			return insert_meshkey(scene, ob, name, from_mix);
 | 
						|
		case OB_CURVE:
 | 
						|
		case OB_SURF:
 | 
						|
			return insert_curvekey(scene, ob, name, from_mix);
 | 
						|
		case OB_LATTICE:
 | 
						|
			return insert_lattkey(scene, ob, name, from_mix);
 | 
						|
		default:
 | 
						|
			return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
/* most important if this is modified it should _always_ return True, in certain
 | 
						|
 * cases false positives are hard to avoid (shape keys for example) */
 | 
						|
int BKE_object_is_modified(Scene *scene, Object *ob)
 | 
						|
{
 | 
						|
	int flag = 0;
 | 
						|
 | 
						|
	if (ob_get_key(ob)) {
 | 
						|
		flag |= eModifierMode_Render;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ModifierData *md;
 | 
						|
		/* cloth */
 | 
						|
		for (md = modifiers_getVirtualModifierList(ob);
 | 
						|
		     md && (flag != (eModifierMode_Render | eModifierMode_Realtime));
 | 
						|
		     md = md->next)
 | 
						|
		{
 | 
						|
			if ((flag & eModifierMode_Render) == 0 && modifier_isEnabled(scene, md, eModifierMode_Render))
 | 
						|
				flag |= eModifierMode_Render;
 | 
						|
 | 
						|
			if ((flag & eModifierMode_Realtime) == 0 && modifier_isEnabled(scene, md, eModifierMode_Realtime))
 | 
						|
				flag |= eModifierMode_Realtime;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return flag;
 | 
						|
}
 | 
						|
 | 
						|
/* test if object is affected by deforming modifiers (for motion blur). again
 | 
						|
 * most important is to avoid false positives, this is to skip computations
 | 
						|
 * and we can still if there was actual deformation afterwards */
 | 
						|
int BKE_object_is_deform_modified(Scene *scene, Object *ob)
 | 
						|
{
 | 
						|
	ModifierData *md;
 | 
						|
	int flag = 0;
 | 
						|
 | 
						|
	/* cloth */
 | 
						|
	for (md = modifiers_getVirtualModifierList(ob);
 | 
						|
	     md && (flag != (eModifierMode_Render | eModifierMode_Realtime));
 | 
						|
	     md = md->next)
 | 
						|
	{
 | 
						|
		ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
 | 
						|
		if (mti->type == eModifierTypeType_OnlyDeform) {
 | 
						|
			if (!(flag & eModifierMode_Render) && modifier_isEnabled(scene, md, eModifierMode_Render))
 | 
						|
				flag |= eModifierMode_Render;
 | 
						|
 | 
						|
			if (!(flag & eModifierMode_Realtime) && modifier_isEnabled(scene, md, eModifierMode_Realtime))
 | 
						|
				flag |= eModifierMode_Realtime;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return flag;
 | 
						|
}
 | 
						|
 | 
						|
/* See if an object is using an animated modifier */
 | 
						|
int BKE_object_is_animated(Scene *scene, Object *ob)
 | 
						|
{
 | 
						|
	ModifierData *md;
 | 
						|
 | 
						|
	for (md = modifiers_getVirtualModifierList(ob); md; md = md->next)
 | 
						|
		if (modifier_dependsOnTime(md) &&
 | 
						|
		    (modifier_isEnabled(scene, md, eModifierMode_Realtime) ||
 | 
						|
		     modifier_isEnabled(scene, md, eModifierMode_Render)))
 | 
						|
		{
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void copy_object__forwardModifierLinks(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin)
 | 
						|
{
 | 
						|
	/* this is copied from ID_NEW; it might be better to have a macro */
 | 
						|
	if (*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid;
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_relink(Object *ob)
 | 
						|
{
 | 
						|
	if (ob->id.lib)
 | 
						|
		return;
 | 
						|
 | 
						|
	relink_constraints(&ob->constraints);
 | 
						|
	if (ob->pose) {
 | 
						|
		bPoseChannel *chan;
 | 
						|
		for (chan = ob->pose->chanbase.first; chan; chan = chan->next) {
 | 
						|
			relink_constraints(&chan->constraints);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL);
 | 
						|
 | 
						|
	if (ob->adt)
 | 
						|
		BKE_relink_animdata(ob->adt);
 | 
						|
 | 
						|
	ID_NEW(ob->parent);
 | 
						|
 | 
						|
	ID_NEW(ob->proxy);
 | 
						|
	ID_NEW(ob->proxy_group);
 | 
						|
}
 | 
						|
 | 
						|
MovieClip *BKE_object_movieclip_get(Scene *scene, Object *ob, int use_default)
 | 
						|
{
 | 
						|
	MovieClip *clip = use_default ? scene->clip : NULL;
 | 
						|
	bConstraint *con = ob->constraints.first, *scon = NULL;
 | 
						|
 | 
						|
	while (con) {
 | 
						|
		if (con->type == CONSTRAINT_TYPE_CAMERASOLVER) {
 | 
						|
			if (scon == NULL || (scon->flag & CONSTRAINT_OFF))
 | 
						|
				scon = con;
 | 
						|
		}
 | 
						|
 | 
						|
		con = con->next;
 | 
						|
	}
 | 
						|
 | 
						|
	if (scon) {
 | 
						|
		bCameraSolverConstraint *solver = scon->data;
 | 
						|
		if ((solver->flag & CAMERASOLVER_ACTIVECLIP) == 0)
 | 
						|
			clip = solver->clip;
 | 
						|
		else
 | 
						|
			clip = scene->clip;
 | 
						|
	}
 | 
						|
 | 
						|
	return clip;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * Find an associated Armature object
 | 
						|
 */
 | 
						|
static Object *obrel_armature_find(Object *ob)
 | 
						|
{
 | 
						|
	Object *ob_arm = NULL;
 | 
						|
 | 
						|
	if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
 | 
						|
		ob_arm = ob->parent;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ModifierData *mod;
 | 
						|
		for (mod = (ModifierData *)ob->modifiers.first; mod; mod = mod->next) {
 | 
						|
			if (mod->type == eModifierType_Armature) {
 | 
						|
				ob_arm = ((ArmatureModifierData *)mod)->object;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return ob_arm;
 | 
						|
}
 | 
						|
 | 
						|
static int obrel_is_recursive_child(Object *ob, Object *child)
 | 
						|
{
 | 
						|
	Object *par;
 | 
						|
	for (par = child->parent; par; par = par->parent) {
 | 
						|
		if (par == ob) {
 | 
						|
			return TRUE;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return FALSE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static int obrel_list_test(Object *ob)
 | 
						|
{
 | 
						|
	return ob && !(ob->id.flag & LIB_DOIT);
 | 
						|
}
 | 
						|
 | 
						|
static void obrel_list_add(LinkNode **links, Object *ob)
 | 
						|
{
 | 
						|
	BLI_linklist_prepend(links, ob);
 | 
						|
	ob->id.flag |= LIB_DOIT;
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Iterates over all objects of the given scene.
 | 
						|
 * Depending on the eObjectSet flag:
 | 
						|
 * collect either OB_SET_ALL, OB_SET_VISIBLE or OB_SET_SELECTED objects.
 | 
						|
 * If OB_SET_VISIBLE or OB_SET_SELECTED are collected, 
 | 
						|
 * then also add related objects according to the given includeFilters.
 | 
						|
 */
 | 
						|
LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectSet, eObRelationTypes includeFilter)
 | 
						|
{
 | 
						|
	LinkNode *links = NULL;
 | 
						|
 | 
						|
	Base *base;
 | 
						|
 | 
						|
	/* Remove markers from all objects */
 | 
						|
	for (base = scene->base.first; base; base = base->next) {
 | 
						|
		base->object->id.flag &= ~LIB_DOIT;
 | 
						|
	}
 | 
						|
 | 
						|
	/* iterate over all selected and visible objects */
 | 
						|
	for (base = scene->base.first; base; base = base->next) {
 | 
						|
		if (objectSet == OB_SET_ALL) {
 | 
						|
			/* as we get all anyways just add it */
 | 
						|
			Object *ob = base->object;
 | 
						|
			obrel_list_add(&links, ob);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			if ((objectSet == OB_SET_SELECTED && TESTBASELIB_BGMODE(((View3D *)NULL), scene, base)) ||
 | 
						|
			    (objectSet == OB_SET_VISIBLE  && BASE_EDITABLE_BGMODE(((View3D *)NULL), scene, base)))
 | 
						|
			{
 | 
						|
				Object *ob = base->object;
 | 
						|
 | 
						|
				if (obrel_list_test(ob))
 | 
						|
					obrel_list_add(&links, ob);
 | 
						|
 | 
						|
				/* parent relationship */
 | 
						|
				if (includeFilter & (OB_REL_PARENT | OB_REL_PARENT_RECURSIVE)) {
 | 
						|
					Object *parent = ob->parent;
 | 
						|
					if (obrel_list_test(parent)) {
 | 
						|
 | 
						|
						obrel_list_add(&links, parent);
 | 
						|
 | 
						|
						/* recursive parent relationship */
 | 
						|
						if (includeFilter & OB_REL_PARENT_RECURSIVE) {
 | 
						|
							parent = parent->parent;
 | 
						|
							while (obrel_list_test(parent)) {
 | 
						|
 | 
						|
								obrel_list_add(&links, parent);
 | 
						|
								parent = parent->parent;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				/* child relationship */
 | 
						|
				if (includeFilter & (OB_REL_CHILDREN | OB_REL_CHILDREN_RECURSIVE)) {
 | 
						|
					Base *local_base;
 | 
						|
					for (local_base = scene->base.first; local_base; local_base = local_base->next) {
 | 
						|
						if (BASE_EDITABLE_BGMODE(((View3D *)NULL), scene, local_base)) {
 | 
						|
 | 
						|
							Object *child = local_base->object;
 | 
						|
							if (obrel_list_test(child)) {
 | 
						|
								if ((includeFilter & OB_REL_CHILDREN_RECURSIVE && obrel_is_recursive_child(ob, child)) ||
 | 
						|
								    (includeFilter & OB_REL_CHILDREN && child->parent && child->parent == ob))
 | 
						|
								{
 | 
						|
									obrel_list_add(&links, child);
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
 | 
						|
				/* include related armatures */
 | 
						|
				if (includeFilter & OB_REL_MOD_ARMATURE) {
 | 
						|
					Object *arm = obrel_armature_find(ob);
 | 
						|
					if (obrel_list_test(arm)) {
 | 
						|
						obrel_list_add(&links, arm);
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return links;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * return all groups this object is apart of, caller must free.
 | 
						|
 */
 | 
						|
struct LinkNode *BKE_object_groups(Object *ob)
 | 
						|
{
 | 
						|
	LinkNode *group_linknode = NULL;
 | 
						|
	Group *group = NULL;
 | 
						|
	while ((group = find_group(ob, group))) {
 | 
						|
		BLI_linklist_prepend(&group_linknode, group);
 | 
						|
	}
 | 
						|
 | 
						|
	return group_linknode;
 | 
						|
}
 | 
						|
 | 
						|
void BKE_object_groups_clear(Scene *scene, Base *base, Object *object)
 | 
						|
{
 | 
						|
	Group *group = NULL;
 | 
						|
 | 
						|
	BLI_assert(base->object == object);
 | 
						|
 | 
						|
	if (scene && base == NULL) {
 | 
						|
		base = BKE_scene_base_find(scene, object);
 | 
						|
	}
 | 
						|
 | 
						|
	while ((group = find_group(base->object, group))) {
 | 
						|
		rem_from_group(group, object, scene, base);
 | 
						|
	}
 | 
						|
}
 |